using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("GoblinCleanupSkipIntros")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f36f236867210c5a68c569c06d5e0e45368d1525")]
[assembly: AssemblyProduct("Skip Intros")]
[assembly: AssemblyTitle("Skip Intros")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace GoblinCleanupSkipIntros
{
[BepInPlugin("GoblinCleanupSkipIntros", "Skip Intros", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static Plugin Instance;
internal static ManualLogSource Logger;
internal static Harmony HarmonyInstance;
public const string Id = "GoblinCleanupSkipIntros";
public static string Name => "Skip Intros";
public static string Version => "1.0.0";
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
HarmonyInstance = new Harmony("GoblinCleanupSkipIntros");
Logger.LogInfo((object)"Plugin GoblinCleanupSkipIntros loaded!");
HarmonyInstance.PatchAll(typeof(Plugin).Assembly);
Logger.LogInfo((object)"All patches applied");
}
private void OnDestroy()
{
Harmony harmonyInstance = HarmonyInstance;
if (harmonyInstance != null)
{
harmonyInstance.UnpatchSelf();
}
Logger.LogInfo((object)"Plugin unloaded");
}
}
}
namespace GoblinCleanupSkipIntros.Patches
{
[HarmonyPatch]
public static class BootPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(Boot), "Start")]
private static bool LoadMainMenuDirectlyPrefix(Boot __instance)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Start of prefix");
try
{
Scene activeScene = SceneManager.GetActiveScene();
Plugin.Logger.LogInfo((object)("LoadMainMenuDirectlyPrefix: Active scene is " + ((Scene)(ref activeScene)).name));
GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
Plugin.Logger.LogInfo((object)$"LoadMainMenuDirectlyPrefix: Found {rootGameObjects.Length} root game objects");
GameObject[] array = rootGameObjects;
foreach (GameObject val in array)
{
if (((Object)val).name == "CanvasSplash" || ((Object)val).name == "CanvasDisclaimer")
{
Plugin.Logger.LogInfo((object)("LoadMainMenuDirectlyPrefix: Setting " + ((Object)val).name + " to inactive"));
val.SetActive(false);
}
else if (((Object)val).name == "CanvasLoading")
{
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting CanvasLoading to active");
val.SetActive(true);
CanvasGroup component = val.GetComponent<CanvasGroup>();
if ((Object)(object)component != (Object)null)
{
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting CanvasLoading CanvasGroup alpha to 1");
component.alpha = 1f;
component.interactable = true;
component.blocksRaycasts = true;
}
}
}
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Performing PlayerPrefs cleanups");
Cursor.visible = false;
PlayerPrefs.DeleteKey("LastLobbyID");
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting booted to true");
__instance.booted = true;
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Starting LoadMainMenuAsync coroutine on Plugin.Instance");
((MonoBehaviour)Plugin.Instance).StartCoroutine(LoadMainMenuAsync());
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"LoadMainMenuDirectlyPrefix: Exception occurred: {arg}");
}
Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: End of prefix, returning false");
return false;
}
private static IEnumerator LoadMainMenuAsync()
{
Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Coroutine started");
yield return null;
Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: After yield return null");
Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Starting SceneManager.LoadSceneAsync('MainMenu')");
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("MainMenu");
if (asyncLoad == null)
{
Plugin.Logger.LogError((object)"LoadMainMenuAsync: LoadSceneAsync('MainMenu') returned null!");
yield break;
}
while (!asyncLoad.isDone)
{
yield return null;
}
Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Loading completed! Destroying CanvasLoading.");
GameObject val = GameObject.Find("CanvasLoading");
if ((Object)(object)val != (Object)null)
{
val.SetActive(false);
Object.Destroy((Object)(object)val);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIHome), "Start")]
private static void SkipHomeScreen()
{
Plugin.Logger.LogInfo((object)"SkipHomeScreen: Bypassing UIHome screen");
UIHome.noMoreHome = true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}