ProjectZaero-GTFO_Deathmatch icon

GTFO Deathmatch

GTFO Deathmatch except the weapons are actually good.

Last updated 3 years ago
Total downloads 322
Total rating 0 
Categories Rundowns
Dependency string ProjectZaero-GTFO_Deathmatch-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0
dakkhuza-MTFO-4.3.5 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing :^)

Preferred version: 4.3.5
Untilted-EvadeFix-1.0.2 icon
Untilted-EvadeFix

Fix dodge/evade

Preferred version: 1.0.2
Fody55-GTFO_ShootInTheAir-2.0.1 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 2.0.1
Frog-DeviousLick-2606.9400.994 icon
Frog-DeviousLick

R7 sussy

Preferred version: 2606.9400.994
Frog-CleanClothes-1.0.3 icon
Frog-CleanClothes

Reduce dirt and wear on vanity items

Preferred version: 1.0.3
Frog-PrisonerAppearanceCustomization-0.1.7 icon
Frog-PrisonerAppearanceCustomization

Tupac's Ultimate Prisoner Appearance Customizer - Bepinex 3 support

Preferred version: 0.1.7
Extra-WeaponIconPlus-1.7.1 icon
Extra-WeaponIconPlus

Weapon go visible

Preferred version: 1.7.1
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
mccad00-Mccad00s_Custom_Gear_Parts-1.0.9 icon
mccad00-Mccad00s_Custom_Gear_Parts

Asset pack for custom weapon parts.

Preferred version: 1.0.9
Localia-APEX_Prisoners-3.0.0 icon
Localia-APEX_Prisoners

Some features from APEX:LEGENDS, such as slide.

Preferred version: 3.0.0

README

holy shit Kasuromi is still stuck in dust and he needs your help to escape!

GTFO Free for all deathmatch mode. Early access. More content coming soon

Patch Notes:

0.0.2

  • Removed Redemption-related text from gear. Removed stats that don't affect players.

  • Melee Balance overhaul - spear outclassed most melee weapons.

  • Sledgehammer damage 4-24 -> 20-30, hitbox radius 0.3 -> 0.5. This will make the Sledgehammer's slow and sluggish swing highly lethal.
  • Knife damage 10-20 -> 15-25, reach 1.8 -> 1.7. This will make the Knife's poor range be compensated better overall.
  • Spear damage 4-18 -> 10-18, reach 3.2 -> 3.
  • Hatchet damage 6-18 -> 10-18, reach 1.8 -> 1.9. Hatchet should now outrange the Sledge and Knife, but requires more skill to use.
  • Gun Balance overhaul. Guns were generally weaker than intended. Shotguns and snipers make everything else useless.
  • Doubled ammo capacity of most guns.
  • Assault Rifle damage 2.4 -> 4.8, mag 42 -> 30.
  • Tactical Rifle damage 4.4 -> 6.6, mag 30 -> 24.
  • Battle Rifle damage 4 -> 8, mag 25 -> 18.
  • Precision Rifle damage 6.8 -> 9.8, mag 15 -> 14.
  • Combat Sniper damage 30 -> 20, mag 5 -> 2. The Combat Sniper should now only oneshot with a torso or headshot. Limb hits will no longer be lethal. It also needs to reload after each shot to differentiate it from the Headhunter.
  • The Grinder damage 2.5 -> 5, mag 40 -> 30.
  • Quadrail SMG damage 2.2 -> 4.8, mag 45 -> 40.
  • Compact Pistol damage 5 -> 9, mag 20 -> 12, range 9.5-40m -> 8-40m.
  • Surefire damage/pellets 4/10 -> 2/20.
  • Shockwave damage/pellets 2/12 -> 1/24.
  • Heavy Machinegun damage 4 -> 6, mag 32 -> 25.
  • Light Machinegun damage 3 -> 4.5 mag 45 -> 30.
  • Impaler fire rate doubled.
  • Soul Sniper added to drop pool. Has 1 shot.
  • Tool Balance. Tools are funny but are a bit severely overtuned.
  • Assault Sentry capacity reduced to 20%.
  • C-foam Launcher capacity reduced to 33%.

0.0.1

Borrowed from Mccad00 except using better weapons.