using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GWYF.NoNPCs.Code;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GWYF.NoNPCs")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+180c5d566032808f00118f490114bf15541c065f")]
[assembly: AssemblyProduct("GWYF.NoNPCs")]
[assembly: AssemblyTitle("GWYF.NoNPCs")]
[assembly: AssemblyVersion("1.0.2.0")]
namespace GWYF.NoNPCs
{
[BepInProcess("Gamble With Your Friends.exe")]
[BepInPlugin("GWYF.Epoch.NoNPCs", "No NPCs!", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += OnSceneLoaded;
new Harmony("GWYF.Epoch.NoNPCs").PatchAll();
Logger.LogInfo((object)"Plugin GWYF.Epoch.NoNPCs is loaded!");
}
private void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
{
CoreLogic.MakeNPCStaticsInactive(Logger);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GWYF.Epoch.NoNPCs";
public const string PLUGIN_NAME = "No NPCs!";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace GWYF.NoNPCs.Code
{
internal static class CoreLogic
{
internal static void MakeNPCStaticsInactive(ManualLogSource logger)
{
GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsInactive)0, (FindObjectsSortMode)0);
int num = 0;
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (((Object)val).name.Contains("NPC Static"))
{
val.SetActive(false);
num++;
}
}
logger.LogInfo((object)$"Disabled {num} NPC object(s).");
}
}
[HarmonyPatch(typeof(NPCController), "RegisterNPC")]
public static class Patch_NPCController_RegisterNPC
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(NPCSpawner), "SpawnAllCoroutine")]
public static class Patch_SpawnAllCoroutine
{
[CompilerGenerated]
private sealed class <EmptyCoroutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <EmptyCoroutine>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool Prefix(ref IEnumerator __result)
{
__result = EmptyCoroutine();
return false;
}
[IteratorStateMachine(typeof(<EmptyCoroutine>d__1))]
private static IEnumerator EmptyCoroutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <EmptyCoroutine>d__1(0);
}
}
[HarmonyPatch(typeof(NPCSpawner), "SpawnNPCsForFloor")]
public static class Patch_SpawnNPCsForFloor
{
[CompilerGenerated]
private sealed class <EmptyCoroutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <EmptyCoroutine>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool Prefix(ref IEnumerator __result)
{
__result = EmptyCoroutine();
return false;
}
[IteratorStateMachine(typeof(<EmptyCoroutine>d__1))]
private static IEnumerator EmptyCoroutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <EmptyCoroutine>d__1(0);
}
}
}