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Health And Melee Tweaks

Adjust player max health, health regen, and melee damage from a config file. No per-frame cost. A chicken mod.

CHANGELOG

Changelog

1.0.0 — Initial public release 🐔

  • Adjustable player max health via PlayerDataBlock.health.
  • Adjustable regen cap and rate via the game's native healthRegenRelMax and healthRegenPerSecond fields — the game's own regen loop does the work, so there is no per-frame cost from this mod.
  • Adjustable melee damage multiplier, applied at hit-time in Dam_EnemyDamageBase.ReceiveMeleeDamage.
  • Idempotent: the vanilla max-health value is cached the first time a data block is seen, and every subsequent apply recomputes from that base, so reloading the menu never stacks the multiplier.

Note: This mod is not planned to be maintained. See the README.