Decompiled source of GWYFSlotCustomizer v0.1.2

plugins/GWYFSlotCustomizer/GWYFSlotCustomizer.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GWYFSlotCustomizer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+16eabb6c25fb155a7ef90d0bf1a928b2551cf2be")]
[assembly: AssemblyProduct("GWYFSlotCustomizer")]
[assembly: AssemblyTitle("GWYFSlotCustomizer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GWYFSlotCustomizer
{
	[HarmonyPatch(typeof(SlotReel), "Awake")]
	public static class PatchSlotReelAwake
	{
		private struct SlotSymbolReplacement
		{
			public int Index;

			public string DisplayName;

			public string FileName;

			public SlotSymbolReplacement(int index, string displayName, string fileName)
			{
				Index = index;
				DisplayName = displayName;
				FileName = fileName;
			}
		}

		private static readonly SlotSymbolReplacement[] Replacements = new SlotSymbolReplacement[4]
		{
			new SlotSymbolReplacement(0, "flower", "flower.png"),
			new SlotSymbolReplacement(1, "beetle", "beetle.png"),
			new SlotSymbolReplacement(2, "ankh", "ankh.png"),
			new SlotSymbolReplacement(3, "eye", "eye.png")
		};

		private static void Postfix(SlotReel __instance)
		{
			if (__instance.atlas == null || __instance.atlas.Length == 0)
			{
				Plugin.Log.LogWarning((object)"SlotReel atlas is missing.");
				return;
			}
			string directoryName = Path.GetDirectoryName(typeof(Plugin).Assembly.Location);
			string text = Path.Combine(directoryName, "symbols");
			if (!Directory.Exists(text))
			{
				Directory.CreateDirectory(text);
				Plugin.Log.LogWarning((object)("Created symbols folder: " + text));
				Plugin.Log.LogWarning((object)"Put flower.png, beetle.png, ankh.png or eye.png there to replace symbols.");
				return;
			}
			SlotSymbolReplacement[] replacements = Replacements;
			foreach (SlotSymbolReplacement replacement in replacements)
			{
				TryReplaceSymbol(__instance, text, replacement);
			}
		}

		private static void TryReplaceSymbol(SlotReel reel, string symbolsFolder, SlotSymbolReplacement replacement)
		{
			if (reel.atlas.Length <= replacement.Index)
			{
				Plugin.Log.LogWarning((object)$"Cannot replace {replacement.DisplayName}: atlas only has {reel.atlas.Length} symbols.");
				return;
			}
			string text = Path.Combine(symbolsFolder, replacement.FileName);
			if (!File.Exists(text))
			{
				return;
			}
			Sprite val = reel.atlas[replacement.Index];
			Sprite val2 = LoadSprite(text, replacement.DisplayName);
			if ((Object)(object)val2 == (Object)null)
			{
				return;
			}
			reel.atlas[replacement.Index] = val2;
			if (reel.symbols != null)
			{
				Image[] symbols = reel.symbols;
				foreach (Image val3 in symbols)
				{
					if ((Object)(object)val3 != (Object)null && (Object)(object)val3.sprite == (Object)(object)val)
					{
						val3.sprite = val2;
					}
				}
			}
			Plugin.Log.LogInfo((object)("Replaced " + replacement.DisplayName + ": " + ((Object)val).name + " -> " + ((Object)val2).name));
		}

		private static Sprite? LoadSprite(string filePath, string displayName)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				byte[] array = File.ReadAllBytes(filePath);
				Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
				if (!ImageConversion.LoadImage(val, array))
				{
					Plugin.Log.LogWarning((object)("Failed to load image: " + filePath));
					return null;
				}
				((Object)val).name = "GWYFSlotCustomizer_" + displayName + "_Texture";
				Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
				((Object)val2).name = "GWYFSlotCustomizer_" + displayName + "_Sprite";
				return val2;
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Failed to replace {displayName}: {arg}");
				return null;
			}
		}
	}
	[BepInPlugin("com.agonyz.gwyf.slotcustomizer", "GWYF Slot Customizer", "0.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.agonyz.gwyf.slotcustomizer";

		public const string PluginName = "GWYF Slot Customizer";

		public const string PluginVersion = "0.1.2";

		internal static ManualLogSource Log;

		private readonly Harmony _harmony = new Harmony("com.agonyz.gwyf.slotcustomizer");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony.PatchAll();
			Log.LogInfo((object)"GWYF Slot Customizer v0.1.2 loaded.");
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
		}
	}
}