Legacy
://Sporadic energy clusters located in Legacy quadrant. Prisoners sent to retrieve potential power and resources.
By TeamLegacy
| Date uploaded | 2 years ago |
| Version | 3.6.21 |
| Download link | TeamLegacy-Legacy-3.6.21.zip |
| Downloads | 254 |
| Dependency string | TeamLegacy-Legacy-3.6.21 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.5Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.3.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.0.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2README
Rundown Legacy
Welcome to Rundown Legacy! Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
Credit:
- Inas._#7655 - Datablock Development. L0-EL, L0-EM, L0-ER, L1-E1, L2-E1 primary design.
- MemoryI#2832 - Datablock Development. L1-E2, L2-E1, L3-E3, L4-E2 design. Weapon balance / design.
- TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 design.
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.
CHANGELOG
Version 4.5.0 [U2-E2 RELEASED]
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New level: U2-E2 released
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Weapon adjustments: double-tap rifle[Nerf], machine pistol[Remake]
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If you have any issue during U2-E2, please leave your feedbacks in DC channel: Dev-Feedback - Legacy feedback
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Notes: Since last time we playtest it, the problems only occured in the last 15% of the process, so I made some adjustments to make it playable. I must admit, U2-E2 is not that interesting compares to Survival and Project Eternal's recent levels, I used lots of repetitive contents in former levels. but I just want to show my concepts that to provide every level a hardcore baseline.
If you have any feedbacks during you played some of our levels, feel free to contact me on discord MemoryI.