| Date uploaded | 2 years ago |
| Version | 0.1.0 |
| Download link | cris-ProjectEternal-0.1.0.zip |
| Downloads | 336 |
| Dependency string | cris-ProjectEternal-0.1.0 |
This mod requires the following mods to function
Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.5.3Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.0.5Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1Dinorush-TerminalConsumables
Allows developers to add consumables to terminals.
Preferred version: 1.2.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.5GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.3.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.19hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.9Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 0.2.0TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.2.3Zose-DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Preferred version: 1.4.0README
Welcome:
With the release of Rundown 8, the vanilla mainline content is approaching its conclusion. Modded rundowns within the entire GTFO modding community may also supplement the new content introduced in Rundown 8. Project: Eternal serves as an expansion and remake of modded rundown Heat. This new rundown involves a redesign and rebalancing of the majority of levels from Heat, while consistently introducing new content(if possible). Heat itself will no longer receive updates but remains playable. A detailed rundown description might be provided in later updates(im lazy).
A quick reminder: This rundown is designed for 4-player teams.
Enjoy the game!
Credits:
- Memoryl: Weapons rebalance, level tests&reviews
- Inas07: Plugin support and level tests
- App1eBee: Weapon models support
- McBreezy: Plugin support
Thanks for playing! Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.
Updates:
Update 0.1.0:
- Modified Tactical Rile and Anti-material Rifle Sight parts
CHANGELOG
2.7.0 - 2.7.1:
- Implemented and then removed KainRougeProtocol
2.6.14:
- Enemies:
- Divider: Reduced collision radius; Adjusted behaviour
- Striker_Child & Striker_Child_Nightmare: Reduced collision radius
2.6.13:
- Adjusted big pickup interactions
2.6.12:
- Removed some dependencies
2.6.11:
- F.10: Fixed uplink HUD priority
- Fixed rundown selection page
2.6.9 - 2.6.10:
- F.10:
- Fixed a level design flaw in late game. Good to see that players have been creative coming up with strategies, however some of them are not intended.
- Slightly nerfed the base waves and scan distance during Class V Alarm, as its overall intensity highly depends on RNG factors.
- Divider: Reduced move speed
- Increased special HUD priority.
- Added some new dependencies to improve performance
2.6.8:
- Burst Cannon:
- Charge-up 0.7s -> 0.6s
- F.10:
- Removed a few hibernates in ZONE 100
2.6.7:
- Added F.0R expedition desc and rp communications
- Reworked Short Rifle
- F.04:
- Removed a few medipacks
- Enemy Changes:
- Scout_Crystal: Health 112 -> 117
- Striker_Big_Crystal: Stagger HP 55.2 -> 58.2
2.6.6:
- Shotgun: Firerate 2.5 -> 2.0
- Enabled F.04
- F.09:
- Buffed a few enemies, as they're supposed to be a threat:
- Striker_Mech: Damage Resistance 80% -> 90%
- Striker_Mech_Big: Damage Resistance 70% -> 90%
- Partially reworked Temperature system
2.6.5:
- Fixed item placedown waves in F.10
2.6.3 - 2.6.4:
- Weapon Changes:
- Heavy SMG: Clip Size 22 -> 24
- Revolver: Damage 15.51 -> 15.01; Max Ammo 50 -> 60
- High Cal Pistol: Max Ammo 28 -> 30
- Precision Rifle: Precision Multi 1.22 -> 1.25
- Shotgun: Firerate 1.67 -> 2.5
- Short Rifle: Damage 4.81 -> 5.01; Range 8m/58m -> 10m/60m
- Heavy Assault Rifle: Min Range 12m -> 15m
- Machinegun XII:
- Reduced recoii power
- Charge-up Duration 0.4 -> 0.3
- Machinegun V:
- Reload Time 3.5 -> 3.2
- MaX Ammo 135 -> 145
- Firerate 8.3 -> 10
- Rundown Changes:
- F.08: Modified ZONE 331 scout spawn weights
- F.10: Removed the final keycard
- Removed F.0X
- Consumable info now available on terminals
2.6.2:
- Fixed sentries
2.6.1:
- E.02:
- Modified flyer spawn direction during EX objective
2.6.0:
- Sawed-off Shotgun:
- Increased damage
- Reduced cone size, ammo capacity, stagger multi
- F.10:
- Fixed
- Modified OBS model
2.5.11:
- G.02:
- Fixed the issue that at a point some enemies can be stuck behind ZONE_8 security door
- Fixed success page title
- F.10:
- Removed the new area in ZONE_97 added in previous update
- Fixed ZONE_95 cell position
- F.04:
- Disabled. Waiting for remake.
