FATE ModMenu
Adds a Mod Settings button to the pause menu, showing the options installed mods register in a native-style screen.
| Last updated | 19 hours ago |
| Total downloads | 13 |
| Total rating | 0 |
| Categories | AI Generated Mods Tools Libraries |
| Dependency string | MikhailKillsZombies-FATE_ModMenu-0.4.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
FATE Mod Menu
One place for every mod's settings. Adds a Mod Settings button to FATE: Reawakened's pause menu and shows the options each installed mod registers, in a screen styled to match the game.
By MikhailKillsZombies. Standalone Windows BepInEx 5 plugin.
What it does
- A Mod Settings button under Options in the pause menu.
- F10 opens the same screen anywhere in a loaded game, bringing up the pause menu first so the cursor and pause behave natively; F10 again closes it.
- Two steps: the first screen lists the mods that registered settings, and choosing one opens that mod's own screen. Escape or Back goes up one step.
- Per-mod screens with a Defaults button per category, holding check marks, draggable sliders, enum-style choices, command buttons, colour pickers and short notes.
- Sliders can be dragged or clicked anywhere on the track, with arrows for a keyboard or controller.
- Colour rows show a swatch and the hex value, with one slider per channel. Click the hex chip to type or paste a colour code, and Copy puts the current one on the clipboard.
- Previews let a mod draw a picture of what its settings do, such as the aiming reticle, in a pane pinned beside the list so it stays in view while you scroll.
- Mouse and keyboard, or controller: the native up/down navigation includes the new button and the list rows.
- Escape or gamepad B closes the settings screen and leaves the pause menu open.
Key bindings are not duplicated here. Remapping stays in Options > Controls through Rebinds Mod.
It grows with your mod list
The menu is moduleable. A mod registers a module and the options it owns; the menu builds the rows from that registry, so new mods appear without the menu being updated. Nothing is hard-coded per mod. Mod authors: see API.md and ModSettingsExample.cs inside BepInEx/plugins/FateModMenu.
A mod that does not register anything does not appear, and installing an arbitrary DLL does not create settings by itself.
Install
- Install BepInEx 5 Windows x64 (the FATE BepInExPack uses 5.4.23.5).
- Install Rebinds Mod as well — mod managers pull it in with this package, and the two are developed together.
- Close the game, extract the archive, and merge its BepInEx folder beside
FateReawakened.exe. The plugin belongs atBepInEx/plugins/FateModMenu/ZombieGhost.ModMenu.dll. - Launch modded, load a character, then press F10 or open the pause menu and choose Mod Settings.
Removal
Uninstall with the game closed and remove only BepInEx/plugins/FateModMenu. The menu stores no values of its own, so no config is left behind and no game save is touched.
For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx