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Performance Traffic Control

Adaptive performance pressure, shared work budgets, enemy visual load shedding, and WindVolume capacity protection.

CHANGELOG

Changelog

0.1.0

  • Added adaptive machine-specific FPS baseline learning.
  • Added Normal, High, and Critical performance pressure levels.
  • Added shared physics, visual-spawn, audio, and UI work budgets.
  • Added pressure-based enemy shadow, corpse decay, and ragdoll control.
  • Added WindVolume native-capacity protection.