using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GWYFSlotCustomizer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+16eabb6c25fb155a7ef90d0bf1a928b2551cf2be")]
[assembly: AssemblyProduct("GWYFSlotCustomizer")]
[assembly: AssemblyTitle("GWYFSlotCustomizer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace GWYFSlotCustomizer
{
[HarmonyPatch(typeof(SlotReel), "Awake")]
public static class PatchSlotReelAwake
{
private struct SlotSymbolReplacement
{
public int Index;
public string DisplayName;
public string FileName;
public SlotSymbolReplacement(int index, string displayName, string fileName)
{
Index = index;
DisplayName = displayName;
FileName = fileName;
}
}
private static readonly SlotSymbolReplacement[] Replacements = new SlotSymbolReplacement[4]
{
new SlotSymbolReplacement(0, "flower", "flower.png"),
new SlotSymbolReplacement(1, "beetle", "beetle.png"),
new SlotSymbolReplacement(2, "ankh", "ankh.png"),
new SlotSymbolReplacement(3, "eye", "eye.png")
};
private static void Postfix(SlotReel __instance)
{
if (__instance.atlas == null || __instance.atlas.Length == 0)
{
Plugin.Log.LogWarning((object)"SlotReel atlas is missing.");
return;
}
string directoryName = Path.GetDirectoryName(typeof(Plugin).Assembly.Location);
string text = Path.Combine(directoryName, "symbols");
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
Plugin.Log.LogWarning((object)("Created symbols folder: " + text));
Plugin.Log.LogWarning((object)"Put flower.png, beetle.png, ankh.png or eye.png there to replace symbols.");
return;
}
SlotSymbolReplacement[] replacements = Replacements;
foreach (SlotSymbolReplacement replacement in replacements)
{
TryReplaceSymbol(__instance, text, replacement);
}
}
private static void TryReplaceSymbol(SlotReel reel, string symbolsFolder, SlotSymbolReplacement replacement)
{
if (reel.atlas.Length <= replacement.Index)
{
Plugin.Log.LogWarning((object)$"Cannot replace {replacement.DisplayName}: atlas only has {reel.atlas.Length} symbols.");
return;
}
string text = Path.Combine(symbolsFolder, replacement.FileName);
if (!File.Exists(text))
{
return;
}
Sprite val = reel.atlas[replacement.Index];
Sprite val2 = LoadSprite(text, replacement.DisplayName);
if ((Object)(object)val2 == (Object)null)
{
return;
}
reel.atlas[replacement.Index] = val2;
if (reel.symbols != null)
{
Image[] symbols = reel.symbols;
foreach (Image val3 in symbols)
{
if ((Object)(object)val3 != (Object)null && (Object)(object)val3.sprite == (Object)(object)val)
{
val3.sprite = val2;
}
}
}
Plugin.Log.LogInfo((object)("Replaced " + replacement.DisplayName + ": " + ((Object)val).name + " -> " + ((Object)val2).name));
}
private static Sprite? LoadSprite(string filePath, string displayName)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
try
{
byte[] array = File.ReadAllBytes(filePath);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
if (!ImageConversion.LoadImage(val, array))
{
Plugin.Log.LogWarning((object)("Failed to load image: " + filePath));
return null;
}
((Object)val).name = "GWYFSlotCustomizer_" + displayName + "_Texture";
Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
((Object)val2).name = "GWYFSlotCustomizer_" + displayName + "_Sprite";
return val2;
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"Failed to replace {displayName}: {arg}");
return null;
}
}
}
[BepInPlugin("com.agonyz.gwyf.slotcustomizer", "GWYF Slot Customizer", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "com.agonyz.gwyf.slotcustomizer";
public const string PluginName = "GWYF Slot Customizer";
public const string PluginVersion = "0.1.2";
internal static ManualLogSource Log;
private readonly Harmony _harmony = new Harmony("com.agonyz.gwyf.slotcustomizer");
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll();
Log.LogInfo((object)"GWYF Slot Customizer v0.1.2 loaded.");
}
private void OnDestroy()
{
_harmony.UnpatchSelf();
}
}
}