Descent
A challenging rundown with improved weapons and tools. There are a total of 13 levels, with 7 currently available to play.
| Date uploaded | 2 years ago |
| Version | 0.5.1 |
| Download link | Yukitty-Descent-0.5.1.zip |
| Downloads | 172 |
| Dependency string | Yukitty-Descent-0.5.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.0.3randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 2.18.4README
Descent
Overview
Danger awaits deep in the complex. You and your team will be sent in to explore and clear specific key areas and retrieve any crucial data as to what happened in the desolate facility. Lore logs to be implemented in the far future.
All levels are challenging, be prepared.
Disclaimer: A small portion of the rundown contain custom scans/enemies. Please ask obssessivebun for permission to use in your rundown!
Playable Levels
- DX-A1: Redirection
- DX-A2: Awakening ://ext
- DX-B1: Terminate
- DX-B2: Virulent
- DX-B3: Desecrate ://ext
- DX-C1: Sinister
- DX-C2: Catalyst
Next Levels in Progress
- DX-C3: Ashes (work in progress by obsessivebun)
- DX-D1: Eruption (work in progress)
- DX-D2: Primed
Weapons
20+ custom/improved vanilla weapons to use! Removed shotgun sentry and improved sentry capabilities for the other 3. Melee weapons have slight changes.
Feedback
Comments and questions are needed and appreciated. Contact my discord .kiyu or use the feedback thread in the GTFO Modding Discord
Credits
- Dakstar for general help/getting started
- obsessivebun (Ash) for help with future levels/dimensions & markers etc.
- RandomBoy42069 for help with markers
- Geomorph developers for sharing their tiles for public use: Sam_DB, Flowaria, DarkEmperor, Red_Leicester_Cheese
- And to all the people who played, thank you!
Changelog (click to view patch notes)
v0.5.0-v0.5.1
v0.5.1
- B3 changes: first zone layout slightly changed, removed extract error, 2 extra uses of ammo in Distilling Unit
v0.5.0
- B3 Desecrate release
- C2 level adjustments: bridge tile inside layout changed to prevent cheesing, Secondary floodgate zones now contain enemies, zone 58 now contain enemies
- D2 name changed on rundown menu
Weapon Changes
- Dogma and Jackal switched sights
- Dogma reduced 1 max ammo
v0.4.0-v0.4.2
v0.4.2
- B2 difficulty changes: z723 alarm changed from chargers to regular enemies, Secondary sector wave nerf, fog altitude slightly lowered (Dev note: These changes are intended to be more aligned with its tier and difficulty scaling)
v0.4.1
- A2 extraction intel fixed
v0.4.0
- A2 Awakening release
- C2 secondary alarm should have a longer cooldown between waves now
Weapon Balancing
- Knife: charged attack from 5.5 to 7.5
v0.3.0-v0.3.3
v0.3.2 & v0.3.3
- see below
v0.3.1
- Rundown files (hopefully) fixed
v0.3.0
- C2 Catalyst release (with help of obsessivebun)
- C1 changes: added subobjective when approaching z264 door, added fog repellers to z257 and z258, changed lights to be consistent, Secondary sector resources buffed
- 3 new level display in rundown menu (with info)
- E1 display fix in rundown menu
- Updated weapon descriptions, Kilowatt mag update
- Other minor fixes
Weapon & Tool Balancing
- New main weapons: Dread and Akatora
- Quarry: increased stagger to 5
- Seraphim: increased mag size and max ammo, removed pierce
- Hank: decreased max ammo
- Fenrir: increased range and fire rate
- Temptation: increased reload time
- Virtue (burst sentry): decreased fire rate
- Hammer: Charged stagger increased to 2
- Knife: Sleeping multiplier increased to 2
- Spear: You are now able to run at full sprint while charging
v0.2.0-v0.2.3
v0.2.3
- C1 secondary error should no longer spawn in front & 1 room away. It will spawn behind and at least 2 rooms away.
v0.2.2
- Added 1 extra use of resource in C1 z258 and z665
- C1 z260 terminal position fixed
- Scarlet sentry nerfed (again)
v0.2.1
- Added LocalProgression as a dependency
v0.2.0
- C1 Sinister released
- B2 adjustments: weaker infect fog, respawn zone no longer spawns scouts again
- Reduced B1 resources
- Snatchers now take damage when shooting at its armor
- C3 name fixed in rundown menu
Weapon & Tool Balancing
- Seraphim: greatly decreased prec multi., max ammo, mag size (more adjustments soon)
- Regalia: increased dmg, decreased max ammo
- Ichor: increased dmg
- Kilowatt: increased max ammo
- Yurei: decreased mag size, max ammo
- Scarlet: decreased fire rate
v0.1.0-v0.1.3
v0.1.3
- B1 secondary fixed (thank you Ash)
v0.1.2
- Grendel: reduced range
- Hank: slightly inc damage, inc reload
v0.1.1
- Serration: reduced max ammo
v0.1.0
- Public release