ReactorNoiseControl
Config-only control for GTFO reactor noise: intercept the reactor power loop and transitions, or adjust the reactor emitter volume. No game files modified.
By issy
| Last updated | 3 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Client Mods |
| Dependency string | issy-ReactorNoiseControl-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3README
Reactor Noise Control
Config-only control for the GTFO reactor power-loop noise. No in-game menu, no hotkeys, and no game files are modified.
The plugin intercepts the reactor power loop and power transition events before they reach Wwise. By default it silences them completely. You can also disable the interception and use the reactor emitter volume instead.
Features
- Intercept the reactor
power_level_loopevent and all five power-level transitions. - Optional reactor emitter volume control (0-100).
- Config hot reload: save the file, changes apply in about one second.
- Does not edit
simon_sfx.bnkor any other game file. - No UI, no keybinds.
Installation
Install with r2modman or the Thunderstore Mod Manager and select the GTFO profile. Manual installation:
- Install BepInExPack_GTFO.
- Extract this package into the profile folder.
- The plugin ends up at:
BepInEx/plugins/ReactorNoiseControl/ReactorNoiseControl.dll
Configuration
Config file:
BepInEx/config/ReactorNoiseControl.cfg
With BepInEx GlobalConfigRedirect enabled, it may be here instead:
%APPDATA%\GTFO.GlobalConfigRedirect\config\ReactorNoiseControl.cfg
Default:
[General]
Enabled = true
[Mute]
InterceptMute = true
[Volume]
TotalVolume = 100
Options
| Option | Default | Description |
|---|---|---|
Enabled |
true |
Master switch. |
InterceptMute |
true |
Cancel the reactor power loop and transitions before Wwise. |
TotalVolume |
100 |
Reactor emitter volume, 0-100. Only takes effect when InterceptMute = false. |
Notes
TotalVolumecontrols the whole reactorCellSoundPlayer, not just the power loop. It can affect other reactor sounds sharing that player.InterceptMuteis the clean way to silence only the reactor power loop and its transitions.- Other players' audio, ambience, alarms, weapons, and footsteps are not touched.
Compatibility
- GTFO with BepInExPack_GTFO 3.x.
- Client-side plugin. All players do not need the same mod, but install it only where you want the reactor audio changed.