ZGaming-ZDown icon

ZDown

[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.

By ZGaming
Last updated a day ago
Total downloads 38
Total rating 0 
Categories Rundowns Rundown Mods Modpacks
Dependency string ZGaming-ZDown-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
Shadsterwolf-SkipIntro-1.0.0 icon
Shadsterwolf-SkipIntro

Start into the rundown menu faster

Preferred version: 1.0.0
Dinorush-MemoryLeakFix-1.3.9 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.3.9
Dinorush-LoadingBars-1.0.0 icon
Dinorush-LoadingBars

Shows loading bars for players during the elevator drop sequence.

Preferred version: 1.0.0
DarkEmperor-MapperFix-0.0.2 icon
DarkEmperor-MapperFix

Fixes Mapper and add some settings

Preferred version: 0.0.2
DarkEmperor-PreAlpha_Assets-0.0.6 icon
DarkEmperor-PreAlpha_Assets

Old and Ugly model

Preferred version: 0.0.6
DarkEmperor-OldMainMenuScream-0.0.1 icon
DarkEmperor-OldMainMenuScream

inject

Preferred version: 0.0.1
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
GTFOModding-OldDistantRoar-1.0.1 icon
GTFOModding-OldDistantRoar

*Audible Scream* from the past

Preferred version: 1.0.1
DarkEmperor-Old_Combat_Music_Fix-1.0.0 icon
DarkEmperor-Old_Combat_Music_Fix

Fix Old Combat Music plugin

Preferred version: 1.0.0
bro-BroSoundDependency-1.0.3 icon
bro-BroSoundDependency

Don't use this to add soundbanks to your rundown

Preferred version: 1.0.3
easternunit100-Old_Combat_Music-0.0.5 icon
easternunit100-Old_Combat_Music

Missed how the combat music sounded like in R1-R2. Not to worry! This freaking plugin will bring it back!

Preferred version: 0.0.5
Inas07-ExtraChainedPuzzleCustomization-1.6.12 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.12
Extra-DropItem-0.1.4 icon
Extra-DropItem

Rewrote version of DropResource - Press E to drop your item to locker

Preferred version: 0.1.4
the_tavern-KillableSpitters-1.1.0 icon
the_tavern-KillableSpitters

Spitters can now be killed. Shoot them down or C-foam them. Deaths are host-authoritative and synced to all players.

Preferred version: 1.1.0
Amorously-AmorLib-1.2.7 icon
Amorously-AmorLib

My cool library mod for plugin developers

Preferred version: 1.2.7
hirnukuono-AdvancedWardenObjective-2.5.7 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.5.7
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
GTFOModding-InjectLib-1.1.0 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.1.0

README

A difficult vanilla-styled rundown with increasingly difficult levels, focused on punishing poor gunplay and rewarding precise combat.
Developed with a full four person team in mind.

Currently, there are [4] levels available for play! More are planned to release in the future.

ZGAMING's EPIC RUNDOWN OF MISERY [VERSION 1.0.0]

A love letter to 6 years of Vanilla GTFO,

featuring 4 unique levels and a completely overhauled loadout at your disposal. Weapons tailored to rewarding gameplay and accuracy. With a large focus on strong gunplay and quick decision making skills, alongside player competency and independence, a high familiarity of in game mechanics are expected.

This rundown was made for my group of friends, whom I've stuck with since the initial release of Rundown 1. Ranging in skill from good to decent to professional, this rundown is meant to begin at a B-tier level, then gradually get more difficult.

Overview

Prisoners dispatched to investigate and carry out operation tasks.

Tailored for a familiar, yet renewed gameplay experience. Levels are intended to maintain a solid familiarity to vanilla GTFO gameplay while adding a modern-modded flair to create fun and rewarding experiences.

Maps are meant to be playable within an hour-long window. GTFO's long session-time can be fun and engaging, but often times drags longer than it should. Without sacrificing the depth expeditions can offer, ZDown intends to make dense maps without the price of multi-hour playtime.

This rundown was made for fun :D

WEAPONS

Objective stack expenditures renovated for efficiency (and style points).

To tailor a more rewarding experience, I've decided to remove several weapons and revamp every weapon that remained. Tools and melees will go untouched. (Except removing skins because objectively these are the best ones I don't care what you say)

Added some fun flavor texts to every weapon!

