AllViewmodelFOV
Configure separate viewmodel FOV values for weapons, melee, tools, and resource/consumable/objective items in GTFO.
By nazelto
CHANGELOG
Changelog
1.1.1
- Remove developer build instructions from the Thunderstore README.
1.1.0
- Add separate FOV settings for primary/special weapons, melee weapons, and tools.
- Add a fourth setting for resource packs, consumables, pocket/pickup items, and objective carry items.
- Classify items with GTFO's native inventory slots instead of display names.
- Treat the hacking tool as a tool; leave only objects without a recognized inventory slot unchanged.
1.0.1
- Use the same conversion formula as
TisButAScratch-ViewmodelFOV:original FOV * (configured FOV / 55). - Apply that formula to every
ItemEquippable, while preserving each item's original FOV difference.
1.0.0
- Initial release.
- Applies the configured normal viewmodel FOV to every
ItemEquippablewithout weapon-name or inventory-slot filtering. - Leaves ADS/zoom and world camera FOV unchanged.