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ElevatorMod
Makes the elevator work like a real one! Move between floors independently without needing everyone inside. Games on your floor stay fully functional. Shows a READY/BUSY status on screen.
By SavagePack
| Date uploaded | a month ago |
| Version | 1.3.1 |
| Download link | SavagePack-ElevatorMod-1.3.1.zip |
| Downloads | 872 |
| Dependency string | SavagePack-ElevatorMod-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ElevatorMod
Makes the elevator in Gamble With Your Friends work like a real one!
What does it do?
By default the elevator requires every single player to be standing inside before it moves. This mod removes that restriction so players can explore floors independently.
- ✅ Elevator moves with just one player inside
- ✅ Players inside the elevator travel to the new floor
- ✅ Players outside stay exactly where they are on their current floor
- ✅ Two players can be on different floors at the same time
- ✅ Games on your floor remain fully functional while others travel
- ✅ Shows a READY / BUSY status on screen when you're near the elevator
- ✅ Elevator won't move if nobody is inside
Status Display
When you walk near the elevator a small indicator appears at the top centre of your screen:
- 🟢 ELEVATOR — READY — elevator is free to use
- 🔴 ELEVATOR — BUSY — elevator is currently moving
You can turn this off in the config file if you prefer.
Installation
- Make sure you have BepInEx installed
- Drop
ElevatorMod.dllinto yourBepInEx/plugins/folder - Launch the game
Notes
- For the full experience, everyone in the session should have this mod installed
- The host needs the mod for players to stay on their floor independently
- Non-hosts benefit from having it installed too as it allows the elevator button to work alone
Config
After launching once a config file is created at:
BepInEx/config/com.yourname.elevatormod.cfg
Options:
Enabled— turn the whole mod on or offShowStatusDisplay— show or hide the READY/BUSY indicator
Changelog
1.3.1
- Fixed games on the stayed-behind player's floor being interactable but non-functional
- The floor is now properly re-activated after the elevator RPC fires, restarting any killed coroutines and game components
1.3.0
- Rewrote floor change logic to use real-time collider position checks on each client independently
- Fixed friend being permanently stuck on lobby floor after elevator travel
- Removed unreliable static bool approach that only worked on the host
1.1.0
- Added READY/BUSY status display near the elevator
- Status only shows when within 15 metres of the elevator
1.0.0
- Initial release