Primaries

Pistol:
-Base Damage: 4.64 -> 4
-Precision Multiplier: 0.8667 -> 1.51
-Stagger Multiplier: 0.8667 -> 1.5

HEL Revolver:
-Base Damage: 8.01 -> 10
-Precision Multiplier: 0.7413 -> 0.61
-Magazine Size: 8 -> 6
-Bullet Cost: 5.0 -> 4.25
-Piercing: 2 -> 3
-Hip Fire Spread: 2.0 -> 1.0
-Damage Falloff Begin: 10m -> 12m

DMR:
-Base Damage: 7.51 -> 6.2
-Precision Multiplier: 0.87 -> 1.12
-Magazine Size: 12 -> 15
-Shot Delay: 0.25 -> 0.35
-Damage Falloff: 50 -> 60
-Stagger Damage Multiplier: 1.0 -> 0.8

Sawed-Off Shotgun:
-Magazine Size: 4 -> 3
-Bullet Cost: 11 -> 15
-Stagger Multiplier: 2 -> 0.5

Burst Rifle:
-Base Damage: 2.71 -> 5.4
-Precision Multiplier: 0.8667 -> 0.7413
-Magazine Size: 30 -> 27

HEL Shotgun:
-Piercing: 2 -> 5
-Base Damage (Max): 13.6 -> 10.6
-Base Damage (Per Pellet): 1.67 -> 1.2
-Stagger Multiplier: 2 -> 2.2
-Hip Fire Spread: 2.0 -> 1.5
-Aim Spread: 2.0 -> 1.45
-Shotgun Cone Size: 4 -> 3
-Shotgun Bullet Spread: 3 -> 2

Bullpup Rifle:
-Stagger Multiplier: 1 -> 5
-Bullet Cost: 1.5 -> 1
-Precision Multiplier: 1 -> 0.5
-Base Damage: 2.1 -> 1.1
-Magazine Size: 40 -> 80
-Reload Time: 2.3 -> 1.9
-Shot Delay: 0.055 -> 0.035

PDW:
-Fire Mode: Full Auto -> Semi Auto
-Damage: 2.1 -> 2.8
-Precision Multiplier: 0.7413 -> 1.3
-Magazine Size: 32 -> 20
-Bullet Cost: 1.3 -> 1.85
-Stagger Multiplier: 1 -> 3.5
-Damage Falloff Start: 5m -> 15m
-Damage Falloff End: 47m -> 65m

Assault Rifle:
-Magazine Size: 30 -> 60
-Shot Delay: 0.086 -> 0.043
-Base Damage: 2.1857 -> 1.9
-Precision Multiplier: 0.8 -> 0.9
-Stagger Multiplier: 1 -> 0.2

SMG:
-Fixed it

Specials

Shotgun:
-Base Damage (Max): 30.1 -> 35.1
-Base Damage (Per Pellet): 3.7625 -> 4.3875
-Stagger Multiplier: 1 -> 1.5
-Bullet Cost: 9.55 -> 6.99
-Precision Multiplier: 1 -> 0.5

Revolver:
-Base Damage: 14.21 -> 22.31
-Bullet Cost: 4.9 -> 3.5
-Precision Multiplier: 2 -> 1.2

HEL Gun:
-Stagger Multiplier: 1 -> 1.5
-Bullet Cost: 5.74 -> 6.3
-Base Damage: 16.25 -> 30.01
-Precision Multiplier: 0.8 -> 1.7
-Damage Falloff Start: 15m -> 35m

Machinegun:
-Base Damage: 5.35 -> 6.35
-Damage Falloff Start: 15m -> 25m
-Stagger Multiplier: 1 -> 1.5
-Precision Multiplier: 0.7413 -> 0.44
-Magazine Size: 40 -> 120
-Bullet Cost: 1.595 -> 1.25
-Shot Delay: 0.13 -> 0.07
-Shell Casing Size: 1.5 -> 4
-Charge-up Time: 0.4 -> 0.8

Burst Cannon:
-Magazine Size: 20 -> 12
-Bullet Cost: 5 -> 3.66
-Shot Delay: 0.06 -> 0.1
-Base Damage: 22 -> 32
-Precision Multiplier: 0.734 -> 0.5
-Charge-up Time: 0.7 -> 0.4

Combat Shotgun:
-Base Damage (Total): 15.06 -> 17.55
-Base Damage (Per Pellet): 2.19625 -> 2.925
-Magazine Size: 12 -> 16

Sniper:
-Base Damage: 40.01 -> 151
-Magazine Size: 2 -> 1
-Precision Multiplier: 2.0025 -> 0.535
-Reload Time: 3.5s -> 2.5s

Scattergun:
-Precision Multiplier: 0.733 -> 0.5
-Stagger Multiplier: 2 -> 0.3

Short Rifle:
-Fixed it

Tools

  • (re)Added the Mapper

Melees

  • Added the ability to catch these hands