2.5.6 - 2.5.10:
- F.10:
- Miniboss Nerfs:
- Hive Breeder:
- Increased baby spawn cooldown
- Divider:
- Reduced babies spawned when staggered or killed
- Can be C-foamed now
- Added an ammostation in ZONE_96
- Replaced the defoggers in ZONE_96 with C-foam grenades
- Removed irrelevant progression message & events
- Added a new area in ZONE_97
- Moved the medipacks in ZONE_95 to ZONE_97
2.5.5:
- F.0R:
- Fixed wrong fog setting
- Added the missing birther in ZONE_105
2.5.4:
- Released a new solo level.
2.5.3:
- F.10:
- Bug fixes
2.5.0 - 2.5.2:
- G.02:
- Complete version released. Huge thanks to Laz and his team from Korea for putting an end on playtests.
- FIXED LASER BUGS FOR REAL
- Slightly tweaked final laser sequence
- F.10:
- Added one medipack in ZONE_95
- Adjusted resource distribution weight in ZONE_95
2.4.9 - 2.4.11:
- Struggling with desync issue in G.02...
2.4.7 - 2.4.9:
- Fixed the wrong population cost of some enemies
- Added the last release of AWO as a dependency. Hopefully it helps resolve dsync issue in G.02.
- G.02-Part_I now involves the 25% to 33% content of the complete level
- F.10:
- Added ExtraDamageFromBehind to miniboss Divider
2.4.6:
- Merry Christmas gamers
- Added a exclusive version of Bat
2.4.5:
- F.04:
- Fixed the issue that some scouts might get triggered unintentionally
2.4.4:
- F.10:
- Player's move speed modifier while carrying the objective item on back is now 0.7
- Added keyboard/gamepad input support for switching inventory slots while holding the objective item
- Press Keypad 8 or Alpha 8 to wield the objective item quickly
2.4.0 - 2.4.3:
- Added 3 practice levels for G.02
- F.10:
- You can now carry the objective item on your back(but -15% move speed)
- Reduced zone corruption damage(2.0%/s -> 1.0%/s)
2.3.8 - 2.3.10:
- Expedition Description:
- Added difficulty references
- E.02:
- Modified the spawn type of hibernates in ZONE_380
- Added mroe navigation events
- F.05:
- Possibly fixed the issue that Birther_Invincible can spawn multiple fog spheres with one cast
- Added a few more ammopacks in early game
- F.10:
- Based on previous feedback I believe it can now go into its complete release
- Modified hibernates spawn
- Modified late game event sequence
- Reduced pmom(spawned in waves)'s health to 2000
2.3.7:
- F.10:
- Fixed wrong zone corruption intel
- Banned InLevelCarryOnBack by Hikaria
2.3.6:
- G.02:
- Fixed a potential problem that players can get soft locked in ZONE_12
2.3.3 - 2.3.5:
- Huge thanks to our glorious gamers from Korea for their contribution to F.10 & G.02 playtests
- F.10:
- Possibly reduced the chance that flyer miniboss got stuck in level and despawned
- Slightly increased uplink input delay
- Adjusted HEAL_PLAYER liquid animation
- Reduced 60s from all timers
- ZONE_94:
- Modified miniboss spawned
- ZONE_96:
- Modified miniboss positions
- Fixed wrong alarm waves and event sequence
- ZONE_97:
- Removed unfunctional event scan -> There's no time to take a breath
- ZONE_98:
- Increased # of bigs spawned during alarm
- Extraction:
- Slightly increased scan duration
2.3.2:
- Fxed wrong enemy texture
- Watermark version remains unchanged
2.3.1:
- F.10:
- Level rebalance & bug fixes
2.3.0:
- F.10:
- Early access released
2.2.18:
- G.02:
- Unlocked regular weapons(without thermal sights)
- Final Laser Triggers:
- Spawn 1 big charger if triggered twice
