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RecurveBow

go medieval on their asses, literally

CHANGELOG

Version history

V0.1.3

  • split readme and changelog
  • made led light range a bit bigger
  • shooting arrows at autogen spitters no longer crashes game isntantly
  • shooting flyers no longer bugs out with error spam and persistent navmarker on aim reticle
  • the arrows will not drop to the ground when flyers are killed (yet) or spitters are hit (on autogen, killed)
  • careful when firing arrows at stuff higher up :)

V0.1.2

  • tripmines, cfoam mines can now be arrowed to go off. also doesnt pass thru them like with powercells. thanks wilson for reporting.
  • also fixed a raycast layer target thing, should hit enemies better now, in some cases arrows used to ignore enemy and hit floor/wall under/behind enemy instead. finally fixed, yay!

v0.1.1

  • fixed bug where firing thru powercell interaction center made arrow fly thru floor (thanks for reporting mr wisedoge / wilson von weinkerdoodle)

v0.1.0

  • fixed bug where ADS, charging and firing of arrow and FOV zoom would bug out or break completely on second and -subsequent missions (without quitting game)
  • arrows will no longer stop in the air when fired over deployed sentry guns
  • increased arrow pickup range by one meter, easier to recover from high places, ceiling etc

v0.0.9

  • fixed a bug with navmarkers.

v0.0.8

  • navmarkers on arrows that can be picked up (own arrows only)
  • better ammo counter (no more 1/9 10%, at least i hope)
  • bow sounds 3d attenuation and fade-off enabled

v0.0.7

  • teammate arrows blink after enemykill (less red bepinex spam also)
  • texture is actually loaded now. oops.

v0.0.6

  • arrows that kill enemies also blink now.

v0.0.5

  • arrow locator light now blinks on and off, makes searching easier.
  • fired arrows cleaned up OnLevelCleanup (noticed some ugly red in bepinex console after firing some arrows on extraction)

v0.0.4

  • handarrow (reload visible piece attached to hand) gets destroyed in some cases, dimension jump maybe.. made provisions to not brick reload permanently.

v0.0.3

  • i'm an idiot. inbackmax was hard coded in another place too. phew.

v0.0.2

  • max ammo was hard set to 10, fixed

v0.0.1

  • here we go!