| Date uploaded | 2 weeks ago |
| Version | 1.4.0 |
| Download link | Markothh-Remnant-1.4.0.zip |
| Downloads | 80 |
| Dependency string | Markothh-Remnant-1.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.8Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.4.0DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.3.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.5.2Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.29ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.
Preferred version: 3.0.4randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn. Adds support for set item spawns.
Preferred version: 1.3.1Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2README
REMNANT
Remnant is a challenging duo rundown designed for duos who want to improve their skills. Currently there are 8 expeditions available, ranging from A-D tier, where A tier is around Geminate D tier difficulty in my opinion. Level design has been heavily influenced by Samdown, so expect a lot of running and gunning.
Send feedback to the dev feedback channel of the mod in the Modding discord.
Good luck and have fun!
CHANGELOG
Patch Notes
- May contain spoilers for maps.
v1.4.0 Gun Rebalance 2
Level Changes:
B1 - Energize
- Slightly reworked the secondary objective.
B2 - Cave of Giants
- Disabled for now. It will be reworked in the future.
B3 - Decode
- Enemies in the first ://ERROR! alarm now spawn every 30 seconds instead of 50.
- The potato stealth zone now auto wakes after 70 seconds.
- Slightly buffed the Class V M and Class IX M alarm.
- Error waves after the uplink now start 15 seconds earlier.
- Removed a snatcher from extraction.
C1 - Grant
- Removed the first 1 minute wave hold section.
- Removed a shadow scout and decreased the number of shadows in the second zone.
- Removed sleepers from the final stealth zone. (It was unfailable and just slowed the map down.)
- Changed ending sequence spawns so the enemies don't all spawn in the same spot.
- Added extra intel to some parts.
C2 - Unstable
- Buffed Zone 639 scout waves.
- Increased the number of sleepers in Zone 642, Zone 645 and Zone 646.
- Buffed the Class S alarm in Zone 643.
- Increased the amount of enemies spawned from trap scans.
- Slightly buffed the ://ERROR! alarm that starts after finishing the Class V M Surge alarm.
- Buffed Zone 647 blood door.
D1 - Meltdown
- Removed a shadow scout from the first zone.
- Added a little bit of extra ammo to the first two zones (4 uses in total).
Changes that affect multiple maps
- Added timers before some parts so players have a better idea on what is going to happen and when.
Weapon Changes:
- Readded the burst cannon
- Buffed a lot of guns
Enemy Changes:
- Crystal enemies are now a tiny bit slower.
v1.3.0 Reboot & Meltdown
New Levels:
A2 - Reboot
D1 - Meltdown
Level Changes:
B3 - Decode
- Exit waves will now spawn from elevator direction.
Weapon Changes:
- Rebalanced weapons again, hopefully for the last time.
New dependencies:
- SamDB - SamGeosV2
- Flowaria - CollisonGeos
- Dinorush - ItemSpawnFix
v1.2.1 Hotfix
Weapon Changes:
- Fixed Heavy ARs max ammo not being the intended amount.
- Short Rifle: Max Ammo: 116->100 | Further decreased fire rate
v1.2.0 Gun Rebalance 1
Level Changes:
C1 - Grant
- Slightly nerfed blood doors after a surge scan.
- Fixed the map to work with the new CrisGeos patch.
C2 - Unstable
- Made changes to the first zone to prevent filling up the enemy cap and having no enemy spawns for the first sequence.
Weapon Changes:
- Decreased the power level of weapons.
- Removed the Cfoam Launcher
v1.1.1 Hotfix
Level Changes:
B3 - Decode
Decreased the number of enemies in the 3rd zone as it accidentally had twice as many enemies as intended.
v1.1.0 Unstable
New Level:
C2 - Unstable
Level Changes:
A1 - Download
- Placed a marker on the deactivate terminal.
B3 - Decode
- Moved one of the uplink terminals to a more engaging spot
- Fixed a displaced marker.
C1 - Grant
- Slightly nerfed the second error section.
- Added a command to the terminal in Zone 126 to open the other player's door.
Changes that affect multiple maps
- Added lots of texts to make the preparation for upcoming parts more fair, and to make them less of a knowledge check.
- The number of big chargers in zones are now set to a fixed number.
Weapon Changes:
- Shotgun sentry: removed.
New Dependencies:
- randomuserhi - GTFOSilentShotFix
- Amorously - DoubleSidedDoors
- Localia - ResourceHelper
v1.0.0 Release
Initial release, 5 expeditions.
A1 - Download
B1 - Energize
B2 - Cave of Giants
B3 - Decode
C1 - Grant