using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIGraph;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Enemies;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Soundless")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Soundless")]
[assembly: AssemblyTitle("Soundless")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Soundless
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Soundless", "Soundless", "0.0.2")]
public class Plugin : BasePlugin
{
public class Soundless : MonoBehaviour
{
private Vector3 playerpos;
private AIG_CourseNode node;
public static void Initialize()
{
foreach (CellSoundEmitter item in Object.FindObjectsOfType<CellSoundEmitter>())
{
Behaviour component = ((Component)item).GetComponent<Behaviour>();
if ((Object)(object)component != (Object)null)
{
component.enabled = false;
}
((MonoBehaviour)item).StopAllCoroutines();
item.StopSound();
if (item.m_sound != null)
{
item.m_sound.Recycle();
}
Debug.Log(Object.op_Implicit("Soundless - removed sound from " + ((Object)((Component)((Component)item).transform.parent).gameObject).name));
}
List<AIG_CourseNode> list = new List<AIG_CourseNode>();
Enumerator<LG_Zone> enumerator2 = Builder.CurrentFloor.allZones.GetEnumerator();
while (enumerator2.MoveNext())
{
Enumerator<AIG_CourseNode> enumerator3 = enumerator2.Current.m_courseNodes.GetEnumerator();
while (enumerator3.MoveNext())
{
AIG_CourseNode current2 = enumerator3.Current;
list.Add(current2);
}
}
list.RemoveAt(0);
list.RemoveAt(0);
mutedrooms = list;
foreach (AIG_CourseNode item2 in list)
{
foreach (CellSoundPlayer componentsInChild in item2.gameObject.GetComponentsInChildren<CellSoundPlayer>())
{
componentsInChild.Stop();
componentsInChild.Recycle();
}
}
}
private void Update()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if ((int)FocusStateManager.CurrentState != 4)
{
return;
}
List<PlayerAgent> playerAgentsInLevel = PlayerManager.PlayerAgentsInLevel;
if (playerAgentsInLevel == null)
{
return;
}
Enumerator<PlayerAgent> enumerator = playerAgentsInLevel.GetEnumerator();
while (enumerator.MoveNext())
{
PlayerAgent current = enumerator.Current;
playerpos = ((Agent)current).Position;
node = current.m_courseNode;
if (mutedrooms.Contains(node))
{
current.Sound.Stop();
}
}
}
}
public class Muter : MonoBehaviour
{
private CellSoundPlayer sound;
private AIG_CourseNode node;
private EnemyAgent enemy;
private void Awake()
{
enemy = ((Component)this).GetComponent<EnemyAgent>();
node = enemy.m_courseNode;
sound = ((Component)this).GetComponent<CellSoundPlayer>();
}
private void Update()
{
if (mutedrooms.Contains(node) && sound != null)
{
sound.Recycle();
}
sound = null;
if (!mutedrooms.Contains(node) && mutedrooms.Contains(enemy.m_courseNode) && sound != null)
{
sound.Recycle();
}
sound = null;
}
}
[HarmonyPatch]
private class SoundlessPatcher
{
[HarmonyPatch(typeof(EnemyAllocator), "SpawnEnemy")]
[HarmonyPostfix]
private static void Post(EnemyAllocator __instance)
{
((Component)__instance.m_spawnedEnemyAgent).gameObject.AddComponent<Muter>();
}
}
public static List<AIG_CourseNode> mutedrooms = new List<AIG_CourseNode>();
public override void Load()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("Soundless").PatchAll();
ClassInjector.RegisterTypeInIl2Cpp<Muter>();
((BasePlugin)this).AddComponent<Soundless>();
LG_Factory.OnFactoryBuildDone += Action.op_Implicit((Action)Soundless.Initialize);
}
}
[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
[CompilerGenerated]
internal static class VersionInfo
{
public const string RootNamespace = "Soundless";
public const string Version = "1.0.0";
public const string VersionPrerelease = null;
public const string VersionMetadata = null;
public const string SemVer = "1.0.0";
public const string GitRevShort = null;
public const string GitRevLong = null;
public const string GitBranch = null;
public const string GitTag = null;
public const bool GitIsDirty = false;
}
}