naccel_inc-RiftVariety icon

RiftVariety

Adds 5 items with unique passives, 3 triads (Void Surge, Storm Engine, Tide Pool) and 2 custom difficulties: Chaos 330% and Riftstorm 430% with mixed enemy pools. English + Russian. Made with AI assistance.

Last updated 9 hours ago
Total downloads 2
Total rating 0 
Categories Mods
Dependency string naccel_inc-RiftVariety-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.733 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.733
GatekeeperModding-GKAPI-0.1.9 icon
GatekeeperModding-GKAPI

API for modding Gatekeeper

Preferred version: 0.1.9

README

RiftVariety

New content for Gatekeeper built on GKAPI (Gatekeeper modding API) and BepInEx.

⚠️ This mod was created with AI assistance (design, code and translations generated by GLM, an AI agent, under human direction). Balance was playtested minimally — feedback is welcome!

What it adds

5 new items — each with a small stat bonus and a unique passive

Item Stats Passive
Sharpshooter Monocle +5% crit chance (+2%/lvl) Weak Point: first-skill hit on an enemy at full HP grants +20% crit damage for 5s (up to 3 stacks)
Bladed Greaves +8% move speed (+3%/lvl), +5% attack speed Momentum: kills grant +12% attack speed for 4s (up to 4 stacks)
Iron Aegis −8% damage taken (+3%/lvl), +1.5 HP/s regen Iron Fury: taking damage grants +8 damage for 6s (up to 5 stacks)
Siren's Fang +15% damage to Sirens (+8%/lvl), +5% attack speed Harvest: kills grant +3 HP/s regen for 4s (up to 5 stacks)
Rift Core +10% elemental damage (+5%/lvl), +15% crit damage Void Hunger: every 4th skill hit grants +30% elemental damage for 6s

All items unlock immediately and can drop from any reward source.

3 new triads

Triad Components Passive
Triad of the Void Rune of Rebound + Triumph + Sharpshooter Monocle Void Surge: third skill empowers you for 8s — +20% move speed, +20% attack speed, +30% crit damage, +15 damage. Kills during Surge extend it (+1s, up to +5s)
Triad of the Storm Spark + ThunderRing + Flash Storm Engine: every skill use charges the triad; at 3 charges the next skill detonates — +40% crit damage and +20 damage for 6s (refreshes while active)
Triad of the Tide Eternal Heart + String of Eli + Healing Pearl Tide Pool: taking damage starts a healing tide — regen 20% of damage taken over 5s (up to 12 HP/s)

New difficulty: Chaos (330%)

A high-variance endgame difficulty:

  • Difficulty multiplier 330%, prism multiplier 130%
  • Very high chance of random game events on every location
  • Elites ramp up hard (modifier 1.1, up to 8 enemy power)
  • Fast instability capsules
  • Mixed enemy spawn pools: on every planet you can meet enemies from all other biomes (Aurora, Celestium, Purgatory 17, Aridune, Palium), with heavier mixes on loops 2 and 3

New difficulty: Riftstorm (430%)

Chaos turned up to eleven — every mechanic is pushed to the extreme:

  • Difficulty multiplier 430%, prism multiplier 145%
  • A random game event on every location, starting from the very first one
  • Brutal elite ramp (modifier 1.5, up to 10 enemy power)
  • Instability capsules rush at you (speed 6)
  • From loop 1 every planet already mixes enemies from all five biomes; mixes get heavier each loop

Localization

  • English + Russian (items, triads and difficulties are fully translated)

Requirements

Install via r2modman / Thunderstore Mod Manager. In co-op, all players need the same mods.

Building from source

Requires the .NET SDK:

dotnet build -c Release

The plugin dll is in bin/Release/net6.0/RiftVariety.dll.

Backup your saves

%AppData%/../LocalLow/Gravity Lagoon/Gatekeeper/Saves (Windows path).