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ProjectEternal

OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR

By cris
Date uploaded 6 days ago
Version 2.7.0
Download link cris-ProjectEternal-2.7.0.zip
Downloads 42
Dependency string cris-ProjectEternal-2.7.0

This mod requires the following mods to function

Amorously-RespawnSackBarcodeFix-1.0.1 icon
Amorously-RespawnSackBarcodeFix

Simple plugin that fixes the barcode decal bug on respawn sacks and litter

Preferred version: 1.0.1
AuriRex-DimensionMaps-1.1.0 icon
AuriRex-DimensionMaps

Maps for dimensions! Configurable per level.

Preferred version: 1.1.0
BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
cris-crislibrary-0.5.6 icon
cris-crislibrary

Asset bundles for rundown Project: Eternal

Preferred version: 0.5.6
DacreDOLOLO-WeaponStatShower-1.4.0 icon
DacreDOLOLO-WeaponStatShower

Shows the stat of the weapons, compatible with WeaponCustomizer

Preferred version: 1.4.0
dakkhuza-DakGeos-0.3.8 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.8
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
Dinorush-EnemyAnimationFix-1.4.6 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.4.6
Dinorush-ExtraToolCustomization-1.5.3 icon
Dinorush-ExtraToolCustomization

Fixes tool bugs and adds customization for Sentries and Mines.

Preferred version: 1.5.3
Dinorush-ItemSpawnFix-1.0.5 icon
Dinorush-ItemSpawnFix

[Required by All] Fixes items and resources failing to spawn.

Preferred version: 1.0.5
Dinorush-MemoryLeakFix-1.3.1 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.3.1
Dinorush-ReDownFix-1.0.1 icon
Dinorush-ReDownFix

Fixes clients getting downed from taking any damage shortly after a revive.

Preferred version: 1.0.1
Dinorush-TerminalConsumables-1.2.1 icon
Dinorush-TerminalConsumables

Allows developers to add consumables to terminals.

Preferred version: 1.2.1
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
Flowaria-FlowGeos-0.9.3 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.9.3
Flowaria-FlowGeos_Vol2-0.2.2 icon
Flowaria-FlowGeos_Vol2

Sets of custom tile for your rundown! (Volume 2!)

Preferred version: 0.2.2
Flowaria-MTFO_Extension_PartialData-1.5.2 icon
Flowaria-MTFO_Extension_PartialData

Add PartialData Support for your MTFO

Preferred version: 1.5.2
GTFOModding-InjectLib-1.1.0 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.1.0
GTFOModding-PaintTheDoor-1.0.5 icon
GTFOModding-PaintTheDoor

(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.

Preferred version: 1.0.5
GTFOModding-SecDoorTerminalInterface-1.0.7 icon
GTFOModding-SecDoorTerminalInterface

(Plugin Dev Libaray) Attach Terminal to Security Door with API

Preferred version: 1.0.7
GTFOModding-SentryAmmoPercentageScreen-1.0.0 icon
GTFOModding-SentryAmmoPercentageScreen

Show Ammo Percentage of Sentry on their Screen

Preferred version: 1.0.0
hirnukuono-AdvancedWardenObjective-2.3.2 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.3.2
hirnukuono-EEC_H-1.8.19 icon
hirnukuono-EEC_H

A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions

Preferred version: 1.8.19
hirnukuono-LGTuner-1.1.8 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.8
hirnukuono-NoInterruptions-0.1.4 icon
hirnukuono-NoInterruptions

hypo-interruptus interactus acuta

Preferred version: 0.1.4
hirnukuono-StuckEnemyFix-0.0.7 icon
hirnukuono-StuckEnemyFix

why doesnt combat music end?

Preferred version: 0.0.7
hirnukuono-WardenIntelOhBehave-0.0.1 icon
hirnukuono-WardenIntelOhBehave

Attempts to fix the disappearing WardenIntel

Preferred version: 0.0.1
Inas07-EOSExt_DimensionWarp-1.0.1 icon
Inas07-EOSExt_DimensionWarp

Warp in reality. Warp and split up players into 2 zones, or even dimensions.

Preferred version: 1.0.1
Inas07-EOSExt_EMP-1.1.8 icon
Inas07-EOSExt_EMP

Decoupled EEC EMP features

Preferred version: 1.1.8
Inas07-EOSExt_ExtraDoor-1.0.1 icon
Inas07-EOSExt_ExtraDoor

Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door

Preferred version: 1.0.1
Inas07-EOSExt_LevelSpawnedSentry-1.1.3 icon
Inas07-EOSExt_LevelSpawnedSentry

Finally we have a level spawned sentry after the game is dead...

Preferred version: 1.1.3
Inas07-EOSExt_Reactor-1.0.7 icon
Inas07-EOSExt_Reactor

Further customize Reactor objective

Preferred version: 1.0.7
Inas07-EOSExt_SecDoor-1.0.0 icon
Inas07-EOSExt_SecDoor

Customize security door. Now only with interaction prompt customization.

Preferred version: 1.0.0
Inas07-EOSExt_SecuritySensor-1.1.7 icon
Inas07-EOSExt_SecuritySensor

Configurable Security Sensor and Movable Sensor. Now added with text / color customization

Preferred version: 1.1.7
Inas07-ExtraObjectiveSetup-1.6.10 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.10
Inas07-ExtraSurvivalWaveSettings-1.1.4 icon
Inas07-ExtraSurvivalWaveSettings

Reign your survival wave!

