This package has been marked as deprecated, and it's suggested another
alternative is used.
| Last updated | 3 years ago |
| Total downloads | 322 |
| Total rating | 0 |
| Categories | Rundowns |
| Dependency string | ProjectZaero-GTFO_Deathmatch-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Frog-PrisonerAppearanceCustomization
Tupac's Ultimate Prisoner Appearance Customizer - Bepinex 3 support
Preferred version: 0.1.7Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3README
holy shit Kasuromi is still stuck in dust and he needs your help to escape!
GTFO Free for all deathmatch mode. Early access. More content coming soon
Patch Notes:
0.0.2
-
Removed Redemption-related text from gear. Removed stats that don't affect players.
-
Melee Balance overhaul - spear outclassed most melee weapons.
- Sledgehammer damage 4-24 -> 20-30, hitbox radius 0.3 -> 0.5. This will make the Sledgehammer's slow and sluggish swing highly lethal.
- Knife damage 10-20 -> 15-25, reach 1.8 -> 1.7. This will make the Knife's poor range be compensated better overall.
- Spear damage 4-18 -> 10-18, reach 3.2 -> 3.
- Hatchet damage 6-18 -> 10-18, reach 1.8 -> 1.9. Hatchet should now outrange the Sledge and Knife, but requires more skill to use.
- Gun Balance overhaul. Guns were generally weaker than intended. Shotguns and snipers make everything else useless.
- Doubled ammo capacity of most guns.
- Assault Rifle damage 2.4 -> 4.8, mag 42 -> 30.
- Tactical Rifle damage 4.4 -> 6.6, mag 30 -> 24.
- Battle Rifle damage 4 -> 8, mag 25 -> 18.
- Precision Rifle damage 6.8 -> 9.8, mag 15 -> 14.
- Combat Sniper damage 30 -> 20, mag 5 -> 2. The Combat Sniper should now only oneshot with a torso or headshot. Limb hits will no longer be lethal. It also needs to reload after each shot to differentiate it from the Headhunter.
- The Grinder damage 2.5 -> 5, mag 40 -> 30.
- Quadrail SMG damage 2.2 -> 4.8, mag 45 -> 40.
- Compact Pistol damage 5 -> 9, mag 20 -> 12, range 9.5-40m -> 8-40m.
- Surefire damage/pellets 4/10 -> 2/20.
- Shockwave damage/pellets 2/12 -> 1/24.
- Heavy Machinegun damage 4 -> 6, mag 32 -> 25.
- Light Machinegun damage 3 -> 4.5 mag 45 -> 30.
- Impaler fire rate doubled.
- Soul Sniper added to drop pool. Has 1 shot.
- Tool Balance. Tools are funny but are a bit severely overtuned.
- Assault Sentry capacity reduced to 20%.
- C-foam Launcher capacity reduced to 33%.
0.0.1
Borrowed from Mccad00 except using better weapons.