Decompiled source of FreezePin v1.0.0

Mods/FreezePin.dll

Decompiled 21 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using FreezePin;
using HarmonyLib;
using Il2CppPlayer.Control.Interaction.Pin;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "FreezePin", "1.0.0", "Mjdo0", null)]
[assembly: MelonGame("tripledose", "FRUKT")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FreezePin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreezePin")]
[assembly: AssemblyTitle("FreezePin")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FreezePin
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(PlayerPinObjectsService), "Pin")]
		public static class PinPatch
		{
			public static void Prefix(Rigidbody pinnedObject)
			{
				if (altHeld)
				{
					pinnedObject.freezeRotation = true;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerPinObjectsService), "TryUnpin")]
		public static class UnpinPatch
		{
			public static void Prefix(Rigidbody pinnedObject)
			{
				pinnedObject.freezeRotation = false;
			}
		}

		public static bool altHeld;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
		}

		public override void OnUpdate()
		{
			if (Input.GetKey((KeyCode)308))
			{
				altHeld = true;
			}
			else
			{
				altHeld = false;
			}
		}
	}
}