Preferred version: 1.1.4
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
JarheadHME-RundownExtensionFix-1.0.0 icon
JarheadHME-RundownExtensionFix

Make the Extended Protocol window work better for mod dev

Preferred version: 1.0.0
Localia-PacksHelper-3.1.4 icon
Localia-PacksHelper

Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.

Preferred version: 3.1.4
Localia-PingEverything-3.0.1 icon
Localia-PingEverything

Now you can mark everything.(Middle Mouse Button)

Preferred version: 3.0.1
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
ProjectZaero-ZaeroGeos-0.6.0 icon
ProjectZaero-ZaeroGeos

A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.

Preferred version: 0.6.0
randomuserhi-AggroFix-0.0.2 icon
randomuserhi-AggroFix

Host only mod to fix enemy targetting for custom rundowns that split players across zones

Preferred version: 0.0.2
randomuserhi-BioScannerFix-0.0.2 icon
randomuserhi-BioScannerFix

Fixes the small red dots on bioscanner.

Preferred version: 0.0.2
randomuserhi-DamageSync-0.0.7 icon
randomuserhi-DamageSync

A host only mod that syncs enemy HP with clients.

Preferred version: 0.0.7
randomuserhi-GTFOSilentShotFix-0.0.2 icon
randomuserhi-GTFOSilentShotFix

Host only mod that prevents clients from silent shooting.

Preferred version: 0.0.2
randomuserhi-KillIndicatorFix-0.1.9 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.1.9
randomuserhi-ShooterBugFix-0.0.5 icon
randomuserhi-ShooterBugFix

Actually fixed for real this time!

Preferred version: 0.0.5
Red_Leicester_Cheese-ExtraRundownCustomisation-0.2.0 icon
Red_Leicester_Cheese-ExtraRundownCustomisation

Customise your Rundown (Extra edition)

Preferred version: 0.2.0
TheDoggyDoge-DogsTilePack-1.2.3 icon
TheDoggyDoge-DogsTilePack

Custom tiles from RundownX modified to work normally, and other tiles I have made

Preferred version: 1.2.3
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
Zose-DeadBodyOptimization-1.4.0 icon
Zose-DeadBodyOptimization

A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.

Preferred version: 1.4.0

README

Incompatible Plugins

  • TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
  • StrongerPrisoner by Chaxi & InLevelCarryOnBack by Hikaria: They can ruin the core gameplay design in F.10

Credits

  • MemoryI (General Support & Consultation):
    • Weapons Rebalance
    • Major Level Tests & Reviews
  • Inas07 (Core Plugin Development):
    • LegacyCore, Oxygen, LevelSpawnedSentry, EnvTemperature, ExtraDoor, TacticalBigPickup
    • Level Design Inspiration
  • McBreezy (Plugin Development):
    • EnvTemperature, PortalCustomization, GrenadeLauncher, CustomEndScreen, EnemyTags
  • time1pm (Plugin Development):
    • TriggerBoxDamage
  • randomuserhi (Plugin Development):
    • TriggerBoxDamage
  • Hikaria (Plugin Development):
    • BigPickupCarryOnBack
  • TheDoggyDoge (Assets Development):
    • Soundbanks & Geos
  • Laz & his team (Milestone Achievement):
    • Achieving the first clear of G.02
  • And Everyone who has spent time on contributions

CHANGELOG

2.7.0 - 2.7.1:

- Implemented and then removed KainRougeProtocol

2.6.14:

- Enemies:
    - Divider: Reduced collision radius; Adjusted behaviour
    - Striker_Child & Striker_Child_Nightmare: Reduced collision radius

2.6.13:

- Adjusted big pickup interactions

2.6.12:

- Removed some dependencies

2.6.11:

- F.10: Fixed uplink HUD priority
- Fixed rundown selection page

2.6.9 - 2.6.10:

- F.10:
    - Fixed a level design flaw in late game. Good to see that players have been creative coming up with strategies, however some of them are not intended.
    - Slightly nerfed the base waves and scan distance during Class V Alarm, as its overall intensity highly depends on RNG factors.
    - Divider: Reduced move speed
    - Increased special HUD priority.
- Added some new dependencies to improve performance

2.6.8:

- Burst Cannon: 
    - Charge-up 0.7s -> 0.6s
- F.10:
    - Removed a few hibernates in ZONE 100

2.6.7:

- Added F.0R expedition desc and rp communications
- Reworked Short Rifle
- F.04:
    - Removed a few medipacks
- Enemy Changes:
    - Scout_Crystal: Health 112 -> 117
    - Striker_Big_Crystal: Stagger HP 55.2 -> 58.2

2.6.6:

- Shotgun: Firerate 2.5 -> 2.0
- Enabled F.04
- F.09:
    - Buffed a few enemies, as they're supposed to be a threat:
        - Striker_Mech: Damage Resistance 80% -> 90%
        - Striker_Mech_Big: Damage Resistance 70% -> 90%
    - Partially reworked Temperature system

2.6.5:

- Fixed item placedown waves in F.10

2.6.3 - 2.6.4:

