Patch Notes
- May contain spoilers for maps.
v1.4.0 Gun Rebalance 2
Level Changes:
B1 - Energize
- Slightly reworked the secondary objective.
B2 - Cave of Giants
- Disabled for now. It will be reworked in the future.
B3 - Decode
- Enemies in the first ://ERROR! alarm now spawn every 30 seconds instead of 50.
- The potato stealth zone now auto wakes after 70 seconds.
- Slightly buffed the Class V M and Class IX M alarm.
- Error waves after the uplink now start 15 seconds earlier.
- Removed a snatcher from extraction.
C1 - Grant
- Removed the first 1 minute wave hold section.
- Removed a shadow scout and decreased the number of shadows in the second zone.
- Removed sleepers from the final stealth zone. (It was unfailable and just slowed the map down.)
- Changed ending sequence spawns so the enemies don't all spawn in the same spot.
- Added extra intel to some parts.
C2 - Unstable
- Buffed Zone 639 scout waves.
- Increased the number of sleepers in Zone 642, Zone 645 and Zone 646.
- Buffed the Class S alarm in Zone 643.
- Increased the amount of enemies spawned from trap scans.
- Slightly buffed the ://ERROR! alarm that starts after finishing the Class V M Surge alarm.
- Buffed Zone 647 blood door.
D1 - Meltdown
- Removed a shadow scout from the first zone.
- Added a little bit of extra ammo to the first two zones (4 uses in total).
Changes that affect multiple maps
- Added timers before some parts so players have a better idea on what is going to happen and when.
Weapon Changes:
- Readded the burst cannon
- Buffed a lot of guns
Enemy Changes:
- Crystal enemies are now a tiny bit slower.
v1.3.0 Reboot & Meltdown
New Levels:
A2 - Reboot
D1 - Meltdown
Level Changes:
B3 - Decode
- Exit waves will now spawn from elevator direction.
Weapon Changes:
- Rebalanced weapons again, hopefully for the last time.
New dependencies:
- SamDB - SamGeosV2
- Flowaria - CollisonGeos
- Dinorush - ItemSpawnFix
v1.2.1 Hotfix
Weapon Changes:
- Fixed Heavy ARs max ammo not being the intended amount.
- Short Rifle: Max Ammo: 116->100 | Further decreased fire rate
v1.2.0 Gun Rebalance 1
Level Changes:
C1 - Grant
- Slightly nerfed blood doors after a surge scan.
- Fixed the map to work with the new CrisGeos patch.
C2 - Unstable
- Made changes to the first zone to prevent filling up the enemy cap and having no enemy spawns for the first sequence.
Weapon Changes:
- Decreased the power level of weapons.
- Removed the Cfoam Launcher
v1.1.1 Hotfix
Level Changes:
B3 - Decode
Decreased the number of enemies in the 3rd zone as it accidentally had twice as many enemies as intended.
v1.1.0 Unstable
New Level:
C2 - Unstable
Level Changes:
A1 - Download
- Placed a marker on the deactivate terminal.
B3 - Decode
- Moved one of the uplink terminals to a more engaging spot
- Fixed a displaced marker.
C1 - Grant
- Slightly nerfed the second error section.
- Added a command to the terminal in Zone 126 to open the other player's door.
Changes that affect multiple maps
- Added lots of texts to make the preparation for upcoming parts more fair, and to make them less of a knowledge check.
- The number of big chargers in zones are now set to a fixed number.
Weapon Changes:
- Shotgun sentry: removed.
New Dependencies:
- randomuserhi - GTFOSilentShotFix
- Amorously - DoubleSidedDoors
- Localia - ResourceHelper
v1.0.0 Release
Initial release, 5 expeditions.
A1 - Download
B1 - Energize
B2 - Cave of Giants
B3 - Decode
C1 - Grant