CHANGELOG
Update 1.1.63:
Optimized monster spawn delay to reduce memory usage on the host
Update 1.1.62:
Added small demisters for Zone990, Zone991, and Zone100
Update 1.1.6:
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I have reset Level_11, which is now in the testing phase. Feel free to play.
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Added Long Gun and Compact Sniper. The weapon stats are as follows:
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Long Gun: [Magazine Capacity: 13] [Reserve Ammo: 78] [Weapon Damage: 12.01] [Accuracy Multiplier: 1.2] [Stiffness Multiplier: 0.5] [Penetration Count: 0] [Damage Falloff Distance: 15M - 100M] [Special Attribute: 20% chance to trigger a critical hit]
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Compact Sniper: [Magazine Capacity: 5] [Reserve Ammo: 22] [Weapon Damage: 40.01] [Accuracy Multiplier: 1.35] [Stiffness Multiplier: 1.0] [Penetration Count: 0] [Damage Falloff Distance: 80M - 100M]
Update 1.1.56:
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Added countdown text to the two-person moving point in Level_10
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Weapon adjustments:
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Double-barrel shotgun damage changed from 6.01 to 6.51, falloff distance changed from 4-20m to 6-20m
Update 1.1.55:
- Adjusted the resource quantities in Secondary Zone_3, Zone_4, Zone_6, Zone_7, and Zone_8 in Level 10,
- modified the native monster distribution in Zone_3 and Zone_7, and replaced the Tank in Zone_5 with a Birther Boss.
Update 1.1.54:
- Fixed the issue where the two-player movement point failed to correctly recognize the player's status
Update 1.1.52:
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Fixed the bug where players would not have full ammo upon spawning in Level_10.
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Added a double-barrel shotgun, weapon stats are as follows:
Projectile [Damage: 6.01] [Number of Projectiles: 10] [Ammo Capacity: 2/18] [Weak Point Multiplier: 0.75] [Stagger Multiplier: 1.0]
Update 1.1.5:
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Weapon Adjustments:
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HEL Rifle ammo capacity changed from 6/32 to 6/26
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Choke Mod Shotgun damage changed from 3.76 to 3.51, number of bullets changed from 8 to 10
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Precision Rifle damage changed from 13.01 to 15.01
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High Caliber Pistol ammo capacity changed from 8/32 to 7/32
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Ballista Em3 Sniper Rifle ammo capacity changed from 5/15 to 6/18
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Level adjustment content:
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Leve_10 has been launched, but it is still in the testing phase
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Added a series of props to Test_Base
Update 1.1.43:
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Level Adjustments:
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Weakened the 6/6 reactor waves in Level_12, added ammo packs to Zone_191 and Zone_194, and adjusted the situation where players would be knocked by monsters when teleporting to the reactor in waves 5/6.
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Weapon Adjustments:
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Slug Shotgun: fire interval changed from 0.75 to 0.35, ammo capacity changed from 8/38 to 8/46, penetration count changed from 0 to 2.
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Assault Rifle: damage changed from 2.35 to 2.75.
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Burst Rifle: damage changed from 2.71 to 3.01.
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DMR: accuracy multiplier changed from 0.87 to 1, shooting interval changed from 0.25 to 0.2.
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Carbine: penetration count changed from 0 to 1, damage falloff range changed from 10M-65M to 12M-65M.
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PDW: damage falloff range changed from 5M-47M to 8M-47M.
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Heavy SMG: damage changed from 2.45 to 2.75, damage falloff range changed from 7M-60M to 10M-60M, penetration count changed from 0 to 2.
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SMG: damage changed from 1.98 to 2.15, damage falloff range changed from 6M-55M to 8M-55M, penetration count changed from 0 to 2.
Update 1.1.42:
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Adjusted the spawn settings for the alert scan points in Wave 5/6 of Level_12.
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Adjusted most of the native monsters in Level_11, added more ammunition for Zone_999 and Zone_1000, and removed the Fog Repeller Turbine.