- Nerfed Z3 terminal alarm
- Adjusted Z3 barrier graphics
- Nerfed Z7 defense waves
- Reduced Z7 dual scan duration
- Reduced # of hibernates in Z11
2.2.17:
- G.02:
- Fixed the bug that Z1 EventsOnDoorOpen can be triggered repeatedly
2.2.15 & 2.2.16:
- G.02:
- Re-designed Z3 terminal alarm waves & events
2.2.13 & 2.2.14:
- G.02:
- Z7:
- Removed a few med resource
- Reduced interaction time of ammo station on the ground floor
- Nerfed Class Z Dual Alarm intensity
- Removed EXTREME threat marker
- Class V Flash Alarm in Z3:
- Reduced wave spawn delay
- Dual "Uplink":
- Increased wave spawn frequency during code rush
- Z12 ACCESS_OVERRIDE Command:
- Added a counter on enemy kills before executing following events
- Final Laser Group:
- Temporarily removed extra big chargers spawned on laser collision triggering
- Weapon rebalance again:
- Rifle:
- Reload Time: 1.7 >> 1.9
- Remade reload animation sequence
- Burst Rifle:
- Damage: 2.8 >> 3.08
- Ammo Capacity: 262 >> 238
- Precision Multi: 1.1 >> 1.0
- Double Tap Rifle:
- Effective Range: 40/90 >> 20/75
- Machine Pistol:
- Damage: 1.9 >> 4.01
- Ammo Capacity: 550 >> 300
- Clipsize: 50 >> 30
- Reload Time: 1.25 >> 1.3
- Precision Multi: 0.7413 >> 0.7
- Effective Range: 7/35 >> 2/30
- Shot Delay: 0.04 >> 0.034
- HEL Revolver:
- Piercing Count: 3 >> 2
- Sawed-Off Shotgun:
- Shot Delay: 0.25 >> 0.4
- Burst Cannon:
- Ammo Capacity: 46 >> 50
- Charge-Up Time: 0.5 >> 0.7
2.2.10 - 2.2.12:
- Weapon rebalance:
- Rifle:
- Reduced reload time from 1.9 to 1.7
- Increased shot delay from 0.16 to 0.18
- Pistol:
- Reduced reload time from 1.5 to 1.35
- Burst Pistol:
- Increased effective range from 10->47 to 12->50
- Machine Pistol: Increased ammo capacity from 511 to 550
- HEL Revolver:
- Increased clipsize from 6 to 8
- Reduced stagger multi from 1.0 to 0.834
- Increased shot delay from 0.2 to 0.25
- HEL Gun: Inceased stagger multi from 0.8 to 1.0
- Burst Cannon: Reduced charge-up time from 0.7 to 0.5
- Scattergun: Reduced shot delay from 0.65 to 0.4
2.2.9:
- G.02:
- Reduced supply amount of single tool station use but increased total uses to 8
- Added cooldown info in resource station interaction text
- R6E1:
- Fixed wrong scan positions
2.2.8:
- G.02:
- Slightly adjusted early-game resource distribution
- Increased wave delay during z3 terminal alarm
- Updated z7 tool station limits
2.2.7:
- G.02:
- Fixed the bug that the ui indicator wont disappear when switch sentry mode
- Fixed incorrect amount of spawned enemies after z3 terminal alarm
- F.09:
- Fixed temperature bug
2.2.6:
- You better uninstall ExtraSurvivalWaveSettings 1.1.3 for now to avoid wave spawn issues.
- G.02:
- Fixed bugged wave spawn positions
- Adjusted mid-game and extraction difficulty
- Fixed some hibernate spawn issues in z12
- Slightly modified z14 layout
- Fixed the bug that some late-game alarms cannot get disabled
2.2.3 - 2.2.5:
- Updated rundown watermark
- G.02:
- Nerfed T scan waves
- Fixed wrong hybrid spawn direction after T scans
- Fixed a potential bug that some enemies can get stuck after submitting the first crate
- Fixed LSS status indicator graphics in ZONE_7
2.2.2:
- The rundown is no longer compatible with plugin TeammatesIgnoreBullets since the hostile sentries won't work with it.
- Minor adjustments in G.02.
2.2.1:
- Fixed typos on rundown description page that may lead to confusion.
