CHANGELOG
Current Version: 0.7.91
information
- This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.
- This mod is open for bug reports and difficulty feedback. DISCORD : 1_rlyeh_1
Patch note!
Patch note 0.0.2
- Completed the third map. Changed the sniper and heavy rifle recoil.
Patch note 0.0.3
- Burst cannon modification, text file modification.
Patch note 0.0.35
- Added a new boss mob. Still in testing. Will upload it along with the new map as soon as it is completed.
Patch note 0.0.36
- Fixed teleportation errors that were causing errors for some reason and adjusted the balance of some maps.
Patch note 0.0.37
- A new map has been released, but it is still in the balance testing phase, so it has been released in the testing phase.
- Delete the scattergun.
Patch note 0.0.38
- Disinfection Installation
Patch note 0.0.4
- Minor changes and resource additions
Patch note 0.0.41
- The file was uploaded incorrectly. Sorry.
Patch note 0.0.42
- Scout error generation resolved.
- Simple balance adjustment.
Patch note 0.0.43
- Fixed a bug where the door would burst in one fell swoop.
Patch note 0.0.44
- some weapon buff
Patch note 0.0.45
- Charger Surge Nerf on EX Map
Patch note 0.1.0
- We remade the original map by creating a new one.
- Gargantua Cannon range and penetration nerf
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.1
- We adjusted the balance of the remade maps.
- Gargantua Cannon range and penetration nerf 2
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.2
- Added a little more armor to A2.
- I changed the configuration a little bit in A3.
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.3
- To time the B1 gimmick, I'm uploading a B1 test version for a moment.
- The A-line maps are complete!
Patch note 0.1.4
- Slight nerf to B1, still in testing phase.
- Gargantua Cannon damage increased by 1, range slightly increased, penetration added by 2
Patch note 0.1.5
- B1 completed, I have released a B2 test version.
- Added A2 armor, fixed infinite wave spawn
Patch note 0.1.6
- Adjust resource values when starting.
Patch note 0.1.7
- Official release of B2
Patch note 0.1.8
- some patch
Patch note 0.1.9
- B2 balancing patch, and B1 temporarily disabled due to fog beacon error.
Patch note 0.2.0
- Beacon fail
Patch note 0.2.2
- map remake
Patch note 0.2.3
- D2 balancing
Patch note 0.2.4
- D1 Test
Patch note 0.2.4
- D1 rebalancing
Patch note 0.2.8
- D1 rebalancing
Patch note 0.2.9
- D1 rebalancing
- hellbore Rebalancing
Patch note 0.2.9
- D2 rebalancing
Patch note 0.2.9
- D3, E2 rebalancing
Patch note 0.3.3
- D1 error fix
Patch note 0.3.4
- E3 Test version
Patch note 0.3.5
- E3 fix bug
Patch note 0.3.6
- D2 fix bug
- new weapon
Patch note 0.3.7
- new weapon
Patch note 0.3.8
- E1, E3 rebalancing
Patch note 0.3.9
- New weapon = bolter
Patch note 0.4.0
- bolter = nerf
Patch note 0.4.1
- Protect the cat
Patch note 0.4.2
- Cat Error fix
Patch note 0.4.3
- Pizza Delivery
Patch note 0.4.4
- Pizza error fix (1) but test
Patch note 0.4.5
- Pizza error fix (2) but test
Patch note 0.4.6
- Fixing the issue where legacy.dll was not being applied
Patch note 0.4.7
- Fixed the unintended spawn of the first alarm in the pizza map.
Patch note 0.4.9
- Fixing loading legacy.dll
Patch note 0.5.0
- Fixing loading legacy.dll
Patch note 0.5.2
- Nerfed several weapons.
- Nerfed the reload speed of the Lasgun and Bolt.
- Nerfed the explosion radius and damage of the Bolt.
Patch note 0.5.3
- nerf pizza
Patch note 0.5.4
- Fixed an issue where the error alarm did not stop after inserting the pizza.
Patch note 0.5.5
- I added an armor station to the CAT map.
- From now on, explosive weapons cannot be used in stealth rundowns.
- Significantly nerfed the stagger multiplier for explosive weapons. 4->1
Patch note 0.5.6
- A new map has been added..
- The Plasma Large-caliber Rifle has been added..
- The password and escape maps have been remade.
Patch note 0.5.7
- Error Fix (Escape)
- Infinite Alarm Enhancement(Password)
- Armor increase(Collusion)
Patch note 0.5.8
- Extreme Map Enhancement(Password)
- Most of the maps in the base game are scheduled to undergo remakes. Ex: Vaccine, Painful, Shutdown, Escape. Please look forward to the newly remade maps that were lacking in some areas.
Patch note 0.5.9
- Some balance fixes
Patch note 0.6.0
- Fixed an error where the Queen kept spawning when the Scout woke up.(Collusion)
Patch note 0.6.1
- Most of the maps have been remade.
- New guns and new mobs have also been added.
- We removed the old crying sound and the old bulkhead door sound.
Patch note 0.6.2
- Fixed scan errors in the vaccine map.
- Increased the number of Collusion Armor Stages.
Patch note 0.6.3
- Fixed scan errors in the painful.
Patch note 0.6.4
- We have remade the escape map that was previously an error.
- Some weapons have been buffed.
Patch note 0.6.5
- Fixed an error where certain mobs were spawning in large numbers in specific areas of the escape map.
- Added new weapons: K2, SVD, AK104
Patch note 0.6.6
- Attempting optimization
Patch note 0.6.7
- I made it so that the faster you push in the painful map, the better.
- Changed the Scout spawns on some maps.
Patch note 0.6.8
- Weapon spec changes and removal of some weapons.
- Changed the Scout spawns on all maps except D-Line.
Patch note 0.6.9
- collusion nerf.
- Karbarlist model chagne.
Patch note 0.6.95
- Attempting optimization
Patch note 0.6.96
- hellbore Fix model errors
- Fixed a bug where Scout Zen was not working in CAT.
Patch note 0.7.0
- New map : Broken
- Balance adjustments for some weapons
Patch note 0.7.1
- Balancing for the new map is complete.
- Balance adjustments for some weapons
Patch note 0.7.2
- Reduced escape scan time
Patch note 0.7.3
- I changed the last section of G1 a little.
- Increased revolver damage by +0.01.
Patch note 0.7.4
- We had a lot of deliberation regarding the rollback of the last section of G1, but since there were many comments saying it was too easy after changing it to a lower difficulty level, we decided to roll it back.
Patch note 0.7.5
- Some weapon upgrades
- A new map, Dualism, has been released.
Patch note 0.7.6
- I forgot to remove the flashlight from the EMP before uploading.
Patch note 0.7.7
- I have fixed the terminal issue mentioned in the feedback. I have set it so that the door opens 60 seconds after opening the room on the right.
Patch note 0.7.8
- G2 Left Room Difficulty Adjustment.
- I buffed some weapons.
- Also, if each weapon has a special ability, I have written an explanation next to it. DMG+ = Damage increase, BOOM = Area damage, Toxic = Continuous damage
Patch note 0.7.9
- G2 Left Room Difficulty Adjustment.
Patch note 0.7.91
- Prevented the sudden appearance of the self-destructing baby.
- If the AWP penetrates, the damage is reduced.