ZDown
[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.
By ZGaming
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | ZGaming-ZDown-1.0.0.zip |
| Downloads | 40 |
| Dependency string | ZGaming-ZDown-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.9Dinorush-LoadingBars
Shows loading bars for players during the elevator drop sequence.
Preferred version: 1.0.0easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1easternunit100-Old_Combat_Music
Missed how the combat music sounded like in R1-R2. Not to worry! This freaking plugin will bring it back!
Preferred version: 0.0.5Extra-DropItem
Rewrote version of DropResource - Press E to drop your item to locker
Preferred version: 0.1.4the_tavern-KillableSpitters
Spitters can now be killed. Shoot them down or C-foam them. Deaths are host-authoritative and synced to all players.
Preferred version: 1.1.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7README
A difficult vanilla-styled rundown with increasingly difficult levels, focused on punishing poor gunplay and rewarding precise combat.
Developed with a full four person team in mind.
Currently, there are [4] levels available for play! More are planned to release in the future.
ZGAMING's EPIC RUNDOWN OF MISERY [VERSION 1.0.0]
A love letter to 6 years of Vanilla GTFO,
featuring 4 unique levels and a completely overhauled loadout at your disposal. Weapons tailored to rewarding gameplay and accuracy. With a large focus on strong gunplay and quick decision making skills, alongside player competency and independence, a high familiarity of in game mechanics are expected.
This rundown was made for my group of friends, whom I've stuck with since the initial release of Rundown 1. Ranging in skill from good to decent to professional, this rundown is meant to begin at a B-tier level, then gradually get more difficult.
Overview
Prisoners dispatched to investigate and carry out operation tasks.
Tailored for a familiar, yet renewed gameplay experience. Levels are intended to maintain a solid familiarity to vanilla GTFO gameplay while adding a modern-modded flair to create fun and rewarding experiences.
Maps are meant to be playable within an hour-long window. GTFO's long session-time can be fun and engaging, but often times drags longer than it should. Without sacrificing the depth expeditions can offer, ZDown intends to make dense maps without the price of multi-hour playtime.
This rundown was made for fun :D
WEAPONS
Objective stack expenditures renovated for efficiency (and style points).
To tailor a more rewarding experience, I've decided to remove several weapons and revamp every weapon that remained. Tools and melees will go untouched. (Except removing skins because objectively these are the best ones I don't care what you say)
Added some fun flavor texts to every weapon!
Primaries
Pistol:
-Base Damage: 4.64 -> 4
-Precision Multiplier: 0.8667 -> 1.51
-Stagger Multiplier: 0.8667 -> 1.5
HEL Revolver:
-Base Damage: 8.01 -> 10
-Precision Multiplier: 0.7413 -> 0.61
-Magazine Size: 8 -> 6
-Bullet Cost: 5.0 -> 4.25
-Piercing: 2 -> 3
-Hip Fire Spread: 2.0 -> 1.0
-Damage Falloff Begin: 10m -> 12m
DMR:
-Base Damage: 7.51 -> 6.2
-Precision Multiplier: 0.87 -> 1.12
-Magazine Size: 12 -> 15
-Shot Delay: 0.25 -> 0.35
-Damage Falloff: 50 -> 60
-Stagger Damage Multiplier: 1.0 -> 0.8
Sawed-Off Shotgun:
-Magazine Size: 4 -> 3
-Bullet Cost: 11 -> 15
-Stagger Multiplier: 2 -> 0.5
Burst Rifle:
-Base Damage: 2.71 -> 5.4
-Precision Multiplier: 0.8667 -> 0.7413
-Magazine Size: 30 -> 27
HEL Shotgun:
-Piercing: 2 -> 5
-Base Damage (Max): 13.6 -> 10.6
-Base Damage (Per Pellet): 1.67 -> 1.2
-Stagger Multiplier: 2 -> 2.2
-Hip Fire Spread: 2.0 -> 1.5
-Aim Spread: 2.0 -> 1.45
-Shotgun Cone Size: 4 -> 3
-Shotgun Bullet Spread: 3 -> 2
Bullpup Rifle:
-Stagger Multiplier: 1 -> 5
-Bullet Cost: 1.5 -> 1
-Precision Multiplier: 1 -> 0.5
-Base Damage: 2.1 -> 1.1
-Magazine Size: 40 -> 80
-Reload Time: 2.3 -> 1.9
-Shot Delay: 0.055 -> 0.035
PDW:
-Fire Mode: Full Auto -> Semi Auto
-Damage: 2.1 -> 2.8
-Precision Multiplier: 0.7413 -> 1.3
-Magazine Size: 32 -> 20
-Bullet Cost: 1.3 -> 1.85
-Stagger Multiplier: 1 -> 3.5
-Damage Falloff Start: 5m -> 15m
-Damage Falloff End: 47m -> 65m
Assault Rifle:
-Magazine Size: 30 -> 60
-Shot Delay: 0.086 -> 0.043
-Base Damage: 2.1857 -> 1.9
-Precision Multiplier: 0.8 -> 0.9
-Stagger Multiplier: 1 -> 0.2
SMG:
-Fixed it
Specials
Shotgun:
-Base Damage (Max): 30.1 -> 35.1
-Base Damage (Per Pellet): 3.7625 -> 4.3875
-Stagger Multiplier: 1 -> 1.5
-Bullet Cost: 9.55 -> 6.99
-Precision Multiplier: 1 -> 0.5
Revolver:
-Base Damage: 14.21 -> 22.31
-Bullet Cost: 4.9 -> 3.5
-Precision Multiplier: 2 -> 1.2
HEL Gun:
-Stagger Multiplier: 1 -> 1.5
-Bullet Cost: 5.74 -> 6.3
-Base Damage: 16.25 -> 30.01
-Precision Multiplier: 0.8 -> 1.7
-Damage Falloff Start: 15m -> 35m
Machinegun:
-Base Damage: 5.35 -> 6.35
-Damage Falloff Start: 15m -> 25m
-Stagger Multiplier: 1 -> 1.5
-Precision Multiplier: 0.7413 -> 0.44
-Magazine Size: 40 -> 120
-Bullet Cost: 1.595 -> 1.25
-Shot Delay: 0.13 -> 0.07
-Shell Casing Size: 1.5 -> 4
-Charge-up Time: 0.4 -> 0.8
Burst Cannon:
-Magazine Size: 20 -> 12
-Bullet Cost: 5 -> 3.66
-Shot Delay: 0.06 -> 0.1
-Base Damage: 22 -> 32
-Precision Multiplier: 0.734 -> 0.5
-Charge-up Time: 0.7 -> 0.4
Combat Shotgun:
-Base Damage (Total): 15.06 -> 17.55
-Base Damage (Per Pellet): 2.19625 -> 2.925
-Magazine Size: 12 -> 16
Sniper:
-Base Damage: 40.01 -> 151
-Magazine Size: 2 -> 1
-Precision Multiplier: 2.0025 -> 0.535
-Reload Time: 3.5s -> 2.5s
Scattergun:
-Precision Multiplier: 0.733 -> 0.5
-Stagger Multiplier: 2 -> 0.3
Short Rifle:
-Fixed it
Tools
- (re)Added the Mapper
Melees
- Added the ability to catch these hands