Decompiled source of AutoSlots v1.0.0

BepInEx/plugins/GWFAutoSlotsMod.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GWFAutoSlotsMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GWFAutoSlotsMod")]
[assembly: AssemblyTitle("GWFAutoSlotsMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("d3stroy3d.autoslots", "Auto Slots", "1.0.0")]
public class AutoSlotsPlugin : BaseUnityPlugin
{
	public class SlotAutoState
	{
		public bool Enabled = false;

		public bool Waiting = false;

		public bool SuppressNextAutoStart = false;

		public float LastSpinPressTime = -999f;

		public PlayerInteract PlayerInteract;

		public GameObject LabelObject;

		public TextMeshPro LabelText;
	}

	public static AutoSlotsPlugin Instance;

	public static ManualLogSource Log;

	public static float DelaySeconds = 0.15f;

	private static readonly Dictionary<Slots, SlotAutoState> States = new Dictionary<Slots, SlotAutoState>();

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		Log = ((BaseUnityPlugin)this).Logger;
		new Harmony("d3stroy3d.autoslots").PatchAll();
		((MonoBehaviour)this).StartCoroutine(LabelScanner());
		((BaseUnityPlugin)this).Logger.LogInfo((object)"AutoSlots 1.0.0 geladen. Doppel-Spin Toggle aktiv.");
	}

	private IEnumerator LabelScanner()
	{
		while (true)
		{
			Slots[] allSlots = Object.FindObjectsOfType<Slots>();
			Slots[] array = allSlots;
			foreach (Slots slots in array)
			{
				EnsureLabel(slots);
				UpdateLabel(slots);
			}
			yield return (object)new WaitForSeconds(2f);
		}
	}

	public static SlotAutoState GetState(Slots slots)
	{
		if (!States.TryGetValue(slots, out var value))
		{
			value = new SlotAutoState();
			States[slots] = value;
		}
		return value;
	}

	public IEnumerator StartNextSpinDelayed(Slots slots)
	{
		SlotAutoState state = GetState(slots);
		if (!state.Waiting)
		{
			state.Waiting = true;
			yield return (object)new WaitForSeconds(DelaySeconds);
			state.Waiting = false;
			if (state.Enabled && !((Object)(object)slots == (Object)null) && !((Object)(object)state.PlayerInteract == (Object)null))
			{
				Log.LogInfo((object)"AutoSpin versucht nächsten Spin über TryStartGame...");
				((GameBase)slots).TryStartGame(state.PlayerInteract);
			}
		}
	}

	public static void EnsureLabel(Slots slots)
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)slots == (Object)null)
		{
			return;
		}
		SlotAutoState state = GetState(slots);
		if (!((Object)(object)state.LabelObject != (Object)null))
		{
			GameObject val = new GameObject("AutoSlots_3D_Label");
			val.transform.SetParent(((Component)slots).transform, false);
			val.transform.localPosition = new Vector3(0f, 2.395f, -0.04f);
			val.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
			val.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
			TextMeshPro val2 = val.AddComponent<TextMeshPro>();
			((TMP_Text)val2).richText = true;
			((TMP_Text)val2).alignment = (TextAlignmentOptions)514;
			((TMP_Text)val2).fontSize = 8f;
			((TMP_Text)val2).lineSpacing = -70f;
			((Graphic)val2).color = Color.white;
			state.LabelObject = val;
			state.LabelText = val2;
			UpdateLabel(slots);
			ManualLogSource log = Log;
			if (log != null)
			{
				log.LogInfo((object)"AutoSlots Label erstellt.");
			}
		}
	}

	public static void UpdateLabel(Slots slots)
	{
		SlotAutoState state = GetState(slots);
		if (!((Object)(object)state.LabelText == (Object)null))
		{
			if (state.Enabled)
			{
				((TMP_Text)state.LabelText).text = "<color=#00FFFF>AUTO</color>\n<color=#00FF00>ON</color>";
			}
			else
			{
				((TMP_Text)state.LabelText).text = "<color=#00FFFF>AUTO</color>\n<color=#FF3333>OFF</color>";
			}
		}
	}
}
[HarmonyPatch(typeof(GameBase), "TryStartGame")]
public static class GameBaseTryStartGamePatch
{
	private static bool Prefix(GameBase __instance, PlayerInteract playerInteract)
	{
		Slots val = (Slots)(object)((__instance is Slots) ? __instance : null);
		if (val != null)
		{
			AutoSlotsPlugin.EnsureLabel(val);
			AutoSlotsPlugin.SlotAutoState state = AutoSlotsPlugin.GetState(val);
			state.PlayerInteract = playerInteract;
			float time = Time.time;
			bool flag = time - state.LastSpinPressTime <= 1f;
			state.LastSpinPressTime = time;
			if (flag)
			{
				state.Enabled = !state.Enabled;
				state.Waiting = false;
				state.SuppressNextAutoStart = false;
				AutoSlotsPlugin.UpdateLabel(val);
				ManualLogSource log = AutoSlotsPlugin.Log;
				if (log != null)
				{
					log.LogInfo((object)("AutoSpin per Doppel-Spin umgeschaltet: " + (state.Enabled ? "AN" : "AUS")));
				}
				return true;
			}
			ManualLogSource log2 = AutoSlotsPlugin.Log;
			if (log2 != null)
			{
				log2.LogInfo((object)"Slots PlayerInteract gespeichert.");
			}
		}
		return true;
	}
}
[HarmonyPatch(typeof(Slots), "ResetGame")]
public static class SlotsResetGamePatch
{
	private static void Postfix(Slots __instance)
	{
		AutoSlotsPlugin.EnsureLabel(__instance);
		AutoSlotsPlugin.SlotAutoState state = AutoSlotsPlugin.GetState(__instance);
		if (state.SuppressNextAutoStart)
		{
			state.SuppressNextAutoStart = false;
			AutoSlotsPlugin.UpdateLabel(__instance);
			return;
		}
		if ((Object)(object)AutoSlotsPlugin.Instance != (Object)null && state.Enabled)
		{
			((MonoBehaviour)AutoSlotsPlugin.Instance).StartCoroutine(AutoSlotsPlugin.Instance.StartNextSpinDelayed(__instance));
		}
		AutoSlotsPlugin.UpdateLabel(__instance);
	}
}