GtfoSkipDrop
Skips the elevator drop sequence at the start of every expedition. Nothing else. Based on TheArchive by AuriRex.
CHANGELOG
Changelog
v4
- Fixes the game's fast-elevator dev flag getting stuck on after a drop that was cut short (for example, leaving mid-drop): the next drop now restores the original value.
- The drop-phase logging can no longer break the elevator's state changes if it hits an error.
- Adds a package icon.
v3
- Cuts the remaining fixed delays: no wait before the cage releases, no engine start delay, and the braking at the bottom drops from its normal duration to 0.1s.
- Logs how long each drop phase took, so whatever's left is visible in
BepInEx/LogOutput.log.
v2
- Shortens the fall itself, not just the opening animation: removes the game's forced minimum fall time and turns on its built-in fast-elevator mode for the duration of the drop. The cage still can't land before the level finishes generating, so that is the new floor.
- Logs how long each drop took to
BepInEx/LogOutput.log.
v1
- Initial release: skips the elevator drop sequence at the start of every expedition.