- Weapon Changes:
    - Heavy SMG: Clip Size 22 -> 24
    - Revolver: Damage 15.51 -> 15.01; Max Ammo 50 -> 60
    - High Cal Pistol: Max Ammo 28 -> 30
    - Precision Rifle: Precision Multi 1.22 -> 1.25
    - Shotgun: Firerate 1.67 -> 2.5
    - Short Rifle: Damage 4.81 -> 5.01; Range 8m/58m -> 10m/60m
    - Heavy Assault Rifle: Min Range 12m -> 15m
    - Machinegun XII: 
        - Reduced recoii power
        - Charge-up Duration 0.4 -> 0.3
    - Machinegun V: 
        - Reload Time 3.5 -> 3.2
        - MaX Ammo 135 -> 145
        - Firerate 8.3 -> 10
- Rundown Changes:
    - F.08: Modified ZONE 331 scout spawn weights
    - F.10: Removed the final keycard
    - Removed F.0X
    - Consumable info now available on terminals

2.6.2:

- Fixed sentries

2.6.1:

- E.02:
    - Modified flyer spawn direction during EX objective

2.6.0:

- Sawed-off Shotgun:
    - Increased damage
    - Reduced cone size, ammo capacity, stagger multi
- F.10:
    - Fixed
- Modified OBS model

2.5.11:

- G.02:
    - Fixed the issue that at a point some enemies can be stuck behind ZONE_8 security door
    - Fixed success page title
- F.10:
    - Removed the new area in ZONE_97 added in previous update
    - Fixed ZONE_95 cell position
- F.04:
    - Disabled. Waiting for remake.

2.5.6 - 2.5.10:

- F.10:
    - Miniboss Nerfs:
        - Hive Breeder:
            - Increased baby spawn cooldown
        - Divider: 
            - Reduced babies spawned when staggered or killed
            - Can be C-foamed now
    - Added an ammostation in ZONE_96
    - Replaced the defoggers in ZONE_96 with C-foam grenades
    - Removed irrelevant progression message & events
    - Added a new area in ZONE_97
    - Moved the medipacks in ZONE_95 to ZONE_97

2.5.5:

- F.0R:
    - Fixed wrong fog setting
    - Added the missing birther in ZONE_105

2.5.4:

- Released a new solo level.

2.5.3:

- F.10:
    - Bug fixes

2.5.0 - 2.5.2:

- G.02:
    - Complete version released. Huge thanks to Laz and his team from Korea for putting an end on playtests.
    - FIXED LASER BUGS FOR REAL
    - Slightly tweaked final laser sequence
- F.10:
    - Added one medipack in ZONE_95
    - Adjusted resource distribution weight in ZONE_95

2.4.9 - 2.4.11:

- Struggling with desync issue in G.02...

2.4.7 - 2.4.9:

- Fixed the wrong population cost of some enemies
- Added the last release of AWO as a dependency. Hopefully it helps resolve dsync issue in G.02.
- G.02-Part_I now involves the 25% to 33% content of the complete level
- F.10:
    - Added ExtraDamageFromBehind to miniboss Divider

2.4.6:

- Merry Christmas gamers
- Added a exclusive version of Bat

2.4.5:

- F.04:
    - Fixed the issue that some scouts might get triggered unintentionally

2.4.4:

- F.10:
    - Player's move speed modifier while carrying the objective item on back is now 0.7
    - Added keyboard/gamepad input support for switching inventory slots while holding the objective item
    - Press Keypad 8 or Alpha 8 to wield the objective item quickly

2.4.0 - 2.4.3:

- Added 3 practice levels for G.02
- F.10:
    - You can now carry the objective item on your back(but -15% move speed)
    - Reduced zone corruption damage(2.0%/s -> 1.0%/s)

2.3.8 - 2.3.10:

- Expedition Description:
    - Added difficulty references
- E.02:
    - Modified the spawn type of hibernates in ZONE_380
    - Added mroe navigation events
- F.05:
    - Possibly fixed the issue that Birther_Invincible can spawn multiple fog spheres with one cast
    - Added a few more ammopacks in early game
- F.10:
    - Based on previous feedback I believe it can now go into its complete release
    - Modified hibernates spawn
    - Modified late game event sequence
    - Reduced pmom(spawned in waves)'s health to 2000

2.3.7:

- F.10:
    - Fixed wrong zone corruption intel
- Banned InLevelCarryOnBack by Hikaria

2.3.6:

- G.02:
    - Fixed a potential problem that players can get soft locked in ZONE_12

2.3.3 - 2.3.5:

- Huge thanks to our glorious gamers from Korea for their contribution to F.10 & G.02 playtests
- F.10:
    - Possibly reduced the chance that flyer miniboss got stuck in level and despawned
    - Slightly increased uplink input delay
    - Adjusted HEAL_PLAYER liquid animation
    - Reduced 60s from all timers
    - ZONE_94:
        - Modified miniboss spawned
    - ZONE_96:
        - Modified miniboss positions
        - Fixed wrong alarm waves and event sequence
    - ZONE_97:
        - Removed unfunctional event scan -> There's no time to take a breath
    - ZONE_98:
        - Increased # of bigs spawned during alarm
    - Extraction:
        - Slightly increased scan duration

2.3.2:

- Fxed wrong enemy texture
- Watermark version remains unchanged

2.3.1:

