DaanSmoki-LetMeLook icon

LetMeLook

Removes the vertical camera clamp so you can look straight up and straight down, that's it! Client-side only.

Last updated a day ago
Total downloads 42
Total rating 0 
Categories Mods Misc
Dependency string DaanSmoki-LetMeLook-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Thunderstore-unreal_shimloader-1.1.7 icon
Thunderstore-unreal_shimloader

Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS.

Preferred version: 1.1.7
Thunderstore-GrainRot_UE4SS-1.0.1 icon
Thunderstore-GrainRot_UE4SS

Grain Rot UE4SS community overlay for unreal-shimloader.

Preferred version: 1.0.1

README

LetMeLook

A Grain Rot mod that removes the vertical camera clamp, so you can look straight up and straight down. That's it!

What it does

Grain Rot limits how far you can tilt the camera, and it limits it even further when you're crouched or sprinting. This mod simply changes that limit to always be close to the max. (-89.9 down, 89.9 up)

It stops 0.1 degrees short of straight vertical, which is the engine's own default. That last tenth of a degree is where a camera clamp stops being a clamp and starts being a gimbal problem, however you can't actually see the difference so for all purposes it is straight up and straight down.

The ragdoll, cutscene, soul sequence & emote cameras are deliberately left alone because those clamps are there on purpose, so all of those shots still get framed the way the game intended. Your character's body also still twists only as far as it normally does, only the camera goes further.

This is a client-side mod, only you need it and only you are impacted by it.

AI usage disclosure and information

  • This mod has been vibe-coded.
  • This mod does not contain AI generated art.
  • The Lua was written with an LLM (Claude), working to a spec I wrote and under my direction.
  • None of the game internals are guessed. Every class & property this mod touches came straight out of the game's own header and object dumps, and all 3 of the camera clamps were measured in game with a read-only probe before any of the real mod got written.

Credits

Camera internals mapped from the game's own header and object dumps. Thanks to the RE-UE4SS project, and to the Grain Rot UE4SS overlay for the UE 5.7.4 signature work that makes any Lua mod possible on this build.