using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppFemur;
using Il2CppGB.Game;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using RandomJumps;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "Random Jumps", "1.0.1", "Red_guyteam", null)]
[assembly: MelonGame("Boneloaf", "Gang Beasts")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Red_guyteam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Every jump gets a random height, from a tiny hop to a comically huge launch. Local play only.")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("RandomJumps")]
[assembly: AssemblyTitle("RandomJumps")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RandomJumps
{
public static class Config
{
private static MelonPreferences_Category _cat;
public static MelonPreferences_Entry<bool> Enabled;
public static MelonPreferences_Entry<bool> LocalOnly;
public static MelonPreferences_Entry<bool> DebugLog;
public static MelonPreferences_Entry<float> MinMultiplier;
public static MelonPreferences_Entry<float> MaxMultiplier;
public static MelonPreferences_Entry<float> BoostSpeed;
public static MelonPreferences_Entry<float> BoostSeconds;
public static void Init()
{
_cat = MelonPreferences.CreateCategory("RandomJumps", "Random Jumps");
Enabled = _cat.CreateEntry<bool>("Enabled", true, "Enabled", (string)null, false, false, (ValueValidator)null, (string)null);
LocalOnly = _cat.CreateEntry<bool>("LocalOnly", true, "Only work in local play (disabled online)", (string)null, false, false, (ValueValidator)null, (string)null);
DebugLog = _cat.CreateEntry<bool>("DebugLog", false, "Log every jump and its rolled multiplier", (string)null, false, false, (ValueValidator)null, (string)null);
MinMultiplier = _cat.CreateEntry<float>("MinMultiplier", 0.15f, "Smallest jump multiplier (tiny hop)", (string)null, false, false, (ValueValidator)null, (string)null);
MaxMultiplier = _cat.CreateEntry<float>("MaxMultiplier", 3f, "Biggest jump multiplier (comically huge)", (string)null, false, false, (ValueValidator)null, (string)null);
BoostSpeed = _cat.CreateEntry<float>("BoostSpeed", 5f, "Base upward speed at multiplier 1.0", (string)null, false, false, (ValueValidator)null, (string)null);
BoostSeconds = _cat.CreateEntry<float>("BoostSeconds", 0.2f, "How long each jump's launch is driven (seconds)", (string)null, false, false, (ValueValidator)null, (string)null);
MelonPreferences.Save();
}
}
public static class JumpRandomizer
{
private static readonly Random Rng = new Random();
private static readonly Dictionary<IntPtr, ActorState> States = new Dictionary<IntPtr, ActorState>();
private static readonly HashSet<IntPtr> Seen = new HashSet<IntPtr>();
private static int _boostGeneration;
private static bool _loggedError;
public static void Update()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Invalid comparison between Unknown and I4
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Invalid comparison between Unknown and I4
try
{
if (!Config.Enabled.Value || (Config.LocalOnly.Value && !IsLocalGame()))
{
return;
}
List<Actor> cachedActors = Actor.CachedActors;
if (cachedActors == null || cachedActors.Count == 0)
{
return;
}
Seen.Clear();
for (int i = 0; i < cachedActors.Count; i++)
{
Actor val = cachedActors[i];
if (!((Object)(object)val == (Object)null) && val.IsLocal)
{
IntPtr pointer = ((Il2CppObjectBase)val).Pointer;
Seen.Add(pointer);
ActorState actorState = val.actorState;
ActorState value;
bool num = States.TryGetValue(pointer, out value);
States[pointer] = actorState;
if (!num)
{
value = actorState;
}