2.2.0:
- Released G.02 [Early Access]
2.1.3 - 2.1.6:
- General rundown maintenance. You'll need to uninstall the public version of <b>AWO</b> to run it.
2.1.1:
- F.03:
- Modified final timer
- Reduced Fog Beacon pickup time
2.1.0:
- Added a lot new dependencies
- Fixed missing enemy reference
- E.01:
- Modified ending
2.0.14:
- Fixed wrong layouts in some levels
- F.03 & F.04:
- Increased late game difficulty
2.0.13:
- I dont know how but elevator tiles in E04 and F02 changed. Just fixed them.
2.0.12:
- Fixed Oxygen(found a workaround)
- F.05:
- Added a missing wave setting
- Fixed wrong resource supply
2.0.9 - 2.0.11:
- Fixed ammo station
- Removed ExtraChainedPuzzleCustomization and ExtraObjectiveSetup from dependencies
2.0.8:
- F.05:
- Fixed resource spawn
2.0.7:
- 1//ERR DEMO:
- Fixed light setting
2.0.6:
Added a missing plugin for 1//ERR
2.0.5:
- F.05:
- Fixed a security alarm
2.0.4:
- F.08:
- Modified extraction scan position
- 1//ERR:
- After spending weeks on this level, I finally realized that I might never be able to finish it due to personal reasons. A demo has been released to show the overall concept.
Cris library has been updated. REINSTALL IT in advance of your descent.
2.0.3:
- Resource packs in some levels are more likely to be spawned in large pack
2.0.2:
- Optimized rundown boot-up performance
- Added expedition intel
2.0.0 - 2.0.1:
- Rearranged rundown pages.
- Removed Enemy Targeting Priority feature.
1.15.12:
- F.09:
- Added ammopacks
- Modified security_door_override delay
1.15.11:
- F.05:
- Partially remade
- Immortal_Tank & Immortal_Birther: Modified behaviours
1.15.10:
- Fixed Striker_Berserk melee sfx
- F.00:
- Removed all big chargers in ZONE_325
- Modified ZONE_325 scout scream events
- Reduced wave_6 verification time
- HEL Revolver: Reduced stagger multi, increased piercing count
1.15.9:
- HEL Revolver: Increased stagger multi
- F.09:
- Added another SECURITY_DOOR_OVERRIDE timer
1.15.8:
- F.07:
- More ammopacks
1.15.7:
- D.01:
- Modified text
- F.09:
- Modified late game difficulty & events
- ://ERR:
- Added a terrifying new enemy
- Tweaks on Scout_Crystal
1.15.6:
- F.06:
- Fixed wrong objective item
1.15.5:
- D.04:
- Removed the first sec door terminal
- Changed world event sequence
1.15.4:
- Remade HEL Short Rifle back to vanilla version
- F.08:
- Changed ammo reserve on drop
- Added more resource
1.15.3:
- Updated weapon balancing in last version
1.15.2:
- D.04:
- Fixed dimension warp events
- Weapon rebalancing:
- HEL Autopistol: Increased base dmg, reduced ammo reserve & clipsize
- Precision Rifle: Reduced reload time
- Shotgun Sentry: Too many tweaks
1.15.1:
- C.02:
- Fixed text translation issues
1.15.0:
- C.03:
- Fixed event scan position
1.14.12:
- F.01:
- Fixed the bug that objectives never get completed
1.14.10 & 1.14.11:
- ://ERR(hidden level):
- Modified wave settings
- C.03
- Removed some shadow giants
- Added ammopacks
- C.02:
- Reduced extraction scan speed
- Removed a geo bundle from dependencies:
- A fresh install is recommended
- Affected levels:
- Pre.L, C.02, C.03, R3E1
1.14.9:
- Hybrid_Strong_Threat's projectiles now aim multiple targets with increased fire frequency and round count.
1.14.6 - 1.14.8:
- Optimized rundown performance
1.14.5:
- D.04:
- Modified team warp events
- Changed markers
1.14.4:
- Added shooter bug fix in dependencies
- HEL Short Rifle: Reduced range to 8m
1.14.3:
- Since all modded weapons are already removed, adjustment of resource distribution in certain levels must be done.
- F.07:
- More ammo in ZONE 74
- F.08:
- More ammo in ZONE 332
- F.07:
- Updated level description and prisoner communications.
