Forsaken Trials
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
CHANGELOG
0.8.4
Level Changes
- A1 "Presure Point" & A1H
- A 4-use ammo pack is now guaranteed in the first room of the second zone.
- Two ammo packs are guaranteed in A1H.
- C1 "Mania" & C1H
- The tool pack in the blood door zone can no longer spawn in the last area.
- D1H "Corruption"
- Removed unintentional sleeping boss enemies.
- Added additional starting ammo.
- Made the West alarm boss harder and increased the blood door opening delay.
- Blood doors now only open on West alarm boss death.
Enemy Changes
- Synced enemies with Fatal Experiment 3 enemy nerfs.
- Reduced damage of many bosses and Withered+ tier enemies, especially direct damage on enemies that bleed.
- Reduced infection of many infectious shooter barrages.
Gun Changes
- Nerfs across the board to reload times, crits, and ammo economy.
- General
- Base Crit: +75% -> +60%
- Base Efficiency: 1280 -> 1200
- I.e. Damage * Reserve Ammo
- Assault Rifle
- Reserve Ammo: +10% -> +8%
- Reload Time: 1.1/1.9s -> 1.3/2.25s
- Battle Rifle
- Mag Size: 28 -> 30
- Reload Time: 0.98/1.9s -> 1.2/2.35s
- Combat Sniper
- Crit: Unchanged
- Reserve Mod: 0% -> -5%
- Reload Time: 1.9/2.55s -> 2.2/3s
- Compact Pistol
- Reload Time: 0.93/1.35s -> 1/1.45s
- Grinder
- Damage: 3.4 -> 4
- Mag: 38 -> 30
- DPS: 62 -> 72
- Damage Per Mag: 130 -> 120
- Range: 10-55m -> 10-50m
- Hipfire Spread: 5 -> 4
- Reload Time: 0.6/0.9s -> 0.8/1.25s
- Heavy Machinegun
- Damage: 5 -> 6.5
- Fire Rate: 11.11/s -> 8.9/s
- DPS: 55.6 -> 57.7
- Inversely scaled Mag accordingly.
- Stun: +50% -> +60%
- Reload Time: 1.8/2.55s -> 2.2/3.2s
- Impaler
- Mag: 9 -> 8
- Precision Rifle
- Damage: 9 -> 10
- Stun: +56% -> +50%
- Inversely scaled Fire Rate + Mag accordingly.
- Preserves key breakpoints with crit changes.
- Reload Time: 1.1/1.62s -> 1.3/1.92s
- Quadrail SMG
- Stun: +62% -> +54%
- Fire Rate: 14.8/s -> 15.4/s
- DPS: 38 -> 40
- Reload Time: 1.2/1.75s -> 1.3/1.9s
- Star Burst
- Crit: Unchanged
- Reserve Mod: +8% -> 0%
- Reload Time: 1.48/2.2s -> 1.7/2.5s
- Shockwave
- Reload Time: 1.8/2.55s -> 2/2.85s
- Shrapnel Machinegun
- Damage: 3.2 -> 3.6
- Inversely scaled Mag accordingly.
- Fire Rate: 16.7/s -> 17.2/s
- DPS: 53 -> 62
- Aim Spread: 1.25 -> 1.5
- Reload Time: 1.8/3.4s -> 2.2/4.3s
- Adjusted sound.
- Damage: 3.2 -> 3.6
- Surefire
- Damage: 38 -> 40
- Inversely scaled Fire Rate accordingly.
- Preserves key breakpoints with crit changes.
- Reload Time: 1.34/2.9s -> 1.5/3.25s
- Damage: 38 -> 40
Melee Changes
- Sledgehammer
- Damage: 6-30 -> 6-28
- Crit: +0% -> +0-10%
- Stun: 6-30 -> 6-38
0.8.3
Fixed broken packaging
0.8.2
Enemy Changes
- Fixed Phantom Queen having a Tank hitbox
- Corrected Crimson armor and weakpoints
Gun Changes
- Compact Pistol
- Damage: 7 -> 8
- Crit: +125% -> +90%
- Mag Size: 20 -> 18
- Reserve Ammo: 180 -> 160
- Slightly increased recoil
- Precision Rifle
- Fire Rate: 4.8/s -> 5/s
- Range: 20-80m -> 18-80m
- Reverted previous changes
0.8.1
- Fixed Pouncer's name
- Enabled ADS on Bio Tracker
0.8.0
Added new special weapon: Star Burst
Misc Changes
- Buffed glowsticks and set count to 20 always
Enemy Changes
- Updated enemy balancing to Fatal Experiment 3 values
- Bosses have nerfed health
Gun Changes
- Assault Rifle
- Damage: 3 -> 3.4
- Stun: 4 -> 5.1
- Mag Size: 60 -> 55
- Reserve Ammo: 484 -> 415
- Combat Sniper
- Reserve Ammo: 43 -> 42
- Compact Pistol
- Damage: 6 -> 7
- Stun: 12 -> 14
- Crit: +100% -> +125%
- Fire Rate: 7.1/s -> 6.7/s
- Range: 10-65m -> 10-50m
- Mag Size: 24 -> 20
- Reserve Ammo: 220 -> 180
- Grinder
- Damage: 3 -> 3.4
- Fire Rate: 20/s -> 18.2/s
- Range: 10-65m -> 10-55m
- Mag Size: 44 -> 38
- Reserve Ammo: 440 -> 375
- Slightly reduced recoil
- Heavy Machinegun
- Range: 20-80m -> 18-80m
- Reserve Ammo: 350 -> 330
- Impaler
- Reserve Ammo: 82 -> 80
- Precision Rifle
- Fire Rate: 5/s -> 4.8/s
- Range: 18-80m -> 20-80m
- Reserve Ammo: 144 -> 140
- Quadrail SMG
- Crit: +200% -> +150%
- Stun: 3.5 -> 4.2
- Range: 12-70m -> 12-60m
- Mag Size: 70 -> 80
- Reserve Ammo: 450 -> 485
- Shrapnel Machinegun
- Range: 11-55m -> 10-50m
- Reserve Ammo: 450 -> 435
