using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Bulpapa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Bulpapa")]
[assembly: AssemblyTitle("Bulpapa")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
internal class bulpapa : MonoBehaviour
{
public static void Initialize()
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0416: Unknown result type (might be due to invalid IL or missing references)
//IL_04cd: Unknown result type (might be due to invalid IL or missing references)
ArchetypeDataBlock block = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(38u);
block.Damage = 10f;
block.DefaultClipSize = 6;
block.ShotDelay = 0.15f;
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(15f, 80f);
ArchetypeDataBlock block2 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(25u);
block2.Damage = 9.01f;
block2.DefaultReloadTime = 2.6f;
ArchetypeDataBlock block3 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(42u);
block3.Damage = 4f;
block3.DefaultReloadTime = 1.3f;
block3.StaggerDamageMulti = 1.6f;
ArchetypeDataBlock block4 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(77u);
block4.Damage = 2.45f;
Vector2 damageFalloff = default(Vector2);
((Vector2)(ref damageFalloff))..ctor(8f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(77u).DamageFalloff = damageFalloff;
ArchetypeDataBlock block5 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(49u);
block5.DefaultClipSize = 44;
block5.Damage = 2.41f;
block5.DefaultReloadTime = 1.35f;
block5.ShotDelay = 0.064f;
block5.PrecisionDamageMulti = 0.8f;
Vector2 damageFalloff2 = default(Vector2);
((Vector2)(ref damageFalloff2))..ctor(12f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(49u).DamageFalloff = damageFalloff2;
ArchetypeDataBlock block6 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(19u);
block6.Damage = 2.45f;
ArchetypeDataBlock block7 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(69u);
block7.PiercingBullets = true;
block7.PiercingDamageCountLimit = 2;
block7.Damage = 3.2f;
Vector2 damageFalloff3 = default(Vector2);
((Vector2)(ref damageFalloff3))..ctor(10f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(69u).DamageFalloff = damageFalloff3;
ArchetypeDataBlock block8 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(5u);
block8.Damage = 2.45f;
block8.DefaultClipSize = 40;
block8.DefaultReloadTime = 1.6f;
ArchetypeDataBlock block9 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(78u);
block9.Damage = 2f;
block9.DefaultReloadTime = 2.8f;
block9.StaggerDamageMulti = 2.5f;
ArchetypeDataBlock block10 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(81u);
block10.ShotDelay = 0.55f;
Vector2 damageFalloff4 = default(Vector2);
((Vector2)(ref damageFalloff4))..ctor(10f, 40f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(81u).DamageFalloff = damageFalloff4;
ArchetypeDataBlock block11 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(1u);
block11.DefaultClipSize = 20;
block11.Damage = 6f;
block11.StaggerDamageMulti = 1.5f;
block11.CostOfBullet = 3f;
ArchetypeDataBlock block12 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(23u);
block12.Damage = 6.15f;
ArchetypeDataBlock block13 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(59u);
block13.Damage = 4.2f;
block13.DefaultReloadTime = 3.6f;
block13.ShotDelay = 0.065f;
block13.SpecialChargetupTime = 0.25f;
block13.StaggerDamageMulti = 1.8f;
ArchetypeDataBlock block14 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(35u);
block14.Damage = 3f;
block14.DefaultReloadTime = 2.5f;
Vector2 damageFalloff5 = default(Vector2);
((Vector2)(ref damageFalloff5))..ctor(6.5f, 45f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(35u).DamageFalloff = damageFalloff5;
ArchetypeDataBlock block15 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(33u);
block15.Damage = 4f;
ArchetypeDataBlock block16 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(34u);
block16.DefaultClipSize = 5;
block16.DefaultReloadTime = 2.2f;
ArchetypeDataBlock block17 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(73u);
block17.Damage = 5.45f;
block17.DefaultClipSize = 20;
block17.DefaultReloadTime = 3.25f;
block17.PrecisionDamageMulti = 0.7f;
block17.CostOfBullet = 1.8f;
RecoilDataBlock block18 = GameDataBlockBase<RecoilDataBlock>.GetBlock(42u);
block18.power.Min = 0.45f;
block18.power.Max = 0.6f;
block18.recoilAimingWeight = 0.6f;
Vector2 damageFalloff6 = default(Vector2);
((Vector2)(ref damageFalloff6))..ctor(15f, 80f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(73u).DamageFalloff = damageFalloff6;
ArchetypeDataBlock block19 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(17u);
block19.CostOfBullet = 1.24f;
block19.FireMode = (eWeaponFireMode)2;
block19.ShotDelay = 0.1f;
block19.DefaultReloadTime = 2.3f;
Vector2 damageFalloff7 = default(Vector2);
((Vector2)(ref damageFalloff7))..ctor(10f, 58f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(17u).DamageFalloff = damageFalloff7;
RecoilDataBlock block20 = GameDataBlockBase<RecoilDataBlock>.GetBlock(15u);
block20.power.Min = 0.25f;
block20.power.Max = 0.35f;
ArchetypeDataBlock block21 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(37u);
block21.Damage = 16f;
block21.CostOfBullet = 4.2f;
block21.PrecisionDamageMulti = 0.8f;
RecoilDataBlock block22 = GameDataBlockBase<RecoilDataBlock>.GetBlock(47u);
block22.power.Min = 8f;
block22.power.Max = 10f;
block22.recoilAimingWeight = 0.7f;
Vector2 damageFalloff8 = default(Vector2);
((Vector2)(ref damageFalloff8))..ctor(20f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(80u).DamageFalloff = damageFalloff8;
ArchetypeDataBlock block23 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(21u);
block23.SpecialChargetupTime = 0.1f;
ArchetypeDataBlock block24 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(79u);
block24.DefaultReloadTime = 2.5f;
block24.CostOfBullet = 3.5f;
block24.Damage = 16f;
RecoilDataBlock block25 = GameDataBlockBase<RecoilDataBlock>.GetBlock(49u);
block25.recoilAimingWeight = 1.1f;
ArchetypeDataBlock block26 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(29u);
block26.PrecisionDamageMulti = 2.1f;
block26.DefaultClipSize = 3;
block26.CostOfBullet = 12.5f;
block26.ShotDelay = 0.5f;
block26.HipFireSpread = 3f;
RecoilDataBlock block27 = GameDataBlockBase<RecoilDataBlock>.GetBlock(9u);
block27.dampening = 20f;
block27.hipFireCrosshairSizeDefault = 100f;
block27.hipFireCrosshairRecoilPop = 180f;
block27.hipFireCrosshairSizeMax = 180f;
block27.horizontalScale.Min = 0.13f;
block27.horizontalScale.Max = 0.23f;
block27.verticalScale.Min = 0.7f;
block27.verticalScale.Max = 0.8f;
}
}
namespace Bulpapa
{
[BepInPlugin("Caera.BetterGuns", "BetterGuns", "1.3")]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "BetterGuns";
public override void Load()
{
((BasePlugin)this).Log.LogMessage((object)"Loading BetterGuns");
((BasePlugin)this).AddComponent<bulpapa>();
EventAPI.OnAssetsLoaded += bulpapa.Initialize;
((BasePlugin)this).Log.LogMessage((object)"Loaded BetterGuns");
}
}
}