using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIs;
using BepInEx;
using BepInEx.Logging;
using Enums;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SmallBonesHarvest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gives you bone needles when killing small animals")]
[assembly: AssemblyTitle("SmallBonesHarvest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SmallBonesHarvest
{
public class OnHarvestPatch
{
[HarmonyPatch(typeof(DeadBody), "OnHarvest")]
[HarmonyPrefix]
private static bool Prefix(DeadBody __instance)
{
Plugin.OnHarvestEvent.Invoke(__instance);
return false;
}
}
[BepInPlugin("SmallBonesHarvest", "Gives you bone needles when killing small animals", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private ItemsManager IM;
public static UnityEvent<DeadBody> OnHarvestEvent = new UnityEvent<DeadBody>();
private List<AIID> harvestedAIIDs = new List<AIID>(1) { (AIID)29 };
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
OnHarvestEvent.AddListener((UnityAction<DeadBody>)delegate(DeadBody db)
{
OnHarvest(db);
});
Logger.LogInfo((object)"Plugin SmallBonesHarvest is loaded!");
}
private void Start()
{
IM = ItemsManager.Get();
}
public void OnHarvest(DeadBody __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
AIID aIID = __instance.m_AIID;
Logger.LogInfo((object)$"OnHarvest called for AIID: {aIID}");
if (harvestedAIIDs.Contains(aIID))
{
Logger.LogInfo((object)$"Harvesting small bones for AIID: {aIID}");
Vector3 val = ((Component)__instance).transform.position + Vector3.up * 0.1f;
IM.CreateItem((ItemID)316, true, val, Quaternion.identity);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SmallBonesHarvest";
public const string PLUGIN_NAME = "Gives you bone needles when killing small animals";
public const string PLUGIN_VERSION = "1.0.0";
}
}