RiftVariety
Adds 5 items with unique passives, 3 triads (Void Surge, Storm Engine, Tide Pool) and 2 custom difficulties: Chaos 330% and Riftstorm 430% with mixed enemy pools. English + Russian. Made with AI assistance.
By naccel_inc
| Last updated | 9 hours ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | naccel_inc-RiftVariety-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.733README
RiftVariety
New content for Gatekeeper built on GKAPI (Gatekeeper modding API) and BepInEx.
⚠️ This mod was created with AI assistance (design, code and translations generated by GLM, an AI agent, under human direction). Balance was playtested minimally — feedback is welcome!
What it adds
5 new items — each with a small stat bonus and a unique passive
| Item | Stats | Passive |
|---|---|---|
| Sharpshooter Monocle | +5% crit chance (+2%/lvl) | Weak Point: first-skill hit on an enemy at full HP grants +20% crit damage for 5s (up to 3 stacks) |
| Bladed Greaves | +8% move speed (+3%/lvl), +5% attack speed | Momentum: kills grant +12% attack speed for 4s (up to 4 stacks) |
| Iron Aegis | −8% damage taken (+3%/lvl), +1.5 HP/s regen | Iron Fury: taking damage grants +8 damage for 6s (up to 5 stacks) |
| Siren's Fang | +15% damage to Sirens (+8%/lvl), +5% attack speed | Harvest: kills grant +3 HP/s regen for 4s (up to 5 stacks) |
| Rift Core | +10% elemental damage (+5%/lvl), +15% crit damage | Void Hunger: every 4th skill hit grants +30% elemental damage for 6s |
All items unlock immediately and can drop from any reward source.
3 new triads
| Triad | Components | Passive |
|---|---|---|
| Triad of the Void | Rune of Rebound + Triumph + Sharpshooter Monocle | Void Surge: third skill empowers you for 8s — +20% move speed, +20% attack speed, +30% crit damage, +15 damage. Kills during Surge extend it (+1s, up to +5s) |
| Triad of the Storm | Spark + ThunderRing + Flash | Storm Engine: every skill use charges the triad; at 3 charges the next skill detonates — +40% crit damage and +20 damage for 6s (refreshes while active) |
| Triad of the Tide | Eternal Heart + String of Eli + Healing Pearl | Tide Pool: taking damage starts a healing tide — regen 20% of damage taken over 5s (up to 12 HP/s) |
New difficulty: Chaos (330%)
A high-variance endgame difficulty:
- Difficulty multiplier 330%, prism multiplier 130%
- Very high chance of random game events on every location
- Elites ramp up hard (modifier 1.1, up to 8 enemy power)
- Fast instability capsules
- Mixed enemy spawn pools: on every planet you can meet enemies from all other biomes (Aurora, Celestium, Purgatory 17, Aridune, Palium), with heavier mixes on loops 2 and 3
New difficulty: Riftstorm (430%)
Chaos turned up to eleven — every mechanic is pushed to the extreme:
- Difficulty multiplier 430%, prism multiplier 145%
- A random game event on every location, starting from the very first one
- Brutal elite ramp (modifier 1.5, up to 10 enemy power)
- Instability capsules rush at you (speed 6)
- From loop 1 every planet already mixes enemies from all five biomes; mixes get heavier each loop
Localization
- English + Russian (items, triads and difficulties are fully translated)
Requirements
- BepInExPack_IL2CPP (6.0.733+)
- GKAPI (0.1.9)
Install via r2modman / Thunderstore Mod Manager. In co-op, all players need the same mods.
Building from source
Requires the .NET SDK:
dotnet build -c Release
The plugin dll is in bin/Release/net6.0/RiftVariety.dll.
Backup your saves
%AppData%/../LocalLow/Gravity Lagoon/Gatekeeper/Saves (Windows path).