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PlayerSync

Sync additional player information across clients.

CHANGELOG

v1.1.2

  • feat: expose PeerInfoManager.TryGetPeerInfo for peer query.

v1.1.1

  • feat: include a function AmmoSync.ReserveIncludesClip for determining if clip count should be subtracted from reserve count to get the actual reserve count.
  • docs: update README to reflect new ammo information behavior

v1.1.0

  • fix: ammo updates only sent to one player b/c of bad cd management
  • fix: reserve not showing correctly because we subtract clip from it
    • reserve now shows total ammo (actual reserve + clip) instead of just reserve, which aligns with vanilla behavior but differs from local player style.

v1.0.2

  • Remove il2cpp type registration discovery with reflection since it crashes UE

v1.0.1

  • adjust peer unknown state judgement condition

v1.0.0

Initial release