- F.10:
    - Level rebalance & bug fixes

2.3.0:

- F.10:
    - Early access released

2.2.18:

- G.02:
    - Unlocked regular weapons(without thermal sights)
    - Final Laser Triggers:
        - Spawn 1 big charger if triggered twice
    - Nerfed Z3 terminal alarm
    - Adjusted Z3 barrier graphics
    - Nerfed Z7 defense waves
    - Reduced Z7 dual scan duration
    - Reduced # of hibernates in Z11

2.2.17:

- G.02:
    - Fixed the bug that Z1 EventsOnDoorOpen can be triggered repeatedly

2.2.15 & 2.2.16:

- G.02:
    - Re-designed Z3 terminal alarm waves & events

2.2.13 & 2.2.14:

- G.02:
    - Z7:
        - Removed a few med resource
        - Reduced interaction time of ammo station on the ground floor
        - Nerfed Class Z Dual Alarm intensity
        - Removed EXTREME threat marker
    - Class V Flash Alarm in Z3:
        - Reduced wave spawn delay
    - Dual "Uplink":
        - Increased wave spawn frequency during code rush
    - Z12 ACCESS_OVERRIDE Command:
        - Added a counter on enemy kills before executing following events
    - Final Laser Group:
        - Temporarily removed extra big chargers spawned on laser collision triggering

- Weapon rebalance again:
    - Rifle:
        - Reload Time: 1.7 >> 1.9
        - Remade reload animation sequence
    - Burst Rifle:
        - Damage: 2.8 >> 3.08
        - Ammo Capacity: 262 >> 238
        - Precision Multi: 1.1 >> 1.0
    - Double Tap Rifle:
        - Effective Range: 40/90 >> 20/75
    - Machine Pistol:
        - Damage: 1.9 >> 4.01
        - Ammo Capacity: 550 >> 300
        - Clipsize: 50 >> 30
        - Reload Time: 1.25 >> 1.3
        - Precision Multi: 0.7413 >> 0.7
        - Effective Range: 7/35 >> 2/30
        - Shot Delay: 0.04 >> 0.034
    - HEL Revolver:
        - Piercing Count: 3 >> 2
    - Sawed-Off Shotgun:
        - Shot Delay: 0.25 >> 0.4
    - Burst Cannon:
        - Ammo Capacity: 46 >> 50
        - Charge-Up Time: 0.5 >> 0.7

2.2.10 - 2.2.12:

- Weapon rebalance:
    - Rifle: 
        - Reduced reload time from 1.9 to 1.7
        - Increased shot delay from 0.16 to 0.18
    - Pistol:
        - Reduced reload time from 1.5 to 1.35
    - Burst Pistol:
        - Increased effective range from 10->47 to 12->50
    - Machine Pistol: Increased ammo capacity from 511 to 550
    - HEL Revolver: 
        - Increased clipsize from 6 to 8
        - Reduced stagger multi from 1.0 to 0.834
        - Increased shot delay from 0.2 to 0.25
    - HEL Gun: Inceased stagger multi from 0.8 to 1.0
    - Burst Cannon: Reduced charge-up time from 0.7 to 0.5
    - Scattergun: Reduced shot delay from 0.65 to 0.4

2.2.9:

- G.02:
    - Reduced supply amount of single tool station use but increased total uses to 8
    - Added cooldown info in resource station interaction text
- R6E1:
    - Fixed wrong scan positions

2.2.8:

- G.02:
    - Slightly adjusted early-game resource distribution
    - Increased wave delay during z3 terminal alarm
    - Updated z7 tool station limits

2.2.7:

- G.02:
    - Fixed the bug that the ui indicator wont disappear when switch sentry mode
    - Fixed incorrect amount of spawned enemies after z3 terminal alarm
- F.09:
    - Fixed temperature bug

2.2.6:

- You better uninstall ExtraSurvivalWaveSettings 1.1.3 for now to avoid wave spawn issues.
- G.02:
    - Fixed bugged wave spawn positions
    - Adjusted mid-game and extraction difficulty
    - Fixed some hibernate spawn issues in z12
    - Slightly modified z14 layout
    - Fixed the bug that some late-game alarms cannot get disabled

2.2.3 - 2.2.5:

- Updated rundown watermark
- G.02:
    - Nerfed T scan waves
    - Fixed wrong hybrid spawn direction after T scans
    - Fixed a potential bug that some enemies can get stuck after submitting the first crate
    - Fixed LSS status indicator graphics in ZONE_7

2.2.2:

- The rundown is no longer compatible with plugin TeammatesIgnoreBullets since the hostile sentries won't work with it.
- Minor adjustments in G.02.

2.2.1:

- Fixed typos on rundown description page that may lead to confusion.

2.2.0:

- Released G.02 [Early Access]

2.1.3 - 2.1.6:

- General rundown maintenance. You'll need to uninstall the public version of <b>AWO</b> to run it.

2.1.1:

- F.03:
    - Modified final timer
    - Reduced Fog Beacon pickup time

2.1.0:

- Added a lot new dependencies
- Fixed missing enemy reference
- E.01:
    - Modified ending

2.0.14:

- Fixed wrong layouts in some levels
- F.03 & F.04:
    - Increased late game difficulty

2.0.13:

- I dont know how but elevator tiles in E04 and F02 changed. Just fixed them.

