using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Enemies;
using GameData;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("KrakenSleepFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KrakenSleepFix")]
[assembly: AssemblyTitle("KrakenSleepFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace KrakenSleepFix
{
[BepInPlugin("Amor.KrakenSleepFix", "KrakenSleepFix", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class EntryPoint : BasePlugin
{
public override void Load()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("Amor.KrakenSleepFix").PatchAll();
((BasePlugin)this).Log.LogMessage((object)"KrakenSleepFix is done loading!");
}
}
[HarmonyPatch(typeof(EnemyPrefabManager), "BuildEnemyPrefab")]
internal static class KrakenSleepFix
{
[HarmonyPostfix]
[HarmonyPriority(300)]
[HarmonyWrapSafe]
private static void Post_BuildPrefab(EnemyDataBlock data, GameObject __result)
{
SquidBossBehaviour component = __result.GetComponent<SquidBossBehaviour>();
if (!((Object)(object)component == (Object)null))
{
component.HibernatingWakeupDistanceThreshold = 1000f;
}
}
}
}