Decompiled source of ModThatClosesTheGameWhenItOpens v0.0.1

plugins/ModThatClosesTheGameWhenItOpens.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyFileVersion("0.0.1")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("0.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal class ManifestInfo
{
	internal const string TSName = "ModThatClosesTheGameWhenItOpens";

	internal const string TSDescription = "This mod closes the game immediately after it opens.";

	internal const string TSVersion = "0.0.1";

	internal const string TSAuthor = "Tgb03";

	internal const string TSWebsite = "https://thunderstore.io/";
}
namespace ModThatClosesTheGameWhenItOpens
{
	[BepInPlugin("dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens", "ModThatClosesTheGameWhenItOpens", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BasePlugin
	{
		public const string GUID = "dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens";

		public const string MOD_NAME = "ModThatClosesTheGameWhenItOpens";

		public const string VERSION = "0.0.1";

		internal static ManualLogSource L;

		private static readonly Harmony _harmony = new Harmony("dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens");

		public override void Load()
		{
			L = ((BasePlugin)this).Log;
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			L.LogInfo((object)"Mod that closes the game when it opens loaded!");
			Application.Quit();
		}
	}
}