2.0.12:

- Fixed Oxygen(found a workaround)
- F.05:
    - Added a missing wave setting
    - Fixed wrong resource supply

2.0.9 - 2.0.11:

- Fixed ammo station
- Removed ExtraChainedPuzzleCustomization and ExtraObjectiveSetup from dependencies

2.0.8:

- F.05:
    - Fixed resource spawn

2.0.7:

- 1//ERR DEMO:
    - Fixed light setting

2.0.6:

Added a missing plugin for 1//ERR

2.0.5:

- F.05:
    - Fixed a security alarm

2.0.4:

- F.08:
    - Modified extraction scan position
- 1//ERR:
    - After spending weeks on this level, I finally realized that I might never be able to finish it due to personal reasons. A demo has been released to show the overall concept.
Cris library has been updated. REINSTALL IT in advance of your descent.

2.0.3:

- Resource packs in some levels are more likely to be spawned in large pack

2.0.2:

- Optimized rundown boot-up performance
- Added expedition intel

2.0.0 - 2.0.1:

- Rearranged rundown pages.
- Removed Enemy Targeting Priority feature.

1.15.12:

- F.09:
    - Added ammopacks
    - Modified security_door_override delay

1.15.11:

- F.05:
    - Partially remade
- Immortal_Tank & Immortal_Birther: Modified behaviours

1.15.10:

- Fixed Striker_Berserk melee sfx
- F.00:
    - Removed all big chargers in ZONE_325
    - Modified ZONE_325 scout scream events
    - Reduced wave_6 verification time
- HEL Revolver: Reduced stagger multi, increased piercing count

1.15.9:

- HEL Revolver: Increased stagger multi
- F.09:
    - Added another SECURITY_DOOR_OVERRIDE timer

1.15.8:

- F.07:
    - More ammopacks

1.15.7:

- D.01:
    - Modified text
- F.09:
    - Modified late game difficulty & events
- ://ERR:
    - Added a terrifying new enemy
- Tweaks on Scout_Crystal

1.15.6:

- F.06:
    - Fixed wrong objective item

1.15.5:

- D.04:
    - Removed the first sec door terminal
    - Changed world event sequence

1.15.4:

- Remade HEL Short Rifle back to vanilla version
- F.08:
    - Changed ammo reserve on drop
    - Added more resource

1.15.3:

- Updated weapon balancing in last version

1.15.2:

- D.04:
    - Fixed dimension warp events
- Weapon rebalancing:
    - HEL Autopistol: Increased base dmg, reduced ammo reserve & clipsize
    - Precision Rifle: Reduced reload time
    - Shotgun Sentry: Too many tweaks

1.15.1:

- C.02:
    - Fixed text translation issues

1.15.0:

- C.03:
    - Fixed event scan position

1.14.12:

- F.01:
    - Fixed the bug that objectives never get completed

1.14.10 & 1.14.11:

- ://ERR(hidden level):
    - Modified wave settings
- C.03
    - Removed some shadow giants
    - Added ammopacks
- C.02:
    - Reduced extraction scan speed
- Removed a geo bundle from dependencies:
    - A fresh install is recommended
    - Affected levels:
        - Pre.L, C.02, C.03, R3E1

1.14.9:

- Hybrid_Strong_Threat's projectiles now aim multiple targets with increased fire frequency and round count.

1.14.6 - 1.14.8:

- Optimized rundown performance

1.14.5:

- D.04:
    - Modified team warp events
    - Changed markers

1.14.4:

- Added shooter bug fix in dependencies
- HEL Short Rifle: Reduced range to 8m

1.14.3:

- Since all modded weapons are already removed, adjustment of resource distribution in certain levels must be done.
    - F.07:
        - More ammo in ZONE 74
    - F.08:
        - More ammo in ZONE 332
- F.07:
    - Updated level description and prisoner communications.

1.14.2:

- HEL Short Rifle:
    - Added piercing rounds

1.14.1:

- Heavy Assault Rifle: Reduced recoil power and hip fire Shooter_Spread
- Short Rifle:
    - Remade into HEL Short Rifle(experimental changes)
    - Need feedback if possible

1.14.0:

- F.09:
    - Fixed missing sound event
- D.04:
    - Level released

1.13.6:

- C.02:
    - Enable all terminals when the objective is done.

1.13.5:

- C.01:
    - Fixed missing zone alias on a blood door
- D.01:
    - Simplified progression objective description

1.13.4:

- C.02:
    - Nav marker event fix
    - Removed a few ammopacks

1.13.3:

- C.02:
    - Added a new enemy

1.13.2:

- Pre.R:
    - Removed a few medipacks

1.13.1:

- Pre.R:
    - Event fixes

1.13.0:

- C.02 & Pre.R fully released

1.12.10:

- Updated test levels

1.12.9:

- C.02 BETA released
- Fixed bugs in Pre.R

1.12.3 - 1.12.8:

- Pre.R:
    - Level balancing, bug fixes

1.12.2:

- Fixed some sound events

1.12.1:

- F.03:
    - Modified survival waves. Now the late-game difficulty fits previous expectations(back to the difficulty during playtest phase).

1.12.0:

- Add a hidden level in L-side.