1.14.2:
- HEL Short Rifle:
- Added piercing rounds
1.14.1:
- Heavy Assault Rifle: Reduced recoil power and hip fire Shooter_Spread
- Short Rifle:
- Remade into HEL Short Rifle(experimental changes)
- Need feedback if possible
1.14.0:
- F.09:
- Fixed missing sound event
- D.04:
- Level released
1.13.6:
- C.02:
- Enable all terminals when the objective is done.
1.13.5:
- C.01:
- Fixed missing zone alias on a blood door
- D.01:
- Simplified progression objective description
1.13.4:
- C.02:
- Nav marker event fix
- Removed a few ammopacks
1.13.3:
- C.02:
- Added a new enemy
1.13.2:
- Pre.R:
- Removed a few medipacks
1.13.1:
- Pre.R:
- Event fixes
1.13.0:
- C.02 & Pre.R fully released
1.12.10:
- Updated test levels
1.12.9:
- C.02 BETA released
- Fixed bugs in Pre.R
1.12.3 - 1.12.8:
- Pre.R:
- Level balancing, bug fixes
1.12.2:
- Fixed some sound events
1.12.1:
- F.03:
- Modified survival waves. Now the late-game difficulty fits previous expectations(back to the difficulty during playtest phase).
1.12.0:
- Add a hidden level in L-side.
1.11.3:
- Enemies:
- Mech Enemies: Larger weakspot hitbox + Rebalancing
- Reduced asset bundles size
1.11.2:
- F.08:
- Fixed reactor override events
1.11.1:
- F.01: Disabled some world events
1.11.0:
- F.01 released. Do not expect it as a normal F-tier level.
- Fixed DMR audio.
1.10.16:
- HEL Gun: Reduced clipsize to 9
- HEL Rifle: Reduced clipsize(->5) and increased penetrating rounds(->6)
- Precision Rifle: Reduced recoil power & AimTransitionTime
- F.00:
- Fixed extraction wave settings
1.10.15:
- C.02: Fixed broken layouts
1.10.14:
- Disabled F.01, which is supposed to be locked.
1.10.13:
- Burst Pistol: Increased ammo capacity
- DMR: Increased firerate, changed muzzle flash
- HEL Rifle: Increased precision dmg multi
- Precision Rifle: Increased precision dmg multi, reduced clipsize, faster reload
1.10.12:
- Short Rifle: Increased ammo capacity
- Machinegun V: Increased ammo capacity
- Remade Rifle
1.10.11:
- HEL Gun: Reduced stagger multi
- HEL Rifle: Reduced piercing count
1.10.10:
- Nerfed Combat Shotgun
1.10.8 - 1.10.9:
- Burst Pistol: Slightly increased firerate
- Sniper: Reduced dmg
- Precision Rifle: Reduced reload time
- Revolver: Increased dmg
- Combat Shotgun: Increased firerate & ammo capacity
- HEL Gun: Increased clipsize
- HEL Rifle: Increased clipsize
1.10.7:
- Weapon changes:
- Removed ALL modded weapons
- HEL Autopistol: Reduced dmg & stagger multi, increased ammo capacity
- Heavy SMG: Check it out in game
- Assault Rifle: Increased dmg
- Bullpup Rifle: Increased dmg & clipsize
- Burst Pistol: Increased stagger multi
- PDW: Increased dmg
- Sawed-off Shotgun: Reduced reload time
- DMR: Increased clipsize
- Sniper: Increased base dmg
- Precision Rifle: Increased ammo capacity
- Combat Shotgun: Increased stagger multi, firerate & conesize
- Machinegun X: Increased base dmg
- Machinegun V: Increased base dmg, reduced precision multi & ammo capacity
- Choke Mod Shotgun: Increased dmg
- Burst Cannon: Reduced recoil power
1.10.6:
- My old dc account(criscriscris0228) is no longer accessible. From now I'm using a new account with id: iwantmalatang
- F tier levels rebalancing
- Removed progression gears
- Weapon stats rebalancing
1.10.5:
- F.09:
- Disabled
1.10.4:
- Flechette Rifle: Reduced reload time
- Assault Rifle: Increased firerate
- HEL Assault Rifle: Increased firerate
- Tactical Rifle: Reduced reload time & increased firerate
- Pistol: Increased base dmg, reduced precision multi & reload time
- Blazer Shotgun: Increased overtime dmg, reduced damage
1.10.3:
- F.09:
- Added a few more resource packs
- Flechette Rifle:
- Increased precision multi
- Optimized recoil animation
1.10.2:
- F.09:
- Modified light settings & dust particle color
1.10.1:
- Weapon changes:
- Rifle: Lower dmg, higher prec multi, larger ammo reserve
- Heavy SMG: Increased stagger multi
- Light Machinegun: Reduced reload time
- Deagle: Increased dmg, reduced crit chance
- Burst Cannon: Increased ammo capacity
- HEL Autopistol: Reduced dmg, increased stagger multi
- Plasma Pistol: Slightly tweaked base dmg
- F.05:
- Fixed layouts
- Fixed enemy textures
1.10.0:
- F.01:
- Disabled > Waiting for remake.
