ElevatorMod
Allows the elevator to move with just one player inside. Players not in the elevator stay on their current floor and can continue playing games independently.
By SavagePack
| Last updated | 2 weeks ago |
| Total downloads | 6162 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | SavagePack-ElevatorMod-1.5.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ElevatorMod
Allows the elevator to move with just one player inside. Players not in the elevator stay on their current floor and can continue playing games independently.
Features
- Elevator travels with any number of players (minimum one)
- Only players inside the elevator travel to the new floor
- Players outside stay exactly where they are and can keep playing
- Players on different floors are visually hidden from each other — machines, lighting, keypads, and player models are all per-floor
- Audio is muted for floors you are not on
- Colliders for hidden floors are disabled on clients so they don't block movement
- READY / BUSY elevator status display when nearby
- Fully compatible with host and client players
- State resets cleanly on disconnect and reconnect
Installation
- Install BepInEx 5
- Drop
ElevatorMod.dllintoBepInEx/plugins/ - Launch the game — install on all players' machines
Configuration
Edit BepInEx/config/com.yourname.elevatormod.cfg:
Enabled— toggle the mod on/off (default: true)ShowStatusDisplay— show the READY/BUSY HUD near the elevator (default: true)
Changelog
1.5.0
- Replaced cached bool approach with dedicated Mirror network messages for reliable client floor resolution
- Added
ElevatorTravelMsg— host sends a targeted message to each client before the floor change RPC fires, telling them whether they travelled this trip - Added
PlayerFloorMsg— host broadcasts a full floor map (netId → floor) to all clients after every trip so player models can be hidden/shown correctly - Manual Mirror serializer registration added to work around IL weaver not running in BepInEx mods
- Network handlers re-register automatically each session and after disconnects
- Full visual separation between floors: renderers, lights, audio sources, colliders, canvases, and player name tags are all toggled per-floor
- Keypad render cameras and display canvases are disabled on hidden floors, preventing grey-box rendering artefacts
LightbakerManagerlight volume now switches to match the local player's current floor- Floors that have been visited are kept active for Mirror networking — only unvisited floors are deactivated
- Client RPC buffering added: if the floor change RPC and travel message arrive out of order, resolution is deferred until both are received
ServerTryTeleportPlayerspatched to capture the destination floor index before teleports occur- Full state reset on disconnect including floor maps, visited floor set, and pending message flags
1.4.2
- Experimental fix for games becoming unplayable after a solo elevator trip
- Non-travelling players now explicitly re-enable all floors via SetActive(true) when blocking the floor RPC
- SetSfxTrigger set correctly for the floor the non-travelling player is on
1.4.1
- Fixed all floors spawning simultaneously on session start
- Init/group travel calls (no one in elevator when RPC fires) now run normally for all clients
- Partial trip logic only applies when someone is detected inside the elevator
1.4.0
- Reworked floor RPC patch — non-travelling players block the RPC without any SetActive manipulation
- Games on the non-travelling player's floor remain fully networked and playable
- Host and client players can play games on different floors simultaneously
1.3.1
- Fixed floor re-activation using false→true toggle cycle to force Unity to re-enable game objects
1.3.0
- Replaced static bool approach with real-time collider position check at RPC time
- Fixed non-host player being permanently stuck on lobby floor
1.2.0
- Attempted fix for non-host player floor tracking
1.1.0
- Initial release with basic elevator solo travel support