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The following are weapon adjustments:
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Assault Rifle penetration increased from 0 to 2
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Slug Shotgun ammo changed from 6/38 to 8/38
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Heavy Assault Rifle ammo changed from 30/150 to 30/181
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Short Rifle ammo changed from 30/166 to 30/205 and penetration increased from 0 to 2
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Shotgun ammo changed from 8/24 to 8/32
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Combat Shotgun ammo changed from 12/57 to 16/65
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Machinegun[1] ammo changed from 40/164 to 40/190
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Machinegun[2] ammo changed from 60/230 to 60/280
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HelGun ammo changed from 9/45 to 9/54
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High Caliber Pistol ammo changed from 8/30 to 8/32
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Precision Rifle ammo changed from 12/46 to 16/54
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HEL Rifle ammo changed from 6/26 to 6/32
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Ballista Em3 Sniper Rifle ammo changed from 6/16 to 5/15
Update 1.1.4:
- Fixed the bug in Level_13 where infinite alarms wouldn't spawn Striker and Berserkd.
- fixed the bug in stages 2/4 where the countdown would end but a wave of monsters would still spawn.
- Removed the fog transition in stage 3/4.
- Change the magazine capacity of the High Caliber Pistol to 8/30.
- Change the ammo capacity of the Ballista Em3 Sniper Rifle to 6/16.
Update 1.1.39:
- Adjusted the reload animation time for the HEL Revolver and the Choke Mod Shotgun.
- Adjusted the quantity of the Zone_1001 resource pack in Level_11. Added one Birther Boss and two Striker Big Bullrush in Area_E of Zone_1002.
- Replaced the iron door connecting Area_C to Area_B in Zone_993 with a security door, and added black thorn tentacles in Area_E of Zone_993.
- The purification protocol countdown has been changed to 25 minutes.
- A mechanism has been added where the Scout's scream in Zone_993, Zone_994, Zone_999, Zone_1000, Zone_1002, and Zone_997 will reduce the global countdown time.
- Adjusted the countdown time for the terminal verification phase.
Update 1.1.38:
Adjusted the distribution of native monsters in certain areas of Level_11, increased the terminal verification time, and modified the resource distribution in Zone_998. Adjusted the punishment mechanism for tentacle screams in Zone_795 of Level_13, added monster waves for stages 2/4, added raising and lowering fog for stage 3/4, and removed movement points in Zone_802.
Update 1.1.36:
Fixed the error in Level_12 where the verification command did not appear when waves 3/6 of the reactor timed out
Update 1.1.34:
Fixed the bug in Lvev_11 where terminal verification timeout penalties could not properly activate scan points Modified the reactor wave monster settings in Leve_12
Update 1.1.3:
Level_11 has been updated, welcome to play
Update 1.1.23:
Fixed the issue where the uplink terminal in Zone_803 of Level_13 would not generate properly, and fixed the issue where entering "unlock_door" on the terminal in Zone_793 would sometimes result in an incorrect scan point.
Update 1.1.21:
Modified the first infinite alert wave setting in Leve_13
Update 1.1.2:
Added alert spawn areas and Boss alert spawn areas to Test Base
Update 1.1.1:
Thermal imaging scopes have been added to the following weapons: Em3 Sniper Rifle Sniper Assault Rifle DMR Double Tap Rifle
Update 1.1.0:
Add monster waves in the 5/6 reactor wave of Level_12
Increase the distribution of resources in the reactor area
Fixed teleportation preventing the collection of sentry turrets
Update 1.0.9:
Modified the text of the alarm on the door of Zone 791 in Level_13
Adjusted the clearance process in Level_13 and modified the resource distribution quantities in certain areas.
Fixed the issue where Leve_12 at the 5/6 reactor wave teleport event was not working
Update 1.0.8:
Weapon Adjustment Details: Revolver Damage: 14.5 - 15.01 Ammo Capacity: 6/60 - 6/48 EM3 Electromagnetic Sniper Rifle Accuracy Multiplier: 0.0 - 0.75 Shotgun Pellet Damage: 3.01 - 4.01 Combat Shotgun Pellet Damage: 2.57 - 3.01 High Caliber Pistol Damage Falloff Distance: 8m — 65m changed to 12m — 65m Dual-Barrel Rifle Ammo Capacity: 14/131 - 14/151
Update 1.0.6:
Fixed a bug where players in Level_12 Reactor 5/6 waves were not able to teleport to the designated area properly
Update 1.0.5:
Adjust the amount of resources distributed in Level 12 and Level 13
Update 1.0.4:
Fixed an issue with the Test level and adjusted the damage of the Em3 Sniper Rifle
Update 1.0.1:
Fix the errors in Rundown