Descent
A challenging rundown with improved weapons and tools. There are a total of 10 levels, with 4 currently available to play.
| Date uploaded | 2 years ago |
| Version | 0.2.3 |
| Download link | Yukitty-Descent-0.2.3.zip |
| Downloads | 169 |
| Dependency string | Yukitty-Descent-0.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.0.3randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 2.18.4README
Descent
Overview
Danger awaits deep in the complex. You and your team will be sent in to explore and clear specific key areas and retrieve any crucial data as to what happened in the desolate facility.
All levels are challenging, do not be fooled by the tiers! No lore logs at the moment.
Playable Levels
- DX-A1: Redirection
- DX-B1: Terminate
- DX-B2: Virulent
- DX-C1: Sinister
Next Levels in Progress
- DX-C2: Pummel (work in progress)
- DX-C3: Ashes (work in progress by obsessivebun)
- DX-D1: Eruption (planned)
Weapons
20+ custom/improved vanilla weapons to use! Removed shotgun sentry and improved sentry capabilities for the other 3. Melee weapons unchanged (for now).
Changelog
v0.2.3
- C1 secondary error should no longer spawn in front & 1 room away. It will spawn behind and at least 2 rooms away.
v0.2.2
- Added 1 extra use of resource in C1 z258 and z665
- C1 z260 terminal position fixed
- Scarlet sentry nerfed (again)
v0.2.1
- Added LocalProgression as a dependency
v0.2.0
- C1 Sinister released
- B2 adjustments: weaker infect fog, respawn zone no longer spawns scouts again
- Reduced B1 resources
- Snatchers now take damage when shooting at its armor
- C3 name fixed in rundown menu
Weapon & Tool Balancing
- Seraphim: greatly decreased prec multi., max ammo, mag size (more adjustments soon)
- Regalia: increased dmg, decreased max ammo
- Ichor: increased dmg
- Kilowatt: increased max ammo
- Yurei: decreased mag size, max ammo
- Scarlet: decreased fire rate
v0.1.3
- B1 secondary fixed (thank you Ash)
v0.1.2
- Grendel: reduced range
- Hank: slightly inc damage, inc reload
v0.1.1
- Serration: reduced max ammo
v0.1.0
- Public release
Feedback
Comments and questions are needed and appreciated. My discord is .kiyu or search Yuki in the GTFO Modding Discord