- Tactical Rifle
- Damage: 4.4 -> 4.5
- Stun: 5 -> 5.4
- Range: 16-80m -> 18-80m
- Added burst delay, doubled in-burst fire rate (same RPM)
Melee Changes
- Sledgehammer
- Damage/Stagger: 6-24 -> 6-30
- Removed +25% charge crit
- Spear
- Damage: 4-18 -> 4-20
- Stagger: 5-22 -> 5-24
- Hatchet
- Crit: +15% full charge -> +15%
- Backstab: +0% -> +20%
- Removed Stealth Damage
Tool Changes
- Assault Sentry
- Crit: 1.75 -> 1.4
- Fire Rate: 6.67/s -> 5/s
- Reduced friendly fire to match player damage
- No longer fires at dead enemies
0.7.5
- Assault Rifle
- Stun: 4 -> 4.8
- Mag Size: 55 -> 60
- Reserve Ammo: 440 -> 484
- Impaler
- Sped up recoil animation so the gun model lowers more quickly
- Quadrail SMG
- Crit: +150% -> +200%
- Mag Size: 80 -> 70
- Reserve Ammo: 500 -> 450
- Reduced recoil
- Shrapnel Machinegun
- Mag Size: 90 -> 100
- Tactical Rifle
- Mag Size: 30 -> 36
- Significantly reduced recoil
- Assault Sentry
- Damage: 2 -> 3
- Stun: 2 -> 4
- Crit: 1 -> 1.75
- Fire Rate: 5/s -> 6.67/s
- Reserve Ammo: 500 -> 400
0.7.4
- Fixed broken guns
0.7.3
- Fixed asset bundles
0.7.2
- Fixed certain enemy tongues consistently going through walls
- Added friends
0.7.1
- Fatal 3 cosmetics added.
0.7.0
- Reupload with rundown name changed from Redemption Forsaken Trials -> Forsaken Trials.
- Adjusted B1 "Death March" and added Forsaken Mode difficulty option.
- Heavy Machinegun damage increased 4 -> 5, Crit 1.5 -> 1.2.
- Added SFX for EMP abilities.
- Updated SFX for King and Emperor variants.
- Adjusted enemy HP bar sizes depending on enemy type.
0.6.3
- Updated C1 Forsaken Mode first Cell door to require the RESET_VENTILLATION command due to Cell not spawning. Added 1 use of ammo.
0.6.3
- Hatchet
- Improved recovery time for light attacks and hit animations
- Charge Time: 0.6s -> 0.8s
- Spear
- Auto swing time: 2.25s -> 2.5s
- Compact Pistol, Impaler
- Fixed menu size
0.6.2
- Updated icon
0.6.1
- Fixed broken package
0.6.0
- Added B1 "Death March"
- Added C1 "Mania" w/Forsaken Mode difficulty option.
0.5.5
- Fixed packaging
0.5.4
- Updated dependencies
0.5.3
- A2H - Meltdown Forsaken Mode adjustments.
- Reduced sleeping population in some zones by up to 40% and removed a boss enemy.
- Very slightly toned down available ammo to compensate for hibernating changes.
0.5.2
- Now uses old tumor damage cap
0.5.1
- Removed Headhunter (added accidentally)
0.5.0
- Update to use patched EEC
0.4.0
- Heavy Machinegun
- Updated to use R8 reload animation
- Reload Time: 2.65s -> 2.05s
- Reload cancel timing unchanged
- Tactical Rifle
- Reload Time: 1.8s -> 2.1s
- Added reload cancel at 1.5s
- Fixed evade speed and cooldown
- Fixed Impaler reload visuals
0.3.0
- Light Machinegun renamed to Shrapnel Machinegun
- Crit: 1.5 -> 1.75
- Stun: 1.67 -> 1.2
- Range: 20-80m -> 11-55m
- Shot delay 0.07 -> 0.06
- Reserve Ammo: 400 -> 440
- Aim Spread: 0 -> 1.25
- Reduced recoil, more horizontal recoil
- Changed sound effect
- Sight changed to Hel Gun's
- The Grinder
- Shot Delay: 0.055 -> 0.05
- Mag: 48 -> 40
- Reload Time: 1s -> 0.9s
- Slightly reduced recoil
- Precision Rifle
- Changed reload animation
- Reload time: 2.15s -> 1.62s
- Reload cancel time unchanged
0.2.2
- Fixed incorrect Battle Rifle stagger and reload times introduced by v0.2.0
0.2.1
- Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25
0.2.0
- Hallowed King Charger melee hitbox reduced by 29%. HP reduced 1600 -> 1300.
- Melee range of all Emperor variants is now the same.
0.1.7
- Adjusted timing of wave on A2 Forsaken Mode second reactor wave.
- Toned down wave slightly on the main alarm.
0.1.4
- Added extra time on A2 Forsaken Mode second reactor wave/startup/verify/fails.
0.1.3
- Added ammo behind Blood Doors on A2 Forsaken Mode.
0.1.2
- Added extra time on A2 Forsaken Mode reactor wave/startup/verify/fails.
0.1.1 - Bugfixes.
- Fixed an issue where a blood door on A2 Forsaken Mode spawned excessive enemies.
0.1.0 - Initial Early Access Release
- RTA1 + RTA2 available; Forsaken Mode difficulty option available. (Note: The levels already are treated as Forsaken Mode on normal mode. Interpret that as you will.)