STFU
There are a lot of logs in the console, too many
| Last updated | 3 days ago |
| Total downloads | 5909 |
| Total rating | 1 |
| Categories | Client Mods Dev Tools |
| Dependency string | Amorously-STFU-1.3.1 |
| Dependants | 22 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
STFU
A plugin that tries to reduce some of the (safely ignorable) spam text sent to the console.
In the case of MyCoolPlugin3, STFU intercepts its log spam and can actually significantly reduce the amount of time waiting to drop into a level. STFU also intercepts GTFO logs relating to "Borken Cells" and "BoxColliders do not support negative scale/size". All STFU log elements are configurable and support live edit.
Huge thanks to Jarhead for these contriburtions: suppresses survival wave debug logs from ConfigurableGlobalWaveSettings, and fixes the error spam from some SamGeos.
What does MyCoolPlugin3 actually do?
MCP3 elevates GTFO to a whole new level by being based, but also by allowing GameObjects with duplicate names to coexist and not throw checksum errors in multiplayer (such as in enemy limbs). It also fixes an AssetShardManager lookup bug. Or something along those lines.
What are "borken cells"?
In most situations, we can probably ignore these errors. However, thanks to the efforts of hirnukuono, we now know that the most likely culprit is due to these reasons:
- Prefabs sticking partially outside of their local
LG_Cell. - Not enough
LG_Cellswere added for the geomorph and/or dimension size. - A GeomorphNodeVolume check failed.
What do the BoxCollider warning logs mean?
A Unity GameObject with a BoxCollider component has a negative scale or size for whatever reason. Usually these are shadow boxes.