1.11.3:

- Enemies:
    - Mech Enemies: Larger weakspot hitbox + Rebalancing
- Reduced asset bundles size

1.11.2:

- F.08:
    - Fixed reactor override events

1.11.1:

- F.01: Disabled some world events

1.11.0:

- F.01 released. Do not expect it as a normal F-tier level.
- Fixed DMR audio.

1.10.16:

- HEL Gun: Reduced clipsize to 9
- HEL Rifle: Reduced clipsize(->5) and increased penetrating rounds(->6)
- Precision Rifle: Reduced recoil power & AimTransitionTime
- F.00:
    - Fixed extraction wave settings

1.10.15:

- C.02: Fixed broken layouts

1.10.14:

- Disabled F.01, which is supposed to be locked.

1.10.13:

- Burst Pistol: Increased ammo capacity
- DMR: Increased firerate, changed muzzle flash
- HEL Rifle: Increased precision dmg multi
- Precision Rifle: Increased precision dmg multi, reduced clipsize, faster reload

1.10.12:

- Short Rifle: Increased ammo capacity
- Machinegun V: Increased ammo capacity
- Remade Rifle

1.10.11:

- HEL Gun: Reduced stagger multi
- HEL Rifle: Reduced piercing count

1.10.10:

- Nerfed Combat Shotgun

1.10.8 - 1.10.9:

- Burst Pistol: Slightly increased firerate
- Sniper: Reduced dmg
- Precision Rifle: Reduced reload time
- Revolver: Increased dmg
- Combat Shotgun: Increased firerate & ammo capacity
- HEL Gun: Increased clipsize
- HEL Rifle: Increased clipsize

1.10.7:

- Weapon changes:
    - Removed ALL modded weapons
    - HEL Autopistol: Reduced dmg & stagger multi, increased ammo capacity
    - Heavy SMG: Check it out in game
    - Assault Rifle: Increased dmg
    - Bullpup Rifle: Increased dmg & clipsize
    - Burst Pistol: Increased stagger multi
    - PDW: Increased dmg
    - Sawed-off Shotgun: Reduced reload time
    - DMR: Increased clipsize
    - Sniper: Increased base dmg
    - Precision Rifle: Increased ammo capacity
    - Combat Shotgun: Increased stagger multi, firerate & conesize
    - Machinegun X: Increased base dmg
    - Machinegun V: Increased base dmg, reduced precision multi & ammo capacity
    - Choke Mod Shotgun: Increased dmg
    - Burst Cannon: Reduced recoil power

1.10.6:

- My old dc account(criscriscris0228) is no longer accessible. From now I'm using a new account with id: iwantmalatang
- F tier levels rebalancing
- Removed progression gears
- Weapon stats rebalancing

1.10.5:

- F.09:
    - Disabled

1.10.4:

- Flechette Rifle: Reduced reload time
- Assault Rifle: Increased firerate
- HEL Assault Rifle: Increased firerate
- Tactical Rifle: Reduced reload time & increased firerate
- Pistol: Increased base dmg, reduced precision multi & reload time
- Blazer Shotgun: Increased overtime dmg, reduced damage

1.10.3:

- F.09:
    - Added a few more resource packs
- Flechette Rifle:
    - Increased precision multi
    - Optimized recoil animation

1.10.2:

- F.09:
    - Modified light settings & dust particle color

1.10.1:

- Weapon changes:
    - Rifle: Lower dmg, higher prec multi, larger ammo reserve
    - Heavy SMG: Increased stagger multi
    - Light Machinegun: Reduced reload time
    - Deagle: Increased dmg, reduced crit chance
    - Burst Cannon: Increased ammo capacity
    - HEL Autopistol: Reduced dmg, increased stagger multi
    - Plasma Pistol: Slightly tweaked base dmg
- F.05:
    - Fixed layouts
    - Fixed enemy textures

1.10.0:

- F.01:
    - Disabled > Waiting for remake.
- F.09:
    - A new threat has been released.
    - If you dont want the custom musics in this level, you may delete F09_CUSTOM_THEMES.bnk under Assets - SoundBank in crislibrary to avoid extra memory usage.
- Recompressed asset bundles to resolve high memory usage:
    - It might lead to asset missing(object not in dictionary error). Feel free to send me feedback.
    - A fresh installation is required.
- Weapon changes:
    - Deagle: increased crit chance at the cost of crit dmg.
    - Sniper(thermal): Reduced stagger multi.

1.9.17 - 1.9.18:

- Removed duplicated ids in player offline gears

1.9.16:

- F.08:
    - Reduced blood door enemy groups

1.9.15:

- F.02, F.06, F.09:
    - Slightly modified overall balancing

1.9.13 - 1.9.14:

- F.09:
    - Modified custom music volume(In game you use Master Volume to control it)
    - Optimized warden intels
    - Slightly reduced tool supplies
- Added full Simplified Chinese translation for Deagle desc.

1.9.12:

- Updated new trailer
- Added Deagle(Special Weapon)

1.9.11:

- New Weapons:
    - "Flechette Rifle" Steyr ACR
    - "Bayonet" AKM Type II

1.9.10:

- Bullpup Rifle ALT:
    - Changed sight part

1.9.9:

- HEL Gun:
    - Increased min range
    - Increased precision multiplier
    - Increased ammo capacity
    - Reduced damage
- Revolver:
    - Increased min range

1.9.8:

- Added an exclusive version of HEL Gun

1.9.7:

- Added Bullpup Rifle ALT as D-tier clear reward

1.9.6:

- Fixed the bug that rundown fails to load.