- F.09:
- A new threat has been released.
- If you dont want the custom musics in this level, you may delete F09_CUSTOM_THEMES.bnk under Assets - SoundBank in crislibrary to avoid extra memory usage.
- Recompressed asset bundles to resolve high memory usage:
- It might lead to asset missing(object not in dictionary error). Feel free to send me feedback.
- A fresh installation is required.
- Weapon changes:
- Deagle: increased crit chance at the cost of crit dmg.
- Sniper(thermal): Reduced stagger multi.
1.9.17 - 1.9.18:
- Removed duplicated ids in player offline gears
1.9.16:
- F.08:
- Reduced blood door enemy groups
1.9.15:
- F.02, F.06, F.09:
- Slightly modified overall balancing
1.9.13 - 1.9.14:
- F.09:
- Modified custom music volume(In game you use Master Volume to control it)
- Optimized warden intels
- Slightly reduced tool supplies
- Added full Simplified Chinese translation for Deagle desc.
1.9.12:
- Updated new trailer
- Added Deagle(Special Weapon)
1.9.11:
- New Weapons:
- "Flechette Rifle" Steyr ACR
- "Bayonet" AKM Type II
1.9.10:
- Bullpup Rifle ALT:
- Changed sight part
1.9.9:
- HEL Gun:
- Increased min range
- Increased precision multiplier
- Increased ammo capacity
- Reduced damage
- Revolver:
- Increased min range
1.9.8:
- Added an exclusive version of HEL Gun
1.9.7:
- Added Bullpup Rifle ALT as D-tier clear reward
1.9.6:
- Fixed the bug that rundown fails to load.
1.9.5:
- F.09:
- Added item scan requirement on shutdown verification scan
- Removed some unused world event object filters
- Slightly tweaked extraction waves
1.9.4:
- F.09:
- Fixed wave spawn direction during reactor shutdown alarm
- Added missing text translation
- Deleted duplicated wave ids
1.9.3:
- Updated rundown main page visuals
- F.04:
- Fixed wave spawn direction during dual alarms
1.9.2:
- Updated LGTuner & ProgressionGear to their public versions.
- Removed unused plugins and configs in rundown folder.
- YOU NEED TO GIVE IT A FRESH INSTALLATION
1.9.1:
- F.09:
- Fixed the bug that this level is unlocked for some players.
1.9.0:
- F.09:
- Level released, and it'll be the last full-team level.
1.8.12:
- Removed E.0X: This level is highly identical to E.04
- Updated F.09 level intro
1.8.11:
Reorganized rundown layouts
1.8.10:
- C.03:
- Changed cell position
1.8.9:
- C.03:
- More ammopacks and medipacks in early game
1.8.8:
- C.03:
- Some small tweaks including stealth scan size and door lockdown status changes.
1.8.7:
- Enabled E.03. Don't use the public LGTuner on Thunderstore if you want this level.
1.8.6:
- C.03:
- Level released
- E.03:
- Waiting for bugs fix
1.8.5:
- F.03:
- Fixed some typos in warden intels
1.8.4:
- F.03:
- Removed the second success page
1.8.2 & 1.8.3:
- E.0X:
- Added resource stations
- Fixed wardenintel typos
- Fixed wrong generator and terminal positions
1.8.1:
E.0X: Level released
1.8.0:
F.03: some extra tweaks
1.7.10:
- Removed some dependencies
1.7.8:
- F.03 released
1.7.7:
- Fixed compatibility issue
1.7.6:
- Unfortunately it's my 3rd attempt to fix the compatibility issue. Also when I say fresh install I mean create a new BepIn folder.
