Legacy
://Sporadic energy clusters located in Legacy quadrant. Prisoners sent to retrieve potential power and resources.
By TeamLegacy
| Date uploaded | 3 years ago |
| Version | 3.2.0 |
| Download link | TeamLegacy-Legacy-3.2.0.zip |
| Downloads | 367 |
| Dependency string | TeamLegacy-Legacy-3.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.5Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.3.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.0.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2README
About rework:
This is MemoryI's note:
Rundown Legacy is the most precious thing for me during the time playing GTFO, But Inas._ quitted the team because of work or other issue, I am now the only one maintaining Legacy still playable for communities.
I really appreciate the time joining to make this Rundown to satisfy myself and learned a lot of GTFO level making. So what i'm to say is this rework will not as charming as Inas did, but i'm trying my best to give back the core playstyle from previous Legacy gave.
There are some potential bugs you need to know:
- you don't need to put Flowgeo.dll into plugins because it may shut the game down.
- the weapon balance and level balance have not been fully tested, so there is potential need more ammo issue.
- the enemy spawn have not been tested so there should be some situation the enemy won't spawn correctly.
- missing text during playing.
I really appreciate everyone who played Legacy and talked about it, also I'm sorry I can't give you more well-designed level by myself like before because of work or other issues related to GTFO level making, also contact MemoryI#2832 on discord when you have any suggestions!! I will take some time fix it.
Version 3.2.0
- Added L4-E2 Interrupt WIP.
- Fixed first reactor wave of L1-E2
Version 3.1.6 & 3.1.7 & 3.1.8
- Fixed enemy spawn in L3-E3.
- Locked L2-E2 and L2-E3 due to some issue they can't do a team drop.
- Fixed L1-E3 first alarm survivalsettings.
Version 3.1.5
- Re-rolled terminals in L1-E3 Extreme.
- Adjusted fallDamageMaxHeight and fallDamageMax to 33.33 and 25.0.
- Removed Legacy.dll because it is out of version.
Version 3.1.2 & 3.1.3 & 3.1.4:
- Fixed enemy spawn issue in L1-E2.
- Re-rolled Zone 439 and divide the 3 terminal commands into 3 separated terminals.
- Increase CQB-rifle base damage, decrease the effective range.
- Decrease Scattergun's precision damage.
- Brings back L3-E3 elevator alarm.
Version 3.1.1:
- Fixed some potential enemy spawn err especially in L2-E1.
- Slightly adjusted CQB-rifle Fovzoom value.
Rundown Legacy
Welcome to Rundown Legacy! Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
Levels
Currently this rundown has 8 levels. Some levels we've created in Rundown 5 are locked until we make sure that it's playable and complete the playtest.
- 9 E-tier Levels (Layered as L1, L2 and L3. All are E-Tier)
Credit:
- Inas.- - Datablock Development. L1-E1 prototype design. L2-E1 primary design. L3-E1 chief design.
- MemoryI - L1-E2 chief design. L2-E1 Secondary design. L3-E3 Datablokcer. Weapon rebalance.
- TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 chief design.
- Others - Levels, weapon playtests.
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.
Feedback!
Any suggestions are welcomed. Contact me on discord if any problems: Inas._#7655
CHANGELOG
Version 4.5.0 [U2-E2 RELEASED]
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New level: U2-E2 released
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Weapon adjustments: double-tap rifle[Nerf], machine pistol[Remake]
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If you have any issue during U2-E2, please leave your feedbacks in DC channel: Dev-Feedback - Legacy feedback
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Notes: Since last time we playtest it, the problems only occured in the last 15% of the process, so I made some adjustments to make it playable. I must admit, U2-E2 is not that interesting compares to Survival and Project Eternal's recent levels, I used lots of repetitive contents in former levels. but I just want to show my concepts that to provide every level a hardcore baseline.
If you have any feedbacks during you played some of our levels, feel free to contact me on discord MemoryI.