CHANGELOG
Version history
V0.1.3
- split readme and changelog
- made led light range a bit bigger
- shooting arrows at autogen spitters no longer crashes game isntantly
- shooting flyers no longer bugs out with error spam and persistent navmarker on aim reticle
- the arrows will not drop to the ground when flyers are killed (yet) or spitters are hit (on autogen, killed)
- careful when firing arrows at stuff higher up :)
V0.1.2
- tripmines, cfoam mines can now be arrowed to go off. also doesnt pass thru them like with powercells. thanks wilson for reporting.
- also fixed a raycast layer target thing, should hit enemies better now, in some cases arrows used to ignore enemy and hit floor/wall under/behind enemy instead. finally fixed, yay!
v0.1.1
- fixed bug where firing thru powercell interaction center made arrow fly thru floor (thanks for reporting mr wisedoge / wilson von weinkerdoodle)
v0.1.0
- fixed bug where ADS, charging and firing of arrow and FOV zoom would bug out or break completely on second and -subsequent missions (without quitting game)
- arrows will no longer stop in the air when fired over deployed sentry guns
- increased arrow pickup range by one meter, easier to recover from high places, ceiling etc
v0.0.9
- fixed a bug with navmarkers.
v0.0.8
- navmarkers on arrows that can be picked up (own arrows only)
- better ammo counter (no more 1/9 10%, at least i hope)
- bow sounds 3d attenuation and fade-off enabled
v0.0.7
- teammate arrows blink after enemykill (less red bepinex spam also)
- texture is actually loaded now. oops.
v0.0.6
- arrows that kill enemies also blink now.
v0.0.5
- arrow locator light now blinks on and off, makes searching easier.
- fired arrows cleaned up OnLevelCleanup (noticed some ugly red in bepinex console after firing some arrows on extraction)
v0.0.4
- handarrow (reload visible piece attached to hand) gets destroyed in some cases, dimension jump maybe.. made provisions to not brick reload permanently.
v0.0.3
- i'm an idiot. inbackmax was hard coded in another place too. phew.
v0.0.2
- max ammo was hard set to 10, fixed
v0.0.1
- here we go!