ReviveVoice
Plays the revive voice on every client; interruption stops playback and success lets the clip finish.
| Last updated | a day ago |
| Total downloads | 33 |
| Total rating | 0 |
| Categories | Client Mods |
| Dependency string | HawChow-ReviveVoice-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3README
ReviveVoice 1.0.0
GTFO BepInEx IL2CPP plugin. When any player starts rescuing a downed teammate, each client with this mod plays the bundled voice clip from the game's replicated revive-state broadcast. An interrupted rescue stops only that target's voice source; a successful recovery detaches it from the attempt and lets the complete clip, including its long tail, finish.
The bundled mono PCM WAV begins at 3.50 seconds in the source video and continues through the original audio track's end at 12.6317 seconds. Only the opening accompaniment is removed; there is no tail trim, fade, or loop.
Install
Extract the package into the GTFO BepInEx plugin folder, or install the ZIP with a compatible mod manager. Required dependency: BepInEx-BepInExPack_GTFO-3.2.3.
Configuration
BepInEx/config/HawChow.ReviveVoice.cfg
General/Enabled: enable or disable revive playback (defaulttrue).Audio/Volume: local playback volume, clamped from0.0to1.0(default0.5;1.0.2lowered it from0.85because the clipped line is a shout).
Every client plays locally when it receives GTFO's Interact_Revive broadcast. No extra network protocol is added.
Source video: https://www.bilibili.com/video/BV1yBWNzNEzc/