1.9.5:

- F.09:
    - Added item scan requirement on shutdown verification scan
    - Removed some unused world event object filters
    - Slightly tweaked extraction waves

1.9.4:

- F.09:
    - Fixed wave spawn direction during reactor shutdown alarm
    - Added missing text translation
    - Deleted duplicated wave ids

1.9.3:

- Updated rundown main page visuals
- F.04:
    - Fixed wave spawn direction during dual alarms

1.9.2:

- Updated LGTuner & ProgressionGear to their public versions.
- Removed unused plugins and configs in rundown folder.
- YOU NEED TO GIVE IT A FRESH INSTALLATION

1.9.1:

- F.09:
    - Fixed the bug that this level is unlocked for some players.

1.9.0:

- F.09:
    - Level released, and it'll be the last full-team level.

1.8.12:

- Removed E.0X: This level is highly identical to E.04
- Updated F.09 level intro

1.8.11:

Reorganized rundown layouts

1.8.10:

- C.03:
    - Changed cell position

1.8.9:

- C.03:
    - More ammopacks and medipacks in early game

1.8.8:

- C.03:
    - Some small tweaks including stealth scan size and door lockdown status changes.

1.8.7:

- Enabled E.03. Don't use the public LGTuner on Thunderstore if you want this level.

1.8.6:

- C.03:
    - Level released
- E.03:
    - Waiting for bugs fix

1.8.5:

- F.03:
    - Fixed some typos in warden intels

1.8.4:

- F.03:
    - Removed the second success page

1.8.2 & 1.8.3:

- E.0X:
    - Added resource stations
    - Fixed wardenintel typos
    - Fixed wrong generator and terminal positions

1.8.1:

E.0X: Level released

1.8.0:

F.03: some extra tweaks

1.7.10:

- Removed some dependencies

1.7.8:

- F.03 released

1.7.7:

- Fixed compatibility issue

1.7.6:

- Unfortunately it's my 3rd attempt to fix the compatibility issue. Also when I say fresh install I mean create a new BepIn folder.

1.7.5:

- I fked up the last update. Hopefully this one is just fine. If you find bugs feel free to dm me since I'm still configuring my new upgraded plugins. A fresh install recommended since 1.7.4.

1.7.4:

- New plugin compatibility test

1.7.3:

- F.00:
    - Added 6 rounds HEL revovler
    - Fixed warden intels
    - More disinfection packs
- F.01:
    - Fixed uplink bug
- Removed all "nerfed" weapons
- Fixed Blazer Shotgun overtime precision damage
- Removed OldBulkheadSound from dependencies

1.7.2:

- F.00:
    - Fixed the bug that the 2nd reactor waves sometimes dont spawn properly
    - Modified resource distribution

1.7.1:

- Partially remade F.00

1.7.0:

- D.03:
    - Level released
- Some weapon rebalancing

1.6.19:

- Autocannon: Increased clipsize and ammo capacity
- Autoshotgun & Blazer Shotgun: Increased staggering multiplier
- E.03:
    - Fixed wrong warden intels

1.6.18:

- F.07:
    - Modified resource distribution
    - Nerfed some survival waves

- F.08:
    - Nerfed some survival waves

1.6.17:

- Weapon rebalancing

1.6.16:

- Fixed F.07 missing uplinks

1.6.15:

- Added Plasma Pistol

1.6.14:

- Added Blazer Shotgun

1.6.13:

- Fixed missing Autocannon icon
- Fixed Autocannon environment dmg

1.6.12:

- Added Autocannon

Update 1.6.10 - 1.6.11:

- F.08:
    - Level rebalance

Update 1.6.9:

- F.08 released

Update 1.6.8:

- Lite Burst Cannon:
    - Reduced ammo capacity
    - Increased dmg and clipsize

Update 1.6.7:

- HEL Gun, HEL Rifle, Lite Burst Cannon: Increased ammo capacity

Update 1.6.6:

- I somehow fucked up cocoon spawning. Fixed this issue.

Update 1.6.5:

- Updated HEL assault rifle sight part.
- Added trailer link in README.md

Update 1.6.3:

- Possibly fixed cocoon texture

Update 1.6.2:

- Fixed scout waves in all levels due to wrong EEC setting

Update 1.6.1:

- E.03:
    - More resource for the final fight
    - Modified some events

Update 1.6.0:

- E.03:
    - Modified resource distribution

Update 1.5.10:

- E.03:
    - Modified resource distribution
    - Fixed the bug that players trigger tp event early(possibly fixed tho)

Update 1.5.9:

- Updated Thunderstore Rundown Page Description

Update 1.5.8:

- Updated Thunderstore Rundown Page Description
- Added E.03 into ***Electrmagnetic Rifle*** unlock progression

Update 1.5.7:

- E.03:
    - Level released

Update 1.5.6:

- Updated asset bundles

Update 1.5.5:

- Updated wave roar sounds for Pouncer, Striker_Berserk, and Shooter_Spread
- Weapon changes:
    - UMR: Reduced ammo capacity
    - Electromagnetic Rifle: Increased range, reduced over time damage duration
    - Pulse Rifle: Changed sight part
    - Autoshotgun: Slightly modified sight part zoom multiplier
    - Double Barreled Shotgun: Modified stock part
    - Boltgun: Fixed reload animation
- F.01:
    - Slightly changed layouts
- E.01:
    - Removed one charger scout
- Recompressed all asset bundles. Remember to create a new r2modman profile and install this rundown again to avoid custom asset packs stacking.

