PlayerSync
Sync additional player information across clients.
CHANGELOG
v1.1.2
- feat: expose
PeerInfoManager.TryGetPeerInfofor peer query.
v1.1.1
- feat: include a function
AmmoSync.ReserveIncludesClipfor determining if clip count should be subtracted from reserve count to get the actual reserve count. - docs: update README to reflect new ammo information behavior
v1.1.0
- fix: ammo updates only sent to one player b/c of bad cd management
- fix: reserve not showing correctly because we subtract clip from it
- reserve now shows total ammo (actual reserve + clip) instead of just reserve, which aligns with vanilla behavior but differs from local player style.
v1.0.2
- Remove il2cpp type registration discovery with reflection since it crashes UE
v1.0.1
- adjust peer unknown state judgement condition
v1.0.0
Initial release