using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BurstActionBuffer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e461e4ac20919ad180b3a1b095be23fa2d9aa4dc")]
[assembly: AssemblyProduct("BurstActionBuffer")]
[assembly: AssemblyTitle("BurstActionBuffer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BurstActionBuffer
{
public sealed class BufferHandler : MonoBehaviour
{
private enum BufferAction
{
None,
Reload,
Swap,
Push
}
private static InventorySlot _bufferSwapSlot;
private static BufferAction _bufferAction;
private static float _bufferTime;
private PlayerAgent? _owner;
private BWA_Burst? _bwa;
private static readonly Dictionary<InputAction, InventorySlot> SwapActions = new Dictionary<InputAction, InventorySlot>
{
{
(InputAction)23,
(InventorySlot)1
},
{
(InputAction)24,
(InventorySlot)2
},
{
(InputAction)25,
(InventorySlot)3
},
{
(InputAction)26,
(InventorySlot)10
},
{
(InputAction)28,
(InventorySlot)5
},
{
(InputAction)29,
(InventorySlot)11
},
{
(InputAction)27,
(InventorySlot)4
}
};
public static BufferHandler Instance { get; private set; } = null;
public BufferHandler(IntPtr ptr)
: base(ptr)
{
}
private void Awake()
{
Instance = this;
((Behaviour)this).enabled = false;
}
public void OnBurstStart(BWA_Burst bwa)
{
if (!((Object)(object)((BulletWeaponArchetype)bwa).m_owner == (Object)null))
{
_bwa = bwa;
_owner = ((BulletWeaponArchetype)bwa).m_owner;
((Behaviour)this).enabled = true;
}
}
public void OnBurstEnd()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
AttemptBufferedAction();
((Behaviour)this).enabled = false;
_bwa = null;
_owner = null;
_bufferAction = BufferAction.None;
_bufferSwapSlot = (InventorySlot)0;
_bufferTime = 0f;
}
private void Update()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_owner == (Object)null)
{
OnBurstEnd();
return;
}
if (InputMapper.GetButtonDown.Invoke((InputAction)11, _owner.InputFilter))
{
_bufferAction = BufferAction.Reload;
_bufferTime = Clock.Time;
}
foreach (KeyValuePair<InputAction, InventorySlot> swapAction in SwapActions)
{
if (InputMapper.GetButtonDown.Invoke(swapAction.Key, _owner.InputFilter))
{
_bufferSwapSlot = swapAction.Value;
_bufferAction = BufferAction.Swap;
_bufferTime = Clock.Time;
}
}
if (InputMapper.GetButtonDown.Invoke((InputAction)12, _owner.InputFilter))
{
_bufferAction = BufferAction.Push;
_bufferTime = Clock.Time;
}
}
private void AttemptBufferedAction()
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Invalid comparison between Unknown and I4
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_owner == (Object)null || Clock.Time - _bufferTime > Configuration.BufferTime)
{
return;
}
FirstPersonItemHolder fPItemHolder = _owner.FPItemHolder;
if ((Object)(object)fPItemHolder.WieldedItem != (Object)(object)((BulletWeaponArchetype)_bwa).m_weapon)
{
return;
}
PlayerInventoryBase inventory = _owner.Inventory;
switch (_bufferAction)
{
case BufferAction.Reload:
if (!fPItemHolder.ItemIsBusy && inventory.CanReloadCurrent())
{
inventory.TriggerReload();
}
break;
case BufferAction.Swap:
if ((int)inventory.WieldedSlot != 8 && inventory.WieldedSlot != _bufferSwapSlot)
{
_owner.Sync.WantsToWieldSlot(_bufferSwapSlot, false);
}
break;
case BufferAction.Push:
fPItemHolder.MeleeAttackShortcut();
break;
}
}
}
[HarmonyPatch]
internal static class BurstPatches
{
private static ArchetypeDataBlock? _cachedArch;
[HarmonyPatch(typeof(PLOC_Stand), "Update")]
[HarmonyPrefix]
private static void Pre_Update(PLOC_Stand __instance, out bool __state)
{
__state = false;
if (_cachedArch != null && ((PLOC_Base)__instance).m_owner.Locomotion.HasNonForwardInput())
{
__state = true;
_cachedArch.FireMode = (eWeaponFireMode)0;
}
}
[HarmonyPatch(typeof(PLOC_Stand), "Update")]
[HarmonyPostfix]
private static void Post_Update(bool __state)
{
if (__state)
{
_cachedArch.FireMode = (eWeaponFireMode)1;
}
}
[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
[HarmonyPostfix]
private static void Post_StartBurstFire(BWA_Burst __instance)
{
_cachedArch = ((BulletWeaponArchetype)__instance).m_archetypeData;
BufferHandler.Instance.OnBurstStart(__instance);
}
[HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")]
[HarmonyPostfix]
private static void Post_EndBurstFire()
{
_cachedArch = null;
BufferHandler.Instance.OnBurstEnd();
}
}
internal static class Configuration
{
private static ConfigEntry<float> _bufferTime;
public static float BufferTime => _bufferTime.Value;
internal static void Init()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
ConfigFile config = new ConfigFile(Path.Combine(Paths.ConfigPath, "BurstActionBuffer.cfg"), true);
_bufferTime = config.Bind<float>("Base Settings", "Buffer Time", 0.5f, "Maximum allowed time between buffering an action and finishing the burst.");
LiveEdit.CreateListener(Paths.ConfigPath, "BurstActionBuffer.cfg", false).FileChanged += (LiveEditEventHandler)delegate
{
config.Reload();
};
}
}
internal static class DinoLogger
{
private static ManualLogSource logger = Logger.CreateLogSource("BurstActionBuffer");
public static void Log(string format, params object[] args)
{
Log(string.Format(format, args));
}
public static void Log(string str)
{
if (logger != null)
{
logger.Log((LogLevel)8, (object)str);
}
}
public static void Warning(string format, params object[] args)
{
Warning(string.Format(format, args));
}
public static void Warning(string str)
{
if (logger != null)
{
logger.Log((LogLevel)4, (object)str);
}
}
public static void Error(string format, params object[] args)
{
Error(string.Format(format, args));
}
public static void Error(string str)
{
if (logger != null)
{
logger.Log((LogLevel)2, (object)str);
}
}
public static void Debug(string format, params object[] args)
{
Debug(string.Format(format, args));
}
public static void Debug(string str)
{
if (logger != null)
{
logger.Log((LogLevel)32, (object)str);
}
}
}
[BepInPlugin("Dinorush.BurstActionBuffer", "BurstActionBuffer", "1.1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "BurstActionBuffer";
public override void Load()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
Configuration.Init();
new Harmony("BurstActionBuffer").PatchAll();
AssetAPI.OnStartupAssetsLoaded += delegate
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
ClassInjector.RegisterTypeInIl2Cpp<BufferHandler>();
GameObject val = new GameObject("BurstActionBuffer");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<BufferHandler>();
};
((BasePlugin)this).Log.LogMessage((object)"Loaded BurstActionBuffer");
}
}
}