donan3967-donan3967_sight_pack icon

donan3967 sight pack

A pack of custom sight gearparts

Last updated a day ago
Total downloads 21
Total rating 0 
Categories Asset Packs
Dependency string donan3967-donan3967_sight_pack-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1

README

A pack of custom sights to make custom weapons feel more custom (or just add some variety). Not all receivers work well with all sights, and some may have wacky zoom levels depending on the receiver - same as base game stuff.

To use, copy the entries into the sightpart datablock, being sure to give each part a unique ID in the process. They should all be unique here, but if you've messed with other sights they may not be, so just double check.


TRIANGLE DOT SIGHT

A blue dot sight, originally designed for an AR.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_16.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 18
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 17,
                "WorldFovZoom": 47,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_16_DS_2",
            "internalEnabled": true,
            "persistentID": 1224
}

MIDRANGE SIGHT

Simple green dot sight, originally designed for a midrange AR.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_14_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 16
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 15,
                "WorldFovZoom": 48,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_14_DS",
            "internalEnabled": true,
            "persistentID": 39672
}

SHOTGUN SIGHT

Variant on the shotgun sight, originally designed for a 12GA pump action.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/IronSights_8_B_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 14
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 0,
                "WorldFovZoom": 0,
                "ZoomSensitivityModifier": 1
            },
            "name": "IronSights_8_B_DS",
            "internalEnabled": true,
            "persistentID": 39671
}

PURPLE HOLO SIGHT

Purple holographic sight. Admittedly not perfect as a holographic sight, but still cool looking.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_6_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 6
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 15,
                "WorldFovZoom": 44,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_6_DS",
            "internalEnabled": true,
            "persistentID": 2020
}

TWO-TAP SIGHT

Custom model elements (the gears on either side). Originally designed for a dual burst weapon. Probably best used for weapons that don't need absolute precision (or shoot two bullets at once!)

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_16_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 18
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 17,
                "WorldFovZoom": 47,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_16_DS",
            "internalEnabled": true,
            "persistentID": 39673
}

RING OF FIRE SIGHT

Very techy looking, originally designed for a weapon whose projectiles autoseek targets so... not precise at all. Could work for a shotgun or something like that though.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_17.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 4
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 20,
                "WorldFovZoom": 41,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_17_DS",
            "internalEnabled": true,
            "persistentID": 1881
}

YELLOW RECTANGULAR SIGHT

It's yellow, its rectangular, it's different.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_9_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 10
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 25,
                "WorldFovZoom": 48,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_9_DS",
            "internalEnabled": true,
            "persistentID": 4044
}

RED DOT IRONS

As basic a sight as I could make work consistently for multiple guns. Be warned, some receivers push this way up in your face, but most work decently well.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/Ironsight_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 14
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 0,
                "WorldFovZoom": 0,
                "ZoomSensitivityModifier": 1
            },
            "name": "IronSight_DS",
            "internalEnabled": true,
            "persistentID": 4040
}

HAPPY KITTY SIGHT

Honestly just a joke addition. Is it a good sight? No. But it does work...

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_20_NYA.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 11
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 22,
                "WorldFovZoom": 45,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_20_NYA",
            "internalEnabled": true,
            "persistentID": 39675
}

OWO SIGHT

I made another one, who cares.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_13_NYA.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 5
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 10,
                "WorldFovZoom": 25,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_13_NYA",
            "internalEnabled": true,
            "persistentID": 1919
}

GREEN THERMAL

Background is green, heat signatures show up as blue and teal. Sometimes the contrast is less than ideal at further distances.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_19_t_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 2
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 20,
                "WorldFovZoom": 50,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_19_DS",
            "internalEnabled": true,
            "persistentID": 39676
}

PURPLE THERMAL

Background is purple, heat signatures show up as red and orange.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_19_t.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 2
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 25,
                "WorldFovZoom": 55,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_19_2_DS_match",
            "internalEnabled": true,
            "persistentID": 1661
}

BLACK AND WHITE THERMAL

Background is black, heat signatures show up as white. Very high contrast and pretty cool looking. Green reticle is basic but sometimes can be a bit hard to see against the white.

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_10_t_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 0
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 10,
                "WorldFovZoom": 40,
                "ZoomSensitivityModifier": 0.7
            },
            "name": "Sight_10_DS",
            "internalEnabled": true,
            "persistentID": 1414
}

RED THERMAL

Background is red, heat signatures show up as white. Simple reticle, all one layer. Unique model for thermal sights (though its just the AR sight with a thermal glass shader).

{
            "General": {
                "PublicName": null,
                "Model": "Assets/GameObject/Sight_23_thermal_DS.prefab",
                "Children": null,
                "GearCategoryFilter": 0,
                "LeftHandGripAnim": null,
                "RightHandGripAnim": null,
                "AssetBundle": 50,
                "BundleShard": 4
            },
            "Aligns": [
                {
                    "AlignType": 6,
                    "AlignName": "Sight_Align"
                }
            ],
            "SightProperties": {
                "GearFovZoom": 20,
                "WorldFovZoom": 41,
                "ZoomSensitivityModifier": 1
            },
            "name": "Sight_23_thermal_DS",
            "internalEnabled": true,
            "persistentID": 4545
}