Update 1.5.4:

- Added Prototype Air Rifle

Update 1.5.3:

- C.02:
    - Fixed typos
- Boltgun: Reduced clipsize

Update 1.5.2:

- Added Flame Blade(unlock by completing standalone contest level)
- Updated plugins

Update 1.5.1:

- Removed outdated plugin

Update 1.5.0:

- Removed Big Berserker
- F.02:
    - Nerfed scout waves
- Increased Electromagnetic Rifle precision multi

Update 1.4.11:

- F.0X:
    - Reworked on hibernates spawning
- New plugin compatibility check

Update 1.4.10:

- Fixe duplicated wave setting ids.
- F.07:
    - Fixed scout waves

Update 1.4.9:

- Modified Electromagnetic Rifle reload animation

Update 1.4.8:

- Added Electromagnetic Rifle(E-tier clear reward)

Update 1.4.7:

- C.02 completely released.

Update 1.4.6:

- C.02 TEST:
    - More resource packs
    - Slightly modified extraction waves

Update 1.4.5:

- F.07:
    - Nerfed scout waves
    - Modified hibernates distribution

Update 1.4.4:

 - Added C.02[test]

Update 1.4.3:

- DBS: 
    - Increased ammo capacity
    - Reduced reload time
    - Reduced shot delay
    - Changed equipment animation
    - Reduced stagger multi
    - Increased precision multi

Update 1.4.2:

- E.02:
    - Fixed unexpected error alarms

Update 1.4.0 - 1.4.1:

- Fixed missing weapon icons
- F.07:
    - Slightly modified survival wave settings
    - Changed scout waves

Update 1.3.10:

- E.02:
    - Slightly Modified wave settings

Update 1.3.8 - 1.3.9:

- E.01:
    - Slightly Modified wave settings
- Weapon rebalance

Update 1.3.7:

- Added DBS(Double Barreled shotgun)

Update 1.3.6:

- F.0X:
    - Fixed fog settings
    - Modified reactor waves
    - Modified extraction

Update 1.3.5:

- C.01:
    - Modified wave settings
- F.05:
    - Modified security sensors
    - Increased overall stealth difficulty in dimension 1
    - Reduced resource packs in dimension 1

Update 1.3.2:

- E.01:
    - Fixed wrong uplink wave settings
- Elite Rifle: Modified sight part

Update 1.3.1:

- E.01:
    - Updated outro

Update 1.3.0:

- F.01:
    - Fixed a missing chained objective

Update 1.2.9:

- F.0X:
    - Removed the unexpected apex door

Update 1.2.8:

- ProgessionGears & EOS compatiblity test

Update 1.2.7:

- F.0X:
    - Fixed missing plug reference
- E.01:
    - Resized EMP range
    - Modified [ZONE_4] terminal to avoid bad alarm scan rng

Update 1.2.6:

- F.0X:
    - Fixed broken navmesh

Update 1.2.5:

- F.0X "Havoc":
    - Level released(actually an old level)
- E.01:
    - Added a few EMP events

Update 1.2.4:

- Temporarily disabled Elite Rifle, Grenade Launcher, and Axe since the progression unlocks dont work as expected.

Update 1.2.3:

- F.07:
    - Slightly redistributed resoucr packs

Update 1.2.2:

- Added Elite Rifle as the reward of F-tier clear

Update 1.2.1:

- Improved E.01 final arena performance

Update 1.2.0:

- E.01 & F.07 released
- Known Issue: E.01 Simplified Chinese expedition success page is in unexpected low resolution.

Update 1.1.15:

- Rearranged rundown layouts
- Added a new [test version] level
- Added Axe as the reward of standalone expedition clear

Update 1.1.14:

- F.04:
    - Fixed unexpected scan positions and events
- Added two more geo packs as dependencies.

Update 1.1.13:

- Fixed the bug that the oxygen styem kills players.. possibly

Update 1.1.12:

- E.01[test]:
    - Updated development progress

Update 1.1.11:

- Added release date for each level.

Update 1.1.10:

- Added F.00 Clear reward: Grenade Launcher(special weapon)

Update 1.1.8 - 1.1.9:

- Changed charger texture

Update 1.1.7:

- R6E1:
    - Modified chained puzzle types
- Added test persion of E.01
- Light Machinegun: Increased firerate
- Added ExtraChainedPuzzleCustomization in dependencies

Update 1.1.6:

- R3E1, R6E1, F.04:
    - Added more ammopacks

Update 1.1.5:

- R6E1:
    - Modified the first zone layout in dimension 2
- R4E1:
    - Level released, with the OG layout, scan speed, and resource distribution.

Update 1.1.4:

- F.04:
    - Modified resource distribution

Update 1.1.3:

- Scorpion SMG:
    - Reduced firerate and increased range

Update 1.1.2:

- Added Scorpion SMG

Update 1.1.1:

- R5E2:
    - Temporarily disabled this level. It's still under review.