if ((int)actorState == 16 && (int)value != 16)
{
OnJumpStarted(val);
}
}
}
PruneStates();
}
catch (Exception e)
{
LogOnce(e);
}
}
private static void OnJumpStarted(Actor actor)
{
float multiplier = Roll();
if (Config.DebugLog.Value)
{
Mod.Log.Msg("jump x" + multiplier.ToString("0.00") + " (" + ((Object)actor).name + ")");
}
Launch(actor, multiplier);
}
private static float Roll()
{
float num = Config.MinMultiplier.Value;
float num2 = Config.MaxMultiplier.Value;
if (num2 < num)
{
float num3 = num2;
num2 = num;
num = num3;
}
if (num2 <= num)
{
return num;
}
return num + (float)(Rng.NextDouble() * (double)(num2 - num));
}
private static void Launch(Actor actor, float multiplier)
{
try
{
BodyHandeler bodyHandeler = actor.bodyHandeler;
if ((Object)(object)bodyHandeler == (Object)null)
{
return;
}
Il2CppReferenceArray<Rigidbody> allRigidbodies = bodyHandeler.GetAllRigidbodies();
if (allRigidbodies == null || ((Il2CppArrayBase<Rigidbody>)(object)allRigidbodies).Count == 0)
{
return;
}
List<Rigidbody> list = new List<Rigidbody>(((Il2CppArrayBase<Rigidbody>)(object)allRigidbodies).Count);
for (int i = 0; i < ((Il2CppArrayBase<Rigidbody>)(object)allRigidbodies).Count; i++)
{
Rigidbody val = ((Il2CppArrayBase<Rigidbody>)(object)allRigidbodies)[i];
if ((Object)(object)val != (Object)null)
{
list.Add(val);
}
}
if (list.Count != 0)
{
float up = Mathf.Max(0f, Config.BoostSpeed.Value) * Mathf.Max(0f, multiplier);
MelonCoroutines.Start(LaunchCoroutine(list, up, ++_boostGeneration));
}
}
catch (Exception e)
{
LogOnce(e);
}
}
private static IEnumerator LaunchCoroutine(List<Rigidbody> rbs, float up, int gen)
{
float end = Time.time + Mathf.Max(0.05f, Config.BoostSeconds.Value);
while (Time.time < end && gen == _boostGeneration)
{
try
{
for (int i = 0; i < rbs.Count; i++)
{
Rigidbody val = rbs[i];
if (!((Object)(object)val == (Object)null))
{
Vector3 velocity = val.velocity;
val.velocity = new Vector3(velocity.x, up, velocity.z);
}
}
}
catch
{
break;
}
yield return null;
}
}
private static void PruneStates()
{
if (States.Count <= Seen.Count)
{
return;
}
List<IntPtr> list = new List<IntPtr>();
foreach (IntPtr key in States.Keys)
{
if (!Seen.Contains(key))
{
list.Add(key);
}
}
for (int i = 0; i < list.Count; i++)
{
States.Remove(list[i]);
}
}
private static bool IsLocalGame()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
try
{
GameManagerNew instance = GameManagerNew.Instance;
if ((Object)(object)instance == (Object)null)
{
return true;
}
long num = Convert.ToInt64(instance.CurrentGameType);
return num == 0L || num == 1;
}
catch
{
return true;
}
}
private static void LogOnce(Exception e)
{
if (!_loggedError)
{
_loggedError = true;
Mod.Log.Error("Random Jumps error: " + e);
}
}
}
public class Mod : MelonMod
{
private bool _loggedError;
public static Mod Instance { get; private set; }
public static Instance Log => Melon<Mod>.Logger;
public override void OnInitializeMelon()
{
Instance = this;
try
{
Config.Init();
Log.Msg("Random Jumps v1.0.1 initialized!");
Log.Msg("Every local jump rolls a fresh height — from a tiny hop to a comically huge launch.");
Log.Msg("Hook-free build: nothing is patched, so the jump crash is gone.");
Log.Msg("Tune it in UserData/MelonPreferences.cfg (MinMultiplier / MaxMultiplier / BoostSpeed).");
}
catch (Exception ex)
{
Log.Error("Random Jumps failed to initialize: " + ex);
}
}
public override void OnUpdate()
{
if (Instance != this)
{
return;
}
try
{
JumpRandomizer.Update();
}
catch (Exception ex)
{
if (!_loggedError)
{
_loggedError = true;
Log.Error("Random Jumps error in OnUpdate: " + ex);
}
}
}
}
}