Decompiled source of Bone Needle Harvest v1.0.1

BepInEx/plugins/SmallBonesHarvest.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIs;
using BepInEx;
using BepInEx.Logging;
using Enums;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SmallBonesHarvest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gives you bone needles when killing small animals")]
[assembly: AssemblyTitle("SmallBonesHarvest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SmallBonesHarvest
{
	public class OnHarvestPatch
	{
		[HarmonyPatch(typeof(DeadBody), "OnHarvest")]
		[HarmonyPrefix]
		private static bool Prefix(DeadBody __instance)
		{
			Plugin.OnHarvestEvent.Invoke(__instance);
			return false;
		}
	}
	[BepInPlugin("SmallBonesHarvest", "Gives you bone needles when killing small animals", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private ItemsManager IM;

		public static UnityEvent<DeadBody> OnHarvestEvent = new UnityEvent<DeadBody>();

		private List<AIID> harvestedAIIDs = new List<AIID>(1) { (AIID)29 };

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			OnHarvestEvent.AddListener((UnityAction<DeadBody>)delegate(DeadBody db)
			{
				OnHarvest(db);
			});
			Logger.LogInfo((object)"Plugin SmallBonesHarvest is loaded!");
		}

		private void Start()
		{
			IM = ItemsManager.Get();
		}

		public void OnHarvest(DeadBody __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			AIID aIID = __instance.m_AIID;
			Logger.LogInfo((object)$"OnHarvest called for AIID: {aIID}");
			if (harvestedAIIDs.Contains(aIID))
			{
				Logger.LogInfo((object)$"Harvesting small bones for AIID: {aIID}");
				Vector3 val = ((Component)__instance).transform.position + Vector3.up * 0.1f;
				IM.CreateItem((ItemID)316, true, val, Quaternion.identity);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SmallBonesHarvest";

		public const string PLUGIN_NAME = "Gives you bone needles when killing small animals";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}