Decompiled source of BurstActionBuffer v1.1.1

BurstActionBuffer.dll

Decompiled 6 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BurstActionBuffer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e461e4ac20919ad180b3a1b095be23fa2d9aa4dc")]
[assembly: AssemblyProduct("BurstActionBuffer")]
[assembly: AssemblyTitle("BurstActionBuffer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BurstActionBuffer
{
	public sealed class BufferHandler : MonoBehaviour
	{
		private enum BufferAction
		{
			None,
			Reload,
			Swap,
			Push
		}

		private static InventorySlot _bufferSwapSlot;

		private static BufferAction _bufferAction;

		private static float _bufferTime;

		private PlayerAgent? _owner;

		private BWA_Burst? _bwa;

		private static readonly Dictionary<InputAction, InventorySlot> SwapActions = new Dictionary<InputAction, InventorySlot>
		{
			{
				(InputAction)23,
				(InventorySlot)1
			},
			{
				(InputAction)24,
				(InventorySlot)2
			},
			{
				(InputAction)25,
				(InventorySlot)3
			},
			{
				(InputAction)26,
				(InventorySlot)10
			},
			{
				(InputAction)28,
				(InventorySlot)5
			},
			{
				(InputAction)29,
				(InventorySlot)11
			},
			{
				(InputAction)27,
				(InventorySlot)4
			}
		};

		public static BufferHandler Instance { get; private set; } = null;

		public BufferHandler(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Awake()
		{
			Instance = this;
			((Behaviour)this).enabled = false;
		}

		public void OnBurstStart(BWA_Burst bwa)
		{
			if (!((Object)(object)((BulletWeaponArchetype)bwa).m_owner == (Object)null))
			{
				_bwa = bwa;
				_owner = ((BulletWeaponArchetype)bwa).m_owner;
				((Behaviour)this).enabled = true;
			}
		}

		public void OnBurstEnd()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			AttemptBufferedAction();
			((Behaviour)this).enabled = false;
			_bwa = null;
			_owner = null;
			_bufferAction = BufferAction.None;
			_bufferSwapSlot = (InventorySlot)0;
			_bufferTime = 0f;
		}

		private void Update()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_owner == (Object)null)
			{
				OnBurstEnd();
				return;
			}
			if (InputMapper.GetButtonDown.Invoke((InputAction)11, _owner.InputFilter))
			{
				_bufferAction = BufferAction.Reload;
				_bufferTime = Clock.Time;
			}
			foreach (KeyValuePair<InputAction, InventorySlot> swapAction in SwapActions)
			{
				if (InputMapper.GetButtonDown.Invoke(swapAction.Key, _owner.InputFilter))
				{
					_bufferSwapSlot = swapAction.Value;
					_bufferAction = BufferAction.Swap;
					_bufferTime = Clock.Time;
				}
			}
			if (InputMapper.GetButtonDown.Invoke((InputAction)12, _owner.InputFilter))
			{
				_bufferAction = BufferAction.Push;
				_bufferTime = Clock.Time;
			}
		}

		private void AttemptBufferedAction()
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Invalid comparison between Unknown and I4
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_owner == (Object)null || Clock.Time - _bufferTime > Configuration.BufferTime)
			{
				return;
			}
			FirstPersonItemHolder fPItemHolder = _owner.FPItemHolder;
			if ((Object)(object)fPItemHolder.WieldedItem != (Object)(object)((BulletWeaponArchetype)_bwa).m_weapon)
			{
				return;
			}
			PlayerInventoryBase inventory = _owner.Inventory;
			switch (_bufferAction)
			{
			case BufferAction.Reload:
				if (!fPItemHolder.ItemIsBusy && inventory.CanReloadCurrent())
				{
					inventory.TriggerReload();
				}
				break;
			case BufferAction.Swap:
				if ((int)inventory.WieldedSlot != 8 && inventory.WieldedSlot != _bufferSwapSlot)
				{
					_owner.Sync.WantsToWieldSlot(_bufferSwapSlot, false);
				}
				break;
			case BufferAction.Push:
				fPItemHolder.MeleeAttackShortcut();
				break;
			}
		}
	}
	[HarmonyPatch]
	internal static class BurstPatches
	{
		private static ArchetypeDataBlock? _cachedArch;

		[HarmonyPatch(typeof(PLOC_Stand), "Update")]
		[HarmonyPrefix]
		private static void Pre_Update(PLOC_Stand __instance, out bool __state)
		{
			__state = false;
			if (_cachedArch != null && ((PLOC_Base)__instance).m_owner.Locomotion.HasNonForwardInput())
			{
				__state = true;
				_cachedArch.FireMode = (eWeaponFireMode)0;
			}
		}

		[HarmonyPatch(typeof(PLOC_Stand), "Update")]
		[HarmonyPostfix]
		private static void Post_Update(bool __state)
		{
			if (__state)
			{
				_cachedArch.FireMode = (eWeaponFireMode)1;
			}
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
		[HarmonyPostfix]
		private static void Post_StartBurstFire(BWA_Burst __instance)
		{
			_cachedArch = ((BulletWeaponArchetype)__instance).m_archetypeData;
			BufferHandler.Instance.OnBurstStart(__instance);
		}

		[HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")]
		[HarmonyPostfix]
		private static void Post_EndBurstFire()
		{
			_cachedArch = null;
			BufferHandler.Instance.OnBurstEnd();
		}
	}
	internal static class Configuration
	{
		private static ConfigEntry<float> _bufferTime;

		public static float BufferTime => _bufferTime.Value;

		internal static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			ConfigFile config = new ConfigFile(Path.Combine(Paths.ConfigPath, "BurstActionBuffer.cfg"), true);
			_bufferTime = config.Bind<float>("Base Settings", "Buffer Time", 0.5f, "Maximum allowed time between buffering an action and finishing the burst.");
			LiveEdit.CreateListener(Paths.ConfigPath, "BurstActionBuffer.cfg", false).FileChanged += (LiveEditEventHandler)delegate
			{
				config.Reload();
			};
		}
	}
	internal static class DinoLogger
	{
		private static ManualLogSource logger = Logger.CreateLogSource("BurstActionBuffer");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
	[BepInPlugin("Dinorush.BurstActionBuffer", "BurstActionBuffer", "1.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal sealed class EntryPoint : BasePlugin
	{
		public const string MODNAME = "BurstActionBuffer";

		public override void Load()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			Configuration.Init();
			new Harmony("BurstActionBuffer").PatchAll();
			AssetAPI.OnStartupAssetsLoaded += delegate
			{
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Expected O, but got Unknown
				ClassInjector.RegisterTypeInIl2Cpp<BufferHandler>();
				GameObject val = new GameObject("BurstActionBuffer");
				Object.DontDestroyOnLoad((Object)val);
				val.AddComponent<BufferHandler>();
			};
			((BasePlugin)this).Log.LogMessage((object)"Loaded BurstActionBuffer");
		}
	}
}