using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LegoDeathEffect")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LegoDeathEffect")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("860099af-2888-4aa4-9066-c976e248341b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.morsecodeguy.legodeatheffect", "LegoDeathEffect", "1.0.0")]
public class LegoDeathEffect : BaseUnityPlugin
{
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"LegoDeathEffect mod initialized.");
Harmony val = new Harmony("com.morsecodeguy.legodeatheffect");
val.PatchAll();
}
}
[HarmonyPatch(typeof(PlayerHealth))]
public class PlayerHealthPatch
{
[HarmonyPostfix]
[HarmonyPatch("Die")]
public static void PostfixDie(PlayerHealth __instance)
{
Debug.Log((object)"Player has died. Triggering LegoDeathEffect.");
Debug.Log((object)"Detaching critical joints and playing death sound.");
DetachCriticalJoints(__instance);
((MonoBehaviour)__instance).StartCoroutine(PlayLegoBreakingSound(__instance));
}
private static void DetachCriticalJoints(PlayerHealth playerHealth)
{
Debug.Log((object)"Starting critical joint detachment...");
string[] criticalJoints = new string[13]
{
"KNEE_LEFT", "KNEE_RIGHT", "HIP_JOINT_LEFT", "HIP_JOINT_RIGHT", "SCAPULA_LEFT", "SCAPULA_RIGHT", "NECK", "ELBOW_LEFT", "ELBOW_RIGHT", "WRIST_LEFT",
"WRIST_RIGHT", "ANKLE_LEFT", "ANKLE_RIGHT"
};
WeaponDamageablePart[] componentsInChildren = ((Component)playerHealth).GetComponentsInChildren<WeaponDamageablePart>();
WeaponDamageablePart[] array = componentsInChildren;
foreach (WeaponDamageablePart val in array)
{
Transform parent = ((Component)val).transform.parent;
if ((Object)(object)parent != (Object)null && IsCriticalJoint(((Object)parent).name, criticalJoints))
{
Debug.Log((object)("Detaching critical joint: " + ((Object)parent).name));
DetachLimb(parent);
}
}
Debug.Log((object)"Critical joint detachment completed.");
}
private static bool IsCriticalJoint(string limbName, string[] criticalJoints)
{
foreach (string value in criticalJoints)
{
if (limbName.Contains(value))
{
return true;
}
}
return false;
}
private static void DetachLimb(Transform limbParent)
{
limbParent.SetParent((Transform)null);
Rigidbody val = ((Component)limbParent).GetComponent<Rigidbody>();
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)("Adding Rigidbody to " + ((Object)limbParent).name));
val = ((Component)limbParent).gameObject.AddComponent<Rigidbody>();
}
val.isKinematic = false;
val.useGravity = true;
ConfigurableJoint[] components = ((Component)limbParent).GetComponents<ConfigurableJoint>();
Debug.Log((object)$"Found {components.Length} joints on {((Object)limbParent).name}. Destroying joints.");
ConfigurableJoint[] array = components;
foreach (ConfigurableJoint val2 in array)
{
Object.Destroy((Object)(object)val2);
}
IgnorePlayerCollisions(limbParent);
}
private static void IgnorePlayerCollisions(Transform limbParent)
{
Collider component = ((Component)limbParent).GetComponent<Collider>();
if (!((Object)(object)component != (Object)null))
{
return;
}
PlayerHealth componentInParent = ((Component)limbParent).GetComponentInParent<PlayerHealth>();
if ((Object)(object)componentInParent != (Object)null)
{
Collider[] componentsInChildren = ((Component)componentInParent).GetComponentsInChildren<Collider>();
Collider[] array = componentsInChildren;
foreach (Collider val in array)
{
Physics.IgnoreCollision(component, val);
}
}
}
private static IEnumerator PlayLegoBreakingSound(PlayerHealth playerHealth)
{
string soundPath = Path.Combine(Path.GetDirectoryName(typeof(LegoDeathEffect).Assembly.Location), "lego-breaking.mp3");
Debug.Log((object)("Looking for sound file at: " + soundPath));
if (!File.Exists(soundPath))
{
Debug.LogError((object)"lego-breaking.mp3 sound file not found in the mod folder.");
yield break;
}
Debug.Log((object)"lego-breaking.mp3 file found. Loading audio clip...");
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + soundPath, (AudioType)13);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
Debug.LogError((object)("Error loading lego-breaking.mp3: " + www.error));
yield break;
}
Debug.Log((object)"Audio clip loaded successfully.");
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
AudioSource audioSource = ((Component)playerHealth).gameObject.AddComponent<AudioSource>();
audioSource.clip = clip;
audioSource.spatialBlend = 1f;
Debug.Log((object)"Playing lego-breaking.mp3 at player position.");
audioSource.Play();
Object.Destroy((Object)(object)audioSource, clip.length);
Debug.Log((object)"AudioSource destroyed after playback.");
}
finally
{
((IDisposable)www)?.Dispose();
}
}
}