All mods
Archipelago integration for GTFO
Last updated: 4 days ago
All four human players share one combined stamina pool. Host-authoritative and requires every player to install.
Last updated: a week ago
Shows the distance to the point under your crosshair while aiming.
Last updated: a week ago
Displays in-game accuracy and damage. EWC-compatible.
Last updated: a week ago
Press F2 to wipe liquids off your screen or F3 to clear scout scream tinnitus. Keybinds customizable.
Last updated: a week ago
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
Last updated: 2 weeks ago
Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.
Last updated: 3 weeks ago
this.. tile.. is.. beeeeeg
Last updated: 3 weeks ago
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Last updated: 3 weeks ago
Change any security door you want into a checkpoint (Now in-game!).
Last updated: 3 weeks ago
Beta restored build of Hikaria.DamageAnalyzer for the current GTFO version.
Last updated: 3 weeks ago
A tactical reload timer for GTFO with ammo warning and reload sound cue. Supports hot-reloading, custom offsets, and synchronized circle animations.
Last updated: 3 weeks ago
Simple mod that disables the liquid system
Last updated: a month ago
Fixes the jank pentagon in sustain scans
Last updated: a month ago
Stores actions attempted during bursts and performs them afterwards.
Last updated: a month ago
[Adds a few classes and boosters and hoping it works on a life support.
Last updated: 2 months ago
Thloatere Gear Mod re-stats the game's arsenal into a state where the weapons are more level with each other and the power dynamic between the players and the Sleepers plays more tug-of-war than usual.
Last updated: 2 months ago
Skips the gradual reveals of the Rundwn Selectors and the Rundown Tree (hopefully not breaking clients this time)
Last updated: 2 months ago
Sync additional player information across clients.
Last updated: 2 months ago
Inflicts players with infection whenever they go down. Affected by disinfection and boosters. Configurable percentage.
Last updated: 3 months ago
Allows customizing muzzle flash brightness and color to reduce visual fatigue.
Last updated: 3 months ago