ElevatorRedux
an elevator rework so you and your friends can split across floors and keep playing independently.
By callbacked
| Last updated | 2 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | callbacked-ElevatorRedux-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
the elevator moves as long as at least one person is inside, and everyone else just stays where they are and keeps playing. so you can split up with your friends instead of being forced to ride together every time.
whoever stays behind gets a floor that still works normally. you only see and hear your own floor, your held items don't get yanked out of your hands when someone else takes a ride, and the games on other floors keep running instead of freezing while you're gone. the machine pinpad screens work right too.
everyone in the lobby needs it installed (and host).
settings included with the mod
BepInEx/config/com.callbacked.elevatorredux.cfg
| setting | default | what it does |
|---|---|---|
Enabled |
true |
master switch, off = normal elevator |
ShowStatusDisplay |
true |
the ready / busy readout |
LocalMusicFollowsLocalFloor |
true |
music matches your floor |
KeepHeldItemsOfStayingPlayers |
true |
stop the elevator stealing items from people who stayed |
HideRemotePlayersOnOtherFloors |
true |
hide people on other floors |
HiddenFloorColliders |
Auto |
background floor collision on the host, leave on auto |
FloorAwareGoHomeZone |
false |
let the go-home vehicle leave with only its floor |
UnmoddedClients |
Kick |
host only, what to do if someone joins without the mod |
AnnounceToHost |
true |
leave on unless you're joining a vanilla lobby |
VerboseLogging |
false |
turn on if you're reporting a bug |
if someone doesn't have the mod
the host kicks them by default, because the mod can't give a modless player a working split casino.
set UnmoddedClients = VanillaFallback on the host to let them stay (elevator just acts vanilla while
they're in). joining a vanilla lobby yourself? set AnnounceToHost = false so you don't get dropped.
known limits
- npcs can look slightly floaty, might fix it but doesn't really bother me