All mods
Allows unlocking specific expeditions
Last updated: 2 months ago
Removes the blinking effect on some menus.
Last updated: 2 months ago
A Bio Scanner Monitor that is always present on the HUD without needing a bio tracker tool.
Last updated: 2 months ago
Allows switching to different melee weapons during expedition
Last updated: 2 months ago
Solo rundown seeking to alter the vanilla gameplay loop to mimic DOOM and Ultrakill
Last updated: 2 months ago
Configure bossbars for enemies! Up to 3 bossbars can be on screen at once.
Last updated: 3 months ago
The map has been remade.
Last updated: 3 months ago
Allows the combination of the same resource pack or consumable item into a single unit upon pick up and increases the maximum carrying capacity
Last updated: 3 months ago
This is Rundown 1-3 with side objectives with also a story built into it for a future rundown im planning these side objectives are pretty difficult i'd say their between D and E tier. So enjoy the suffering
Last updated: 3 months ago
TheQuestion2 is a high-difficulty Rundown featuring 3 expeditions — 2 for 8 players and 1 for 4 players. Vanilla weapons are buffed and rebalanced, with new custom weapons added to create a more intense, combat-focused experience.
Last updated: 4 months ago
Allows all weapons to be equipped in either slot.
Last updated: 4 months ago
Pack of Geomorphs for Rundown: Collision
Last updated: 4 months ago
A client side mod that aims to reduce the impact of shit ping.
Last updated: 4 months ago
[WIP!!!]ALT://R7 is a full custom A–E tier Rundown built as a side narrative occurring parallel to vanilla Rundown 7, designed to bridge directly into the events of Rundown 8: Duality.
Last updated: 4 months ago
WIP - DISABLES ACHIEVEMENTS - Gamemodes base library.
Last updated: 4 months ago
Keeps Warden Objectives visible while using terminals.
Last updated: 4 months ago
Fixes broken ping indicators when using the PING command repeatedly (or PING -T)
Last updated: 4 months ago
Carbofix but it's balanced for Duos
Last updated: 4 months ago
Changes every weapon to be fun and good and able to be reasonably picked on hard levels, while still having unique strengths from each other. Some powercreep, but nothing too extreme. Scroll down for the full change log
Last updated: 4 months ago
Adds some new weapons with fun effects
Last updated: 4 months ago
A LocalProgression implementation, including local vanity item and booster drops.
Last updated: 4 months ago
Removes boosters from the game entirely.
Last updated: 4 months ago