| Date uploaded | 3 years ago |
| Version | 1.0.0 |
| Download link | vet-Zoersel-1.0.0.zip |
| Downloads | 129 |
| Dependency string | vet-Zoersel-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_SecDoorTerminal
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Preferred version: 1.1.2Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_NavigationalSpline
Level guidance improver: provide player with more visual hints
Preferred version: 1.0.0Inas07-EOSExt_EnvTemperature
Zone Temperature feature for rundown dev, make players freeze to death insidiously
Preferred version: 1.0.4ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.5Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.4TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.3.0donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.6.5Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.3hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.24hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.1README
Rundown Zoersel
Welcome to Rundown Zoersel! Rundown Zoersel is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition- unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Zoersel cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.