CLTeam1-GangBeastsSandevistan icon

GangBeastsSandevistan

Local couch co-op beta: each controller has its own three-second Sandevistan and independent cooldown. Xbox PC 1.28, offline only.

Last updated 7 hours ago
Total downloads 13
Total rating 0 
Categories
Dependency string CLTeam1-GangBeastsSandevistan-0.9.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Gang Beasts Sandevistan — Local Couch Co-op Beta

Each local player can activate their own Sandevistan with R3. Every Beast has an independent three-second active window and six-second cooldown. Activations can overlap: the world remains at 20% speed while any Beast is active, while active Beasts receive scoped movement and physics compensation with motion trails.

Compatibility and safety

  • Xbox PC Gang Beasts 1.28 only.
  • Local/offline matches only. The mod rejects sessions with remote human players.
  • This is a beta. Test it with the standard Gang Beasts maps and report issues with reproducible steps.

Installation

Install this package through Thunderstore Mod Manager or r2modman. It declares and installs MelonLoader 0.7.3 automatically.

If you install manually, put GangBeastsSandevistan.dll in the game’s Mods directory after installing MelonLoader 0.7.3. Remove older copies of this mod before updating.

Controls

  • R3: activate or cancel the Sandevistan for the Beast paired to that controller.
  • F7: select the keyboard fallback target.
  • F8: activate or cancel the keyboard fallback target.

L3 is not required.

Beta limits

The mod passed structural, input, timer and safety checks. Wider couch co-op gameplay coverage is still needed, particularly for controllers, grabs, knock-outs, recovery, collisions, water, moving platforms and three or more local players.

The world clock slows known scenery and vehicles. Map scripts that use unscaled time may not follow the 20% effect. If a player keeps unexpected speed or slow motion does not clear, please report the map, player count, controllers, steps, expected result and actual result at the GitHub issue tracker.

Source and checksums

Source, standalone release ZIPs and SHA-256 checksums are available from the GitHub releases page.