1.7.5:
- I fked up the last update. Hopefully this one is just fine. If you find bugs feel free to dm me since I'm still configuring my new upgraded plugins. A fresh install recommended since 1.7.4.
1.7.4:
- New plugin compatibility test
1.7.3:
- F.00:
- Added 6 rounds HEL revovler
- Fixed warden intels
- More disinfection packs
- F.01:
- Fixed uplink bug
- Removed all "nerfed" weapons
- Fixed Blazer Shotgun overtime precision damage
- Removed OldBulkheadSound from dependencies
1.7.2:
- F.00:
- Fixed the bug that the 2nd reactor waves sometimes dont spawn properly
- Modified resource distribution
1.7.1:
- Partially remade F.00
1.7.0:
- D.03:
- Level released
- Some weapon rebalancing
1.6.19:
- Autocannon: Increased clipsize and ammo capacity
- Autoshotgun & Blazer Shotgun: Increased staggering multiplier
- E.03:
- Fixed wrong warden intels
1.6.18:
- F.07:
- Modified resource distribution
- Nerfed some survival waves
- F.08:
- Nerfed some survival waves
1.6.17:
- Weapon rebalancing
1.6.16:
- Fixed F.07 missing uplinks
1.6.15:
- Added Plasma Pistol
1.6.14:
- Added Blazer Shotgun
1.6.13:
- Fixed missing Autocannon icon
- Fixed Autocannon environment dmg
1.6.12:
- Added Autocannon
Update 1.6.10 - 1.6.11:
- F.08:
- Level rebalance
Update 1.6.9:
- F.08 released
Update 1.6.8:
- Lite Burst Cannon:
- Reduced ammo capacity
- Increased dmg and clipsize
Update 1.6.7:
- HEL Gun, HEL Rifle, Lite Burst Cannon: Increased ammo capacity
Update 1.6.6:
- I somehow fucked up cocoon spawning. Fixed this issue.
Update 1.6.5:
- Updated HEL assault rifle sight part.
- Added trailer link in README.md
Update 1.6.3:
- Possibly fixed cocoon texture
Update 1.6.2:
- Fixed scout waves in all levels due to wrong EEC setting
Update 1.6.1:
- E.03:
- More resource for the final fight
- Modified some events
Update 1.6.0:
- E.03:
- Modified resource distribution
Update 1.5.10:
- E.03:
- Modified resource distribution
- Fixed the bug that players trigger tp event early(possibly fixed tho)
Update 1.5.9:
- Updated Thunderstore Rundown Page Description
Update 1.5.8:
- Updated Thunderstore Rundown Page Description
- Added E.03 into ***Electrmagnetic Rifle*** unlock progression
Update 1.5.7:
- E.03:
- Level released
Update 1.5.6:
- Updated asset bundles
Update 1.5.5:
- Updated wave roar sounds for Pouncer, Striker_Berserk, and Shooter_Spread
- Weapon changes:
- UMR: Reduced ammo capacity
- Electromagnetic Rifle: Increased range, reduced over time damage duration
- Pulse Rifle: Changed sight part
- Autoshotgun: Slightly modified sight part zoom multiplier
- Double Barreled Shotgun: Modified stock part
- Boltgun: Fixed reload animation
- F.01:
- Slightly changed layouts
- E.01:
- Removed one charger scout
- Recompressed all asset bundles. Remember to create a new r2modman profile and install this rundown again to avoid custom asset packs stacking.
Update 1.5.4:
- Added Prototype Air Rifle
Update 1.5.3:
- C.02:
- Fixed typos
- Boltgun: Reduced clipsize
Update 1.5.2:
- Added Flame Blade(unlock by completing standalone contest level)
- Updated plugins
Update 1.5.1:
- Removed outdated plugin
Update 1.5.0:
- Removed Big Berserker
- F.02:
- Nerfed scout waves
- Increased Electromagnetic Rifle precision multi
Update 1.4.11:
- F.0X:
- Reworked on hibernates spawning
- New plugin compatibility check
Update 1.4.10:
- Fixe duplicated wave setting ids.
