FATE WASD
PartGhost's WASD controls from FATE Co-op, adapted as a standalone optional plugin. No co-op required.
By PartGhost
| Last updated | 5 days ago |
| Total downloads | 17 |
| Total rating | 1 |
| Categories | AI Generated Tools Mods |
| Dependency string | PartGhost-FATE_WASD-0.1.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
FATE WASD
Camera-relative WASD movement, adapted from PartGhost's FATE Co-op 0.28.0. Original feature author: PartGhost. MIT license; the original notice is included.
This is a standalone extraction/adaptation for testing, with separate plugin metadata, startup handling, optional rebinding integration and conflict protection. It is not the unmodified co-op DLL or a release published/approved by PartGhost.
Install and remove
Import the Thunderstore ZIP as a local mod in your FATE: Reawakened r2modman profile. Install BepInExPack through the manager first (local imports do not install dependencies). Launch modded. The ZIP contains only this plugin; it does not contain co-op, Camera Turn, a loader, game files or save files.
For a manual BepInEx 5 install, merge the archive's BepInEx folder beside the game
EXE. This package targets the community's BepInEx 5 runtime.
Restart the game after changes.
Uninstall this package through the manager, or remove only
BepInEx/plugins/PartGhostWASD/PartGhost.FateWASD.dll. Normal click movement and
vanilla camera key bindings return on the next launch. An optional config file may
remain at BepInEx/config/partghost.fate.wasd.cfg; it does not load any code.
Controls
- W/A/S/D move relative to the current camera, using the game's navigation mesh.
- Camera Turn is a separate, optional plugin. Movement works without it.
- Mouse wheel retains native zoom. Keyboard camera bindings that conflict with current movement bindings are temporarily suppressed while this plugin runs.
- Attacks, casting, fishing, menus, item dragging and movement locks block movement.
- Controller movement remains with the game.
With FATE Rebind installed, WASD Movement exposes four movement actions,
including secondary bindings, in Controls. Rebind is optional and is not bundled.
Without it the defaults remain WASD. Config Controls.Enabled=false disables the mod.
Existing PartGhost co-op installations
Co-op 0.28.0 already bundles both movement and camera turning under
Controls.KeyboardMovement. If those original hooks are present, this plugin
stands down to avoid double input. To use the separated plugins alongside that
bundle, set its Controls.KeyboardMovement=false and restart. That disables
both bundled controls features; install either or both standalone replacements.
The original co-op DLL and networking are not changed.
Testing
Test this alone, Camera Turn alone, both together, and with/without FATE Rebind. Check all movement directions, diagonals, walls, stairs, click movement, standing still, attacks, spells, fishing, inventory/text fields, controller switching, and movement after changing/restarting bindings. Uninstall and confirm vanilla controls return. Gameplay validation is still required; these archives have build and assembly/package validation, not an automated in-game playtest.
For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx