using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("WeakPointOverpenetration")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WeakPointOverpenetration")]
[assembly: AssemblyTitle("WeakPointOverpenetration")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WeakPointOverpenetration;
[BepInPlugin("WeakPointOverpenetration", "Weak Point Overpenetration", "1.0.0")]
public class Plugin : BasePlugin
{
public const string GUID = "WeakPointOverpenetration";
internal static ManualLogSource L;
public override void Load()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
L = ((BasePlugin)this).Log;
try
{
Harmony val = new Harmony("WeakPointOverpenetration");
val.PatchAll(typeof(LimbBasePatch));
val.PatchAll(typeof(LimbCustomPatch));
L.LogInfo((object)"[WPO] v1.0.0 loaded (no config, always active).");
}
catch (Exception ex)
{
L.LogError((object)("[WPO] patch failed: " + ex.Message));
}
}
}
internal static class OverpenetrationCore
{
internal static bool Compute(Dam_EnemyDamageLimb limb, ref float result, float dam, float precisionMulti)
{
try
{
result = dam * Mathf.Max(1f, limb.m_weakspotDamageMulti * precisionMulti) * limb.m_armorDamageMulti;
return false;
}
catch (Exception ex)
{
Plugin.L.LogWarning((object)("[WPO] compute failed: " + ex.Message));
return true;
}
}
}
[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "ApplyWeakspotAndArmorModifiers")]
internal static class LimbBasePatch
{
[HarmonyPrefix]
private static bool Prefix(Dam_EnemyDamageLimb __instance, ref float __result, float dam, float precisionMulti)
{
return OverpenetrationCore.Compute(__instance, ref __result, dam, precisionMulti);
}
}
[HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "ApplyWeakspotAndArmorModifiers")]
internal static class LimbCustomPatch
{
[HarmonyPrefix]
private static bool Prefix(Dam_EnemyDamageLimb_Custom __instance, ref float __result, float dam, float precisionMulti)
{
return OverpenetrationCore.Compute((Dam_EnemyDamageLimb)(object)__instance, ref __result, dam, precisionMulti);
}
}