- F.07:
- Fixed scout waves
Update 1.4.9:
- Modified Electromagnetic Rifle reload animation
Update 1.4.8:
- Added Electromagnetic Rifle(E-tier clear reward)
Update 1.4.7:
- C.02 completely released.
Update 1.4.6:
- C.02 TEST:
- More resource packs
- Slightly modified extraction waves
Update 1.4.5:
- F.07:
- Nerfed scout waves
- Modified hibernates distribution
Update 1.4.4:
- Added C.02[test]
Update 1.4.3:
- DBS:
- Increased ammo capacity
- Reduced reload time
- Reduced shot delay
- Changed equipment animation
- Reduced stagger multi
- Increased precision multi
Update 1.4.2:
- E.02:
- Fixed unexpected error alarms
Update 1.4.0 - 1.4.1:
- Fixed missing weapon icons
- F.07:
- Slightly modified survival wave settings
- Changed scout waves
Update 1.3.10:
- E.02:
- Slightly Modified wave settings
Update 1.3.8 - 1.3.9:
- E.01:
- Slightly Modified wave settings
- Weapon rebalance
Update 1.3.7:
- Added DBS(Double Barreled shotgun)
Update 1.3.6:
- F.0X:
- Fixed fog settings
- Modified reactor waves
- Modified extraction
Update 1.3.5:
- C.01:
- Modified wave settings
- F.05:
- Modified security sensors
- Increased overall stealth difficulty in dimension 1
- Reduced resource packs in dimension 1
Update 1.3.2:
- E.01:
- Fixed wrong uplink wave settings
- Elite Rifle: Modified sight part
Update 1.3.1:
- E.01:
- Updated outro
Update 1.3.0:
- F.01:
- Fixed a missing chained objective
Update 1.2.9:
- F.0X:
- Removed the unexpected apex door
Update 1.2.8:
- ProgessionGears & EOS compatiblity test
Update 1.2.7:
- F.0X:
- Fixed missing plug reference
- E.01:
- Resized EMP range
- Modified [ZONE_4] terminal to avoid bad alarm scan rng
Update 1.2.6:
- F.0X:
- Fixed broken navmesh
Update 1.2.5:
- F.0X "Havoc":
- Level released(actually an old level)
- E.01:
- Added a few EMP events
Update 1.2.4:
- Temporarily disabled Elite Rifle, Grenade Launcher, and Axe since the progression unlocks dont work as expected.
Update 1.2.3:
- F.07:
- Slightly redistributed resoucr packs
Update 1.2.2:
- Added Elite Rifle as the reward of F-tier clear
Update 1.2.1:
- Improved E.01 final arena performance
Update 1.2.0:
- E.01 & F.07 released
- Known Issue: E.01 Simplified Chinese expedition success page is in unexpected low resolution.
Update 1.1.15:
- Rearranged rundown layouts
- Added a new [test version] level
- Added Axe as the reward of standalone expedition clear
Update 1.1.14:
- F.04:
- Fixed unexpected scan positions and events
- Added two more geo packs as dependencies.
Update 1.1.13:
- Fixed the bug that the oxygen styem kills players.. possibly
Update 1.1.12:
- E.01[test]:
- Updated development progress
Update 1.1.11:
- Added release date for each level.
Update 1.1.10:
- Added F.00 Clear reward: Grenade Launcher(special weapon)
Update 1.1.8 - 1.1.9:
- Changed charger texture
Update 1.1.7:
- R6E1:
- Modified chained puzzle types
- Added test persion of E.01
- Light Machinegun: Increased firerate
- Added ExtraChainedPuzzleCustomization in dependencies
Update 1.1.6:
- R3E1, R6E1, F.04:
- Added more ammopacks
Update 1.1.5:
- R6E1:
- Modified the first zone layout in dimension 2
- R4E1:
- Level released, with the OG layout, scan speed, and resource distribution.
Update 1.1.4:
- F.04:
- Modified resource distribution
Update 1.1.3:
- Scorpion SMG:
- Reduced firerate and increased range
Update 1.1.2:
- Added Scorpion SMG
Update 1.1.1:
- R5E2:
- Temporarily disabled this level. It's still under review.