| Date uploaded | a month ago |
| Version | 0.3.0 |
| Download link | TheChaoticGent-Entropy-0.3.0.zip |
| Downloads | 42 |
| Dependency string | TheChaoticGent-Entropy-0.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7hirnukuono-NoInterruptions
Prevents most interactions from being interrupted and fixes terminal bugs.
Preferred version: 0.1.11hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.29Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.4.0Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.7TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.3.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.
Preferred version: 3.0.4Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.5.2easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.8Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.8Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn. Adds support for set item spawns.
Preferred version: 1.3.1Dinorush-FireRateFPSFix
Ensures your weapon fires as fast as it should regardless of frame timings.
Preferred version: 1.0.10Dinorush-DoorEnemyFixUpdated
[Host Required] Fixes tripmines and C-Foam touching enemies through doors.
Preferred version: 1.1.3Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2README
Entropy
A rundown by Chaotic.
Intro
An Expeditonary Team of K.S.O's has been sent on a winding path through the facility, you must assist them as they go deeper and fufill the other tasks the Warden has for you.
Description
A Story-Based, Fully Voiced Rundown, No Tweaks to weapons or enemies yet, but it is planned.
Currently has 7 Levels, A1, B1, B2, B3, C1, C2, and C3.
Feedback is welcome! You can contact me in the GTFO Modding discord under the name Chaotic or in the Feedback Channel for Entropy.
Credits
A big thanks to Giginss, hirnukuono and everyone in the GTFO Modding Discord for helping me get to this point!
A Thanks and credit to Mi-Sam-15 for Playing the Part of Hamilton C-658 A Thanks and credit to Victoria Owlglass for Playing the Part of Dr.Keys
A credit to all of the Mod creators. Your custom tiles, customizations and dev tools have provided instrumental aid and inspiration for me!
Playtesters:
- PsychoMadEye
- Tallylove
- Mi-Sam-15
- Giginss
- hirnukuono
- fixble
And thank you for checking out my rundown!
CHANGELOG
0.3.6
Changed Lighting for Blackout event in C4
0.3.5
Added a Marker to C4 after Unsealer event
Changed Lighting Effect after Blackout in C4 and Added Glowsticks
0.3.4
Changes to C4 Finished?
Added New Enemies and Skins, Those Cool things from ProjectZaero
0.3.3
Added Voice lines to C4
0.3.2
Tweaks to C4, Adjusted Wave setting, resource placements and events.
0.3.1
Added C4...The Level
0.3.0
Added some QoL and other Mods
Voice Actor Change to Dr.Keys, Thanks to Victoria Owlglass for her work!
Added Voice Overs to C2 and C3
Added Subtitles to all available Levels
0.2.5
Fixed the T Scan in B1, I also broke it but we won't talk about that part
0.2.4
Hotfix
0.2.3
Hotfix
0.2.2
Tweaks to scans, events and enemies in C3
0.2.1
Minor Adjustments to B1 and C3
0.2.0
Rebalanced and fixed issues with C3 Added more geos woooo
0.1.9
Fixed an Issue With C2 Wave Settings Tweaks to C3, Still in playtest?
0.1.8
Tweaks to C3, Still in playtest
0.1.7
Reworked B3 Ending. Error wave no longer starts on OBJ completetion.
Reworked C1 Reactor waves and Verify codes.
Changed from 9 codes to 8. Adjusted Wave Saturation and Durations (Hopefully takes less time and resources).
Added C3 for playtesting, Probably still very broken
0.1.6
(Hopefully) Fixed C2 Wave Hang Problem Reworked B3 Ending Scans and Resources
0.1.5
Hopefully fixed C1 Reactor Waves Working On C3
0.1.4
Tweaks to C1 Resources Tweaks to C2 Alarms
0.1.3
Fixed B3 Overload Scan and Tweaked Obj Notifs C2 Unlocked Tweaked C2 Obj and Wave Settings
0.1.2
Fixed a Tile Issues with B3- Overload scan is still not proper Added C2 for playtest
0.1.1
Fixed an Issue with a Custom Scan in B3 Changed the Fog setting on C1
0.1.0
Updated B1 Flyer Scan Added Voice lines to B2 and B3 Rebalanced C1 Reactor
0.0.9
Updated C1 Main, Secondary and Overload Obj Added Voice Lines to C1 Added Overload to B3 Properly Adjusted B3 Overload Scan Adjusted B3 exit Alarm
0.0.8
C1 added for playtesting
0.0.7
Rebalanced B3 Secondary and Main Obj Made it so B3 is actually completable
0.0.6
Added Voice Lines to B1 and B2
0.0.5
Updated Objective headers for A1 and B2 Fixed B2's Armory so that it actually has supplies Changed enemy spawns on warp event for B2 Added B3 for playtesting
0.0.4
Fixed typos Fixed scans, wave settings and rebalance resourse distribution in B2
0.0.3
Completed B2 Level layout, now in playtest state Added more Mods Updated Voice line added to A1
0.0.2
Rebalanced A1, B1, Work done on B2 Added Custom Geo Mods
0.0.1
